for consistency
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@@ -419,7 +419,7 @@ Actor* ActorUtil::MakeActor( const RString &sPath_, const XNode *pParent, Actor
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}
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case FT_Directory:
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{
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XNode xml;
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XNode xml( *pParent );
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xml.AppendAttr( "AniDir", sPath );
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return ActorUtil::Create( "BGAnimation", &xml, pParentActor );
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