104 lines
3.6 KiB
C++
104 lines
3.6 KiB
C++
#include "global.h"
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#include "ReceptorArrow.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "NoteFieldPositioning.h"
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#include "NoteSkinManager.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "Game.h"
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ReceptorArrow::ReceptorArrow()
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{
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m_bIsPressed = false;
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StopAnimating();
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}
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bool ReceptorArrow::Load( CString NoteSkin, PlayerNumber pn, int iColNo )
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{
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m_PlayerNumber = pn;
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m_iColNo = iColNo;
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NoteFieldMode &mode = g_NoteFieldMode[pn];
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CString sButton = mode.GrayButtonNames[iColNo];
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if( sButton == "" )
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sButton = GAMESTATE->GetCurrentGame()->ColToButtonName( iColNo );
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CString sPath;
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m_pReceptorWaiting.Load( NOTESKIN->GetPathToFromNoteSkinAndButton(NoteSkin,sButton,"receptor waiting") );
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m_pReceptorGo.Load( NOTESKIN->GetPathToFromNoteSkinAndButton(NoteSkin,sButton,"receptor go") );
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FOREACH_TapNoteScore( i )
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{
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CString sJudge = TapNoteScoreToString( i );
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CString sCommand = Capitalize(sJudge)+"Command";
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m_sScoreCommand[i] = NOTESKIN->GetMetric( NoteSkin, m_sName, sCommand );
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}
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m_pPressBlock.Load( NOTESKIN->GetPathToFromNoteSkinAndButton(NoteSkin,sButton,"KeypressBlock") );
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m_pReceptorWaiting->Command( "effectclock,beat" );
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m_pReceptorGo->Command( "effectclock,beat" );
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m_pPressBlock->Command( "effectclock,beat" );
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// draw pressblock before receptors
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this->AddChild( m_pPressBlock );
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this->AddChild( m_pReceptorWaiting );
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this->AddChild( m_pReceptorGo );
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return true;
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}
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void ReceptorArrow::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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// update pressblock alignment based on scroll direction
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bool bReverse = GAMESTATE->m_PlayerOptions[m_PlayerNumber].GetReversePercentForColumn(m_iColNo) > 0.5;
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m_pPressBlock->SetVertAlign( bReverse ? Actor::align_bottom : Actor::align_top );
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}
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void ReceptorArrow::DrawPrimitives()
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{
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m_pReceptorGo->SetHidden( !GAMESTATE->m_bPastHereWeGo );
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m_pReceptorWaiting->SetHidden( GAMESTATE->m_bPastHereWeGo );
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m_pPressBlock->SetHidden( !m_bIsPressed );
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m_bIsPressed = false; // it may get turned back on next update
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ActorFrame::DrawPrimitives();
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}
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void ReceptorArrow::Step( TapNoteScore score )
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{
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m_pReceptorGo->FinishTweening();
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m_pReceptorWaiting->FinishTweening();
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m_pReceptorGo->Command( m_sScoreCommand[score] );
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m_pReceptorWaiting->Command( m_sScoreCommand[score] );
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}
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/*
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* (c) 2001-2004 Ben Nordstrom, Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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