Chris Danford
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ed19821e09
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rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
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2004-12-03 05:19:46 +00:00 |
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Chris Danford
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bcbe615c0d
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Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
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2004-11-06 23:13:47 +00:00 |
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Glenn Maynard
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f20e832c0d
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simplify
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2004-10-26 19:23:41 +00:00 |
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Glenn Maynard
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3e1bc2ef26
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NoteSkinManager::ColToButtonName -> Game::ColToButtonName
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2004-09-06 02:49:36 +00:00 |
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Chris Danford
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160e8bfbd1
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for -> FOREACH
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2004-08-28 21:14:39 +00:00 |
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Glenn Maynard
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ab9cac2642
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per-judgement step commands
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2004-07-02 20:08:17 +00:00 |
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Glenn Maynard
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ec3268c86c
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work around odd compiler problem
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2004-06-19 23:04:10 +00:00 |
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Glenn Maynard
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30a9bf3292
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license update
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2004-06-08 00:08:04 +00:00 |
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Chris Danford
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d62369baf1
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don't throw away Course scores for Courses that aren't currently loaded on the machine
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2004-04-18 19:36:42 +00:00 |
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Steve Checkoway
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20a8bab45c
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Clean up includes.
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2004-04-05 05:22:32 +00:00 |
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Chris Danford
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10a4580c12
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remove Actor::Fade*, remove unnessary virtuals in Actor
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2004-02-14 03:38:34 +00:00 |
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Chris Danford
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4cf6e96f6b
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support different explosion graphics per TapNoteScore
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2003-12-31 21:40:38 +00:00 |
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Chris Danford
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cb4e249f1e
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draw pressblock underneath receptors
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2003-12-22 10:54:29 +00:00 |
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Chris Danford
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e0fd143971
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fix keyblock always showing
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2003-12-22 10:52:41 +00:00 |
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Chris Danford
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4ac936cfbf
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GrayArrow => ReceptorArrow
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
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2003-12-22 10:30:10 +00:00 |
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