Chris Danford
6273a42f96
update comment
2004-01-26 04:39:14 +00:00
Chris Danford
e829a93f8d
update comment
2004-01-25 22:20:24 +00:00
Chris Danford
fca912cb16
new grading scale
2004-01-20 03:32:48 +00:00
Glenn Maynard
ce9ad5178c
debug
2004-01-03 04:15:31 +00:00
Chris Danford
40b2ecfee5
simplify mine scoring
...
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Chris Danford
8e7707f16c
fix massive frame rate drop when using boomerang (versus, Queen of Light, 3x, boomerang)
2004-01-01 21:14:18 +00:00
Chris Danford
70f9216c87
Don't draw hold above receptors if being held. Fixes hold notes flying through receptor if holding during a stop.
2004-01-01 02:14:01 +00:00
Chris Danford
7fa80e5530
change hold explosion format
2004-01-01 01:53:25 +00:00
Chris Danford
c58101953f
per-element lighting flag for NoteSkins
2003-12-31 08:15:34 +00:00
Chris Danford
4ac936cfbf
GrayArrow => ReceptorArrow
...
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00
Glenn Maynard
c1462d88f5
TimingData
2003-12-18 04:48:26 +00:00
Glenn Maynard
4facdd0a06
fix hold note glitches
2003-12-18 02:34:59 +00:00
Glenn Maynard
cd0162cff3
Use a map for hold grades, so it doesn't get desynced if the number
...
of hold notes changes.
2003-12-16 06:10:50 +00:00
Glenn Maynard
7003e2b157
Implement RADAR_NUM_HANDS result.
...
Change hold note contents to rows (from beats). This makes it
consistent with tap note data. Row numbers are also generally
more precise, since they're integers, not floats.
2003-12-16 04:00:39 +00:00
Glenn Maynard
237fdf13ce
fix GhostArrowRow::CopyTweening crash
2003-12-05 23:59:34 +00:00
Glenn Maynard
a1a68b5beb
fix tweening when switching receptor note skins
2003-11-28 23:27:12 +00:00
Glenn Maynard
f399e1ce58
cleanup
2003-11-28 00:46:01 +00:00
Glenn Maynard
5b2c13d51e
receptor row follows note skin changes
2003-11-28 00:45:31 +00:00
Glenn Maynard
7d84c57efa
take note skin name to *Row
2003-11-27 23:45:38 +00:00
Glenn Maynard
c691a3c2da
merge NoteFieldPlus back down
2003-11-27 05:18:28 +00:00
Chris Danford
38ec8ca856
rework tap attack representation
2003-11-15 23:19:13 +00:00
Chris Danford
d51a3491a8
working on battle attacks
2003-11-15 08:51:47 +00:00
Chris Danford
c123681854
move IsWindowed check inside of ArchHooks_Win32
2003-11-15 06:08:13 +00:00
Glenn Maynard
8e351d6dc3
remove old comments
2003-11-02 04:17:28 +00:00
Glenn Maynard
4321e32251
Make this more tolerant: it's too easy to not cache a skin, especially
...
in the editor and how to play.
2003-10-26 08:24:46 +00:00
Glenn Maynard
e792d3e4df
add CacheAllUsedNoteSkins
2003-10-25 07:50:30 +00:00
Glenn Maynard
454e36b972
Cache note skins in NoteField::Load.
...
Don't reset note skins in PlayerMinus::Load.
2003-10-24 09:37:38 +00:00
Glenn Maynard
a7d4a72094
more const fixes
2003-10-04 04:49:20 +00:00
Glenn Maynard
7be871b13a
Nothing ever uses YOffset directly; everything sends it to either
...
ArrowGetYPosWithoutReverse or ArrowGetYPos. ArrowGetYPos
sends it to ArrowGetYPosWithoutReverse.
Fold ArrowGetYPosWithoutReverse into ArrowGetYOffset.
2003-09-26 03:31:58 +00:00
Glenn Maynard
a12b841a4f
cleanup
...
add GetUndisplayedBeats
2003-09-23 23:56:15 +00:00
Glenn Maynard
03a778d642
different fNoteFieldLastBeatToDraw per-player
2003-09-23 23:23:09 +00:00
Glenn Maynard
c9889a15a7
warning
2003-09-19 01:13:45 +00:00
Chris Danford
7c92877208
fix agressive ASSERT
2003-09-18 04:23:58 +00:00
Glenn Maynard
07802afdd4
Hopefully fix that assert failure ...
2003-09-17 23:00:22 +00:00
Glenn Maynard
5be2e48260
This still isn't quite fixed.
2003-09-17 22:25:29 +00:00
Glenn Maynard
6a48d32dbe
Fix?
2003-09-17 19:36:13 +00:00
Glenn Maynard
b39db12c7a
Cleanup.
2003-09-16 18:46:07 +00:00
Glenn Maynard
656d064161
Fix NoteDisplay selection with reversed drawing.
...
Cleanup.
2003-09-16 18:32:39 +00:00
Chris Danford
a2206bedbf
draw taps fartherst to closest
2003-09-16 07:22:54 +00:00
Glenn Maynard
b0adf33f18
(Overly large commit; these ended up being very interdependent.)
...
Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Glenn Maynard
ab3d3c622a
Fix visibility modifiers when combined with reverse modifiers
2003-09-04 05:27:43 +00:00
Glenn Maynard
563930a9be
cleanup
2003-09-04 05:05:09 +00:00
Glenn Maynard
6acf190929
Fix warnings
2003-08-18 17:19:34 +00:00
Chris Danford
7429c86ebe
Add "tipsy" effect (is there a better name for this?)
2003-08-16 23:34:47 +00:00
Glenn Maynard
725684ae81
Fix bHoldNoteBeginsOnThisBeat
2003-08-16 17:28:15 +00:00
Chris Danford
10610e75ce
support mini, reverse in rave
2003-08-14 08:13:08 +00:00
Chris Danford
1f8a45cbee
Add mines transform
2003-08-10 10:12:50 +00:00
Chris Danford
a2ebcfce01
show different tap graphic for additional notes created by a transform
2003-08-10 06:00:30 +00:00
Chris Danford
265c0aa739
use "note" NoteSkin in editor
2003-08-09 19:00:52 +00:00
Glenn Maynard
f09200a21d
disable broken "ReverseDrawOrder"
2003-07-15 00:20:55 +00:00