Chris Danford
4b7d640324
support noteskin-changing attacks
...
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Glenn Maynard
e2f1e6bda9
cleanup
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use function-style or C-style casts, not static_cast; they're identical
and easier to read
2003-04-20 22:08:32 +00:00
Steve Checkoway
86fce28601
fixed conversion warnings
2003-04-20 12:53:38 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Chris Danford
e8418d43bd
make GroupList look nicer
2003-04-05 21:47:32 +00:00
Chris Danford
0bb7164b91
worked on Error diffusion dithering algorithm, but it doesn't end up looking much better than OrderedDither
2003-04-05 21:17:51 +00:00
Chris Danford
921119d356
debugging Voodoo3 transparency problem
2003-04-01 07:47:19 +00:00
Glenn Maynard
95b0d3e082
add an assert
2003-03-30 19:36:57 +00:00
Glenn Maynard
609531c1a7
Automatically figure out if we can use 0alpha or 1alpha. I'll remove the
...
old code once the new code is stable.
2003-03-27 06:01:43 +00:00
Glenn Maynard
92c44716f8
Implement textures that only have an alpha channel.
...
The most immediate use of this is for the company screen shadow;
it's horribly banded in 16-bit, and this lets us load it as an 8-bit texture,
using half the memory and giving full precision.
This could be automatically used, if all non-transparent pixels in a texture
are #FFFFFF. (todo)
This can also allow us to have extremely large, memory-compact fonts.
A 1024x1024 layer in ALPHA4 is just 512k, and can store several thousand
16x16 glyphs. (The only trouble is actually constructing such a font;
doing it by hand in Photoshop isn't a nice option.)
2003-03-24 22:38:34 +00:00
Glenn Maynard
35bf217063
oops; fix hack
2003-03-11 21:05:53 +00:00
Glenn Maynard
3936f52035
fix garbage value when glGetTexLevelParameteriv returns
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error
2003-03-11 19:06:11 +00:00
Glenn Maynard
b14c6cf846
experiment to try to fix danger background thrashing
2003-03-11 18:52:50 +00:00
Glenn Maynard
ed64f269ef
Work around GLDirect bug.
2003-03-06 09:26:07 +00:00
Glenn Maynard
719d8f6b4e
use GL_COLOR_TABLE_FORMAT instead of
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GL_COLOR_TABLE_FORMAT_EXT; it's defined in glext.h
(we could enable this if the imaging subset is defined, too, but checking
for the extension version is probably good enough)
2003-02-20 02:25:10 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
6b27cd5b58
er, no, this one
2003-02-15 00:15:26 +00:00
Glenn Maynard
3f2c342b26
and another annoying cast
2003-02-15 00:14:28 +00:00
Glenn Maynard
f4a14f801e
scope GLExt stuff explicitly
2003-02-14 23:29:30 +00:00
Glenn Maynard
2bfe7254fd
fix a really obscure artifact
2003-01-26 02:35:55 +00:00
Glenn Maynard
22272aecb0
Fix an indirect movie texture crash (reset PixelStore)
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Simplify texture handling: m_ID is const (can't be changed after
load at all); preference overrides are handled in RageTexture;
reloads no longer need a parameter
2003-01-26 00:56:13 +00:00
Glenn Maynard
7344ddf371
add a hack to fix annoying borders
2003-01-23 05:35:21 +00:00
Glenn Maynard
f44f8d818c
rudimentary paletted texture support and some other optimizations
2003-01-23 04:45:45 +00:00
Glenn Maynard
0fcf0b8ab1
reduce conversions
2003-01-22 04:18:02 +00:00
Glenn Maynard
83062aee55
fix crash
2003-01-01 21:21:44 +00:00
Glenn Maynard
3d8c4d9fc7
fmtTexture associated with format type
2003-01-01 09:07:34 +00:00
Glenn Maynard
773bad00ac
use packed pixels (like we were with d3d)
2002-12-30 04:46:56 +00:00
Glenn Maynard
77e647d7a0
move image creation into a function
2002-12-30 04:03:49 +00:00
Glenn Maynard
b97d3f8513
fix up bit depth stuff
2002-12-30 03:35:58 +00:00
Glenn Maynard
e0b472f33e
Textures are now fully ID'd by a single struct.
2002-12-30 02:43:52 +00:00
Glenn Maynard
49f05c9ab8
s/throw RageException/RageException::Throw/
2002-12-21 19:34:02 +00:00
Glenn Maynard
b3508e02cf
move power_of_two
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unset pixelstore settings when we're done
2002-12-20 06:28:22 +00:00
Glenn Maynard
628b0a36a0
fix stretch
2002-11-21 22:34:37 +00:00
Glenn Maynard
0812be2332
for now, throw on failed image load
2002-11-21 00:54:28 +00:00
Glenn Maynard
48eee90ab2
Reenable and move iterative filtering into the zoom proper.
2002-11-21 00:48:15 +00:00
Glenn Maynard
dbb6f0416c
fix not dithering in 32bpp
2002-11-20 01:25:40 +00:00
Glenn Maynard
197addc73f
use texture prefs for bit depth directly
2002-11-15 23:45:48 +00:00
Chris Danford
487b4e9527
Readded texture stretch, texture dither, and 16 bit textures.
2002-11-14 01:26:19 +00:00
Glenn Maynard
892fcb47dc
impement Invalidate()
2002-11-12 09:23:15 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
af8b074f16
cleanup
2002-10-30 23:43:35 +00:00
Glenn Maynard
f2856485aa
Arg. This is ugly and slow, but at least it's a real linear filter.
...
Handle extreme resizing iteratively, which gives us something like
a triangle filter--slower and probably not quite as good, but much
better than it was.
2002-10-30 23:36:16 +00:00
Chris Danford
ec202633e9
Added .GetString() to all CStrings passed in vargs
2002-10-29 07:58:44 +00:00
Glenn Maynard
98470966a8
Remove comment. It's out-of-date and probably misleading to anyone
...
reading it. Easier to keep inline comments updated than a large prefixed
description.
2002-10-28 09:38:06 +00:00
Glenn Maynard
5c2dbf9426
remove boring timings
2002-10-28 09:35:03 +00:00
Glenn Maynard
3d0379f5a9
Figure out the texture format by starting at the input alpha depth and
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and pruning it down, instead of starting at the hint.
2002-10-28 09:33:13 +00:00
Glenn Maynard
cc68e1d3a9
convert to RGBA for resizing (worry about making it work on other
...
formats after it's correct for this)
2002-10-28 09:02:53 +00:00
Glenn Maynard
195772c720
Fix VC7 project. Make rotozoom C++, updated, junk removed, single
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zoom function, remove hack that causes image misalignment.
2002-10-28 06:19:23 +00:00
Glenn Maynard
66392109c7
remove timing cruft
2002-10-24 06:35:10 +00:00
Glenn Maynard
4c50a27275
New texture loader.
2002-10-24 04:16:15 +00:00