Commit Graph
23233 Commits
Author SHA1 Message Date
Glenn Maynard 48d3733296 lock for consistency 2006-10-14 20:37:30 +00:00
Glenn Maynard 89b435ef51 LuaManager::GetLuaInformation -> LuaHelpers::GetLuaInformation 2006-10-14 20:35:32 +00:00
Glenn Maynard 4276c87b67 this needs to lock, like everything else 2006-10-14 20:33:08 +00:00
Steve Checkoway daa4b4617c "0" is not a boolean. 2006-10-14 08:04:57 +00:00
Steve Checkoway 4195f10b80 LoadingScreen is a global. 2006-10-14 07:00:31 +00:00
Steve Checkoway 2568284699 Unbreak HighScoreForACourseAndTrail node creation. 2006-10-14 06:53:16 +00:00
Glenn Maynard ec030b56ba parent 2006-10-14 04:55:36 +00:00
Glenn Maynard be34821955 send parent 2006-10-14 04:49:25 +00:00
Glenn Maynard 36813781f0 flip arg order 2006-10-14 04:48:19 +00:00
Glenn Maynard b3b435ae5b LoadFromNode -> LoadActorFromNode. This isn't a normal
LoadFromNode, which just loads state for an existing object.

pass parent
2006-10-14 04:44:15 +00:00
Glenn Maynard cfed5e52bb pass parent 2006-10-14 04:42:06 +00:00
Steve Checkoway bc6fb8d7ed Add targets for lua and luac since we build custom versions of them. 2006-10-14 04:29:32 +00:00
Glenn Maynard 5f7ae39e0a unused 2006-10-14 04:07:46 +00:00
Glenn Maynard 52f5c12896 also for consistency (eg. so pParentActor is always applied) 2006-10-14 04:06:49 +00:00
Glenn Maynard a48f7f39f6 for consistency 2006-10-14 04:04:48 +00:00
Glenn Maynard df0e709c77 AtCommands not used here anymore 2006-10-14 04:02:53 +00:00
Glenn Maynard 35ca5329ec this doesn't need to be fatal 2006-10-14 03:55:54 +00:00
Glenn Maynard c435cdd305 not used (directly) 2006-10-14 03:52:40 +00:00
Glenn Maynard 33d0eeff0c same style code path for BGAnimation as sprite and model 2006-10-14 03:52:11 +00:00
Glenn Maynard bf7da90f59 bind normally; call LoadFromAniDir 2006-10-14 03:51:33 +00:00
Glenn Maynard 20450d0918 remove old 2006-10-14 03:43:29 +00:00
Glenn Maynard 394950b1eb FileType_Invalid 2006-10-14 02:59:24 +00:00
Glenn Maynard 633adf30b7 if a path ends in a slash, it's always a directory 2006-10-14 02:57:24 +00:00
Glenn Maynard 98a752669f remove ActorParam 2006-10-14 02:39:52 +00:00
Glenn Maynard d879e4802a Move LoadingScreen to a global.
LoadingScreen is a variable that should be available to all loading
definitions.  Param does this currently, but I'm redesigning that, and this
particular case doesn't fit.  Conceptually, it really is a global (though
perhaps should be tucked away with an environment or something).
2006-10-14 02:37:15 +00:00
Glenn Maynard 3ddbf641ac fix some error messages 2006-10-14 02:27:49 +00:00
Glenn Maynard 61ba92a933 bind Warn 2006-10-14 02:26:33 +00:00
Glenn Maynard 28ff9ee684 simplify 2006-10-13 21:59:19 +00:00
Glenn Maynard 651c7ca15e simplify; use luaL_loadbuffer 2006-10-13 20:41:33 +00:00
Glenn Maynard 47d07b3cf2 remove unused 2006-10-13 08:24:43 +00:00
Glenn Maynard 79e8594047 P. 2006-10-13 06:03:34 +00:00
Steve Checkoway 3e913de2d2 Fix warning coming from system headers. Add a newline in error messages that will likely never be emitted... 2006-10-13 05:11:54 +00:00
Glenn Maynard 933c87eb21 error handling 2006-10-13 03:36:00 +00:00
Glenn Maynard f9c5cca641 Don't search globals. 2006-10-13 03:35:24 +00:00
Glenn Maynard 5cdf0e8d7e Don't set globals for params. This was previously used for filenames. Use P.name. 2006-10-13 03:34:44 +00:00
Glenn Maynard 82511f9ef5 make CheckLuaObjectType protected 2006-10-12 21:23:26 +00:00
Glenn Maynard e999775807 remove unused 2006-10-12 21:22:55 +00:00
AJ Kelly e07e09405c fix missing graphic 2006-10-12 19:21:50 +00:00
AJ Kelly e991998e31 update to strings 2006-10-12 19:19:51 +00:00
Glenn Maynard fd2ff3481c remove special "Command" processing 2006-10-12 09:57:46 +00:00
Glenn Maynard 2c0b079412 update 2006-10-12 09:19:14 +00:00
Glenn Maynard dd8d265975 Add a custom syntax to Lua, to handle command strings.
function f = cmd(a,b;c,d)

is equivalent to

 function f = function(self, ...) self:a(b); self:c(d); end

This is equivalent to LuaHelpers::ParseCommandList, except:

 - Commands are not lowercased.  Do that yourself.
 - The "parent" parameter is not included.  Use self:GetParent().
 - "+5" is not valid.

The benefits are:

 - Better syntax checking.  Running "luac" on the Lua files will do syntax
   checking, and runtime syntax checks will find problems earlier.
 - Easier optimization.  Lua files can be compiled, and when using commands
   this way, commands will be precompiled, too.
 - Commands are compiled in the same scope, so upvalues work:
   local foo = 10; y = cmd(x,foo);
2006-10-12 09:18:05 +00:00
Glenn Maynard 9ae99e24d9 don't care about the args themselves 2006-10-12 09:08:13 +00:00
Steve Checkoway 6f426c169a Make sure that the correct function is actually overridden. See list. 2006-10-12 07:04:20 +00:00
Steve Checkoway bf641a3510 Change some settings. 2006-10-12 06:45:54 +00:00
Glenn Maynard 4f52f56195 revert. I think this is just hiding the warning. 2006-10-12 02:08:55 +00:00
Glenn Maynard eb9ab7382c ConvertValue 2006-10-12 02:05:48 +00:00
Glenn Maynard 6c0264620e probably safer: ConvertValue 2006-10-12 02:03:47 +00:00
Glenn Maynard ccfa2f16dd bOptional always true 2006-10-11 23:56:00 +00:00
Glenn Maynard 6ff22acb45 remove hacky Actor::IsType 2006-10-11 23:51:40 +00:00