Commit Graph

137 Commits

Author SHA1 Message Date
Chris Danford 6273a42f96 update comment 2004-01-26 04:39:14 +00:00
Chris Danford e829a93f8d update comment 2004-01-25 22:20:24 +00:00
Chris Danford fca912cb16 new grading scale 2004-01-20 03:32:48 +00:00
Glenn Maynard ce9ad5178c debug 2004-01-03 04:15:31 +00:00
Chris Danford 40b2ecfee5 simplify mine scoring
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Chris Danford 8e7707f16c fix massive frame rate drop when using boomerang (versus, Queen of Light, 3x, boomerang) 2004-01-01 21:14:18 +00:00
Chris Danford 70f9216c87 Don't draw hold above receptors if being held. Fixes hold notes flying through receptor if holding during a stop. 2004-01-01 02:14:01 +00:00
Chris Danford 7fa80e5530 change hold explosion format 2004-01-01 01:53:25 +00:00
Chris Danford c58101953f per-element lighting flag for NoteSkins 2003-12-31 08:15:34 +00:00
Chris Danford 4ac936cfbf GrayArrow => ReceptorArrow
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00
Glenn Maynard c1462d88f5 TimingData 2003-12-18 04:48:26 +00:00
Glenn Maynard 4facdd0a06 fix hold note glitches 2003-12-18 02:34:59 +00:00
Glenn Maynard cd0162cff3 Use a map for hold grades, so it doesn't get desynced if the number
of hold notes changes.
2003-12-16 06:10:50 +00:00
Glenn Maynard 7003e2b157 Implement RADAR_NUM_HANDS result.
Change hold note contents to rows (from beats).  This makes it
consistent with tap note data.  Row numbers are also generally
more precise, since they're integers, not floats.
2003-12-16 04:00:39 +00:00
Glenn Maynard 237fdf13ce fix GhostArrowRow::CopyTweening crash 2003-12-05 23:59:34 +00:00
Glenn Maynard a1a68b5beb fix tweening when switching receptor note skins 2003-11-28 23:27:12 +00:00
Glenn Maynard f399e1ce58 cleanup 2003-11-28 00:46:01 +00:00
Glenn Maynard 5b2c13d51e receptor row follows note skin changes 2003-11-28 00:45:31 +00:00
Glenn Maynard 7d84c57efa take note skin name to *Row 2003-11-27 23:45:38 +00:00
Glenn Maynard c691a3c2da merge NoteFieldPlus back down 2003-11-27 05:18:28 +00:00
Chris Danford 38ec8ca856 rework tap attack representation 2003-11-15 23:19:13 +00:00
Chris Danford d51a3491a8 working on battle attacks 2003-11-15 08:51:47 +00:00
Chris Danford c123681854 move IsWindowed check inside of ArchHooks_Win32 2003-11-15 06:08:13 +00:00
Glenn Maynard 8e351d6dc3 remove old comments 2003-11-02 04:17:28 +00:00
Glenn Maynard 4321e32251 Make this more tolerant: it's too easy to not cache a skin, especially
in the editor and how to play.
2003-10-26 08:24:46 +00:00
Glenn Maynard e792d3e4df add CacheAllUsedNoteSkins 2003-10-25 07:50:30 +00:00
Glenn Maynard 454e36b972 Cache note skins in NoteField::Load.
Don't reset note skins in PlayerMinus::Load.
2003-10-24 09:37:38 +00:00
Glenn Maynard a7d4a72094 more const fixes 2003-10-04 04:49:20 +00:00
Glenn Maynard 7be871b13a Nothing ever uses YOffset directly; everything sends it to either
ArrowGetYPosWithoutReverse or ArrowGetYPos.  ArrowGetYPos
sends it to ArrowGetYPosWithoutReverse.

Fold ArrowGetYPosWithoutReverse into ArrowGetYOffset.
2003-09-26 03:31:58 +00:00
Glenn Maynard a12b841a4f cleanup
add GetUndisplayedBeats
2003-09-23 23:56:15 +00:00
Glenn Maynard 03a778d642 different fNoteFieldLastBeatToDraw per-player 2003-09-23 23:23:09 +00:00
Glenn Maynard c9889a15a7 warning 2003-09-19 01:13:45 +00:00
Chris Danford 7c92877208 fix agressive ASSERT 2003-09-18 04:23:58 +00:00
Glenn Maynard 07802afdd4 Hopefully fix that assert failure ... 2003-09-17 23:00:22 +00:00
Glenn Maynard 5be2e48260 This still isn't quite fixed. 2003-09-17 22:25:29 +00:00
Glenn Maynard 6a48d32dbe Fix? 2003-09-17 19:36:13 +00:00
Glenn Maynard b39db12c7a Cleanup. 2003-09-16 18:46:07 +00:00
Glenn Maynard 656d064161 Fix NoteDisplay selection with reversed drawing.
Cleanup.
2003-09-16 18:32:39 +00:00
Chris Danford a2206bedbf draw taps fartherst to closest 2003-09-16 07:22:54 +00:00
Glenn Maynard b0adf33f18 (Overly large commit; these ended up being very interdependent.)
Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Glenn Maynard ab3d3c622a Fix visibility modifiers when combined with reverse modifiers 2003-09-04 05:27:43 +00:00
Glenn Maynard 563930a9be cleanup 2003-09-04 05:05:09 +00:00
Glenn Maynard 6acf190929 Fix warnings 2003-08-18 17:19:34 +00:00
Chris Danford 7429c86ebe Add "tipsy" effect (is there a better name for this?) 2003-08-16 23:34:47 +00:00
Glenn Maynard 725684ae81 Fix bHoldNoteBeginsOnThisBeat 2003-08-16 17:28:15 +00:00
Chris Danford 10610e75ce support mini, reverse in rave 2003-08-14 08:13:08 +00:00
Chris Danford 1f8a45cbee Add mines transform 2003-08-10 10:12:50 +00:00
Chris Danford a2ebcfce01 show different tap graphic for additional notes created by a transform 2003-08-10 06:00:30 +00:00
Chris Danford 265c0aa739 use "note" NoteSkin in editor 2003-08-09 19:00:52 +00:00
Glenn Maynard f09200a21d disable broken "ReverseDrawOrder" 2003-07-15 00:20:55 +00:00