Glenn Maynard
53c0a7b02e
add ModeChoice::IsPlayable
2003-09-27 03:06:35 +00:00
Glenn Maynard
8d351ab429
Make ScreenTitleMenu a ScreenSelect.
2003-09-27 01:55:04 +00:00
Glenn Maynard
010c04ea15
ScreenExit
2003-09-27 01:51:25 +00:00
Glenn Maynard
a1b960be35
Allow read-only access to the lsit of currently-playing sounds.
2003-09-27 01:47:19 +00:00
Glenn Maynard
20ae157b0a
unused
2003-09-27 01:46:06 +00:00
Glenn Maynard
e18cbfc422
Allow ModeChoices to set the next screen.
...
(Don't use this with the current ScreenSelects yet.)
2003-09-27 01:45:46 +00:00
Glenn Maynard
d19db22151
metric fix
2003-09-27 01:19:32 +00:00
Glenn Maynard
2903e02f74
Add ScreenExit.
2003-09-27 00:14:38 +00:00
Glenn Maynard
c3df5b5984
Cleanup. Allow disabling the timer completely.
2003-09-26 23:27:22 +00:00
Glenn Maynard
e97b5fe587
Remove duplicate code
2003-09-26 22:37:38 +00:00
Glenn Maynard
8610d7050f
simplify
2003-09-26 09:03:48 +00:00
Christopher Pitman
56cf66195c
StartRandom now uses SongManager->GetRandomSong() instead of a shuffling method.
...
I made the change because I could notice to many recurring patterns in the songs being played, the distribution of random songs was too clumped.
2003-09-26 08:44:10 +00:00
Glenn Maynard
78130f2ec6
Simplify. Fix rare, harmless coin loss (press start after pressing back).
2003-09-26 07:23:25 +00:00
Glenn Maynard
d3f991ee47
simplify
2003-09-26 07:18:28 +00:00
Chris Danford
c975ef04e6
use PrntScrn for saving a screenshot
2003-09-26 05:45:24 +00:00
Chris Danford
64e4a4260a
fix difficulty icon frame checking bug
2003-09-26 05:44:36 +00:00
Glenn Maynard
7be871b13a
Nothing ever uses YOffset directly; everything sends it to either
...
ArrowGetYPosWithoutReverse or ArrowGetYPos. ArrowGetYPos
sends it to ArrowGetYPosWithoutReverse.
Fold ArrowGetYPosWithoutReverse into ArrowGetYOffset.
2003-09-26 03:31:58 +00:00
Glenn Maynard
48d8017fa7
Move functions around.
2003-09-26 03:21:53 +00:00
Steve Checkoway
d34d09587c
Do the same with hold notes as with tap notes.
2003-09-26 01:05:49 +00:00
Steve Checkoway
81aa716f7d
If a percentage is being displayed when playing oni mode, only count marvelous as 2 dance points. This makes the percentage consistent with Max2 and also playing a single song on battery and playing a single song oni course will be graded the same.
2003-09-26 00:47:51 +00:00
Steve Checkoway
5ab83410aa
revert
2003-09-26 00:43:44 +00:00
Steve Checkoway
02b39c51c0
Clean up indenting. Should be whitespace only.
2003-09-26 00:08:50 +00:00
Glenn Maynard
c16abcc8e8
Fix a couple possible overflows
2003-09-25 23:27:25 +00:00
Glenn Maynard
ff8196712e
Fix GameState::GetCharacters always returning nothing.
...
Fix GetRandomCharacter if we have no characters.
2003-09-25 23:24:10 +00:00
Glenn Maynard
6e41e4dca5
Update announcer aliases. I don't think anybody uses the new form
...
announcer names yet, so I'm not worried about compatibility here.
2003-09-25 21:28:49 +00:00
Glenn Maynard
f5aeb65fe6
Set asset names; this fixes the announcer.
2003-09-25 21:27:49 +00:00
Glenn Maynard
edb9be2473
Allow setting the asset name
2003-09-25 21:27:14 +00:00
Steve Checkoway
dee1380803
Fix error message about trying to delete a file that does not exist. If it doesn't exist, ignore it.
2003-09-25 07:25:27 +00:00
Steve Checkoway
b3debfe68e
simplify
2003-09-25 07:01:58 +00:00
Steve Checkoway
e02ecf04d5
alpha 6
2003-09-25 06:47:09 +00:00
Glenn Maynard
565c5d46e2
fix ModeChoice
2003-09-25 06:44:25 +00:00
Glenn Maynard
d4b505fca0
update
2003-09-25 06:10:58 +00:00
Glenn Maynard
2d546f92ef
Fix input mappings, etc. not being reloaded after change game code.
2003-09-25 06:05:19 +00:00
Chris Danford
2c38027e6d
fix "solo" selectable in Pump
2003-09-25 05:56:38 +00:00
Glenn Maynard
e220859940
Fix ScreenSelectStyle in non-dance modes.
2003-09-25 05:48:32 +00:00
Glenn Maynard
87f668c541
Fix output.
...
Don't ASSERT(0) on things theme errors can produce; we don't want
to produce a crash report when it's just an out-of-date theme.
2003-09-25 05:41:01 +00:00
Glenn Maynard
4a6a6f87c4
Add Characters\default and dbghelp.
2003-09-25 05:24:49 +00:00
Glenn Maynard
387a7d2993
Always require at least one character definition.
2003-09-25 04:55:46 +00:00
Glenn Maynard
8f5d2cc52d
Fix ScreenSelectCharacter crash.
2003-09-25 04:49:22 +00:00
Chris Danford
4414561fe6
add default character so Rave/Battle is playable without character models
2003-09-25 04:22:51 +00:00
Chris Danford
dbb2527fcb
add default character so Rave/Battle is playable without character models
2003-09-25 04:12:31 +00:00
Glenn Maynard
d2367673e5
add resample.dll
2003-09-25 04:08:23 +00:00
Glenn Maynard
c5ca2e03cf
update
2003-09-25 04:04:09 +00:00
Glenn Maynard
9b956ac84a
Add double-width ? and !.
2003-09-25 03:54:29 +00:00
Glenn Maynard
df057cd488
add ResamplingQuality
2003-09-25 03:43:53 +00:00
Glenn Maynard
e330620ce3
compile fix
2003-09-25 03:39:52 +00:00
Glenn Maynard
ee91153330
Remove the "testing" section. It only has one name, and we actually
...
have had thousands of people testing SM; it's not fair to give specific
credit to a couple people and we can't possibly list everyone.
Moved Gotetsu to the "special thanks" section, since I don't want to
remove names completely ...
2003-09-25 03:38:27 +00:00
Glenn Maynard
3f84274651
Change all names too 'Foo "Bar" Baz'. I don't have any particular care
...
for that scheme; I'm just trying to get a consistency look in the credits
screen.
2003-09-25 03:36:01 +00:00
Glenn Maynard
d6a91678e4
Use open- and close-double quotes instead of neutral single quotes.
...
James Sanders was listed twice.
2003-09-25 03:24:38 +00:00
Glenn Maynard
1565487ae7
Use GAMESTATE->GetUndisplayedBeats.
2003-09-25 03:13:09 +00:00