Glenn Maynard
42bc44330a
cleanup
2004-10-24 03:14:24 +00:00
Glenn Maynard
b918e1cf52
RageSoundMixBuffer.h
2004-10-24 03:06:28 +00:00
Glenn Maynard
35bdf452dd
split RageSoundMixBuffer into its own file
2004-10-24 03:05:57 +00:00
Chris Danford
584189a10c
naming cleanup: iNoteIndex -> row
2004-10-24 00:17:15 +00:00
Chris Danford
3ac1dba044
simplify TapAttack storage:
...
store attack info in TapNote
in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
still doesn't play keysounds on a miss
still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00
Glenn Maynard
056b85f83e
The difference between the OpenGL ortho matrix we were constructing and
...
the OpenGL one is only that the Z value output was [0,1], instead of [-1,+1].
(I can't find D3D docs confirming that this is what D3D wants, but the math
lines up this way.)
Instead of setting up a different matrix from scratch, use OpenGL's well-
defined ranges, and then scale and shift the Z values to the range D3D wants.
2004-10-23 17:46:08 +00:00
Chris Danford
09193d9e4b
cleanup:
...
use references when passing NoteData
Have player own a NoteDataWithScoring, not derive from it
2004-10-23 17:43:49 +00:00
Glenn Maynard
e483125b9f
Make RageDisplay_OGL::GetOrthoMatrix the default implementation.
2004-10-23 17:42:00 +00:00
Ben Anderson
3d867ad714
Made more readable as per Glenn's suggestion
2004-10-23 17:29:45 +00:00
Chris Danford
095be05925
default to ignore
2004-10-23 17:05:51 +00:00
Ben Anderson
56a0316a8a
Optimization, and slightly more professional-looking behavior for the song progress meter.
2004-10-23 14:38:08 +00:00
Steve Checkoway
4c8aa40a84
OS X build updates.
2004-10-23 06:26:55 +00:00
Glenn Maynard
16e90febbd
allow two simultaneous fades
2004-10-23 04:04:09 +00:00
Glenn Maynard
dfe6b48b70
cosmetic
2004-10-23 02:18:17 +00:00
Glenn Maynard
c326423dce
move win32 pixel format dumping code into LowLevelWindow_Win32
2004-10-23 02:16:59 +00:00
Thad Ward
827842a396
Quiet some warnings. (vc8 certainly bitches alot more than vc6 did)
2004-10-23 01:41:21 +00:00
Ben Anderson
715099fc5b
Applied GCC 3.4 patch from Crypto++ website, with slight workaround to avoid adding fips140.h. Now compiles on Linux with GCC 3.4.
2004-10-23 00:57:40 +00:00
Glenn Maynard
f9bcb3c78b
fix 64-bit address output
2004-10-22 22:42:28 +00:00
Glenn Maynard
267a3a9abd
enable x86 backtracer on x86-64
2004-10-22 22:17:36 +00:00
Glenn Maynard
14e9e8c64c
make x86-64 backtracing work
2004-10-22 22:16:49 +00:00
Glenn Maynard
c35aa22588
cleanup
2004-10-22 21:45:44 +00:00
Glenn Maynard
8b6b4f48fb
rename eip/ebp/esp -> ip/bp/sp, since it's used for x86-64 too (rip/rbp/rsp)
2004-10-22 21:39:26 +00:00
Glenn Maynard
68289e66e7
type fix for x86-64
2004-10-22 21:33:02 +00:00
Glenn Maynard
ee4b509ac5
size fixes for x86-64
2004-10-22 20:33:25 +00:00
Glenn Maynard
fc976c1ab1
x86-64 fix
2004-10-22 19:41:22 +00:00
Thad Ward
788e3530b9
add a solution file and a project file for Visual C++ .NET 2003 (vc8),
...
as Visual C++ .NET (vc7) cannot read them after 2003 converts them.
(yay. yet more project files to keep in sync.)
2004-10-22 07:14:10 +00:00
Ryan Dortmans
e4c386a6c8
Fixed y axis inversion
2004-10-22 06:15:14 +00:00
Ryan Dortmans
de49d41dd2
Out of bounds access caused Xbox to crash in PUI.
2004-10-22 06:04:15 +00:00
Ben Anderson
c8ed60a646
Fudging by 5 seconds is more of a wild guess than anything useful. Going by the "last beat" makes more sense.
2004-10-22 02:28:24 +00:00
Ryan Dortmans
74c52eb8c5
Xbox does support MonkeyKeyboard
2004-10-21 06:05:43 +00:00
Ryan Dortmans
bda7366708
Add InputHandler_MonkeyKeyboard file refs
2004-10-21 06:04:34 +00:00
Ryan Dortmans
62ab69e47b
Xbox: Additional song folders fix
2004-10-21 05:43:43 +00:00
Ryan Dortmans
1da591ab95
Mount harddisks and DVD at startup
2004-10-21 05:43:00 +00:00
Charles Lohr
d5c767f6eb
Make the connect/disconnect a lot nicer.
2004-10-19 06:15:42 +00:00
Ryan Dortmans
37240426fd
Xbox: Xbox resolution seems to be 553 x 480. Change the styles so that
...
the arrows are in the correct position.
2004-10-19 04:15:17 +00:00
Ryan Dortmans
fd3119540d
Xbox doesn't use MonkeyKeyboard
2004-10-19 04:13:08 +00:00
Glenn Maynard
b0c8f70c87
handle decoding multiple frames in one Update() when not threaded
2004-10-18 18:40:28 +00:00
Glenn Maynard
79b6b5c596
GetTexture()->Pause() -> EnableAnimation( false )
...
propagate GainFocus down
use RunCommandOnChildren
2004-10-18 18:21:28 +00:00
Glenn Maynard
45d3bb5809
sprite fixes (yuck, this is tricky)
2004-10-18 18:18:57 +00:00
Glenn Maynard
30ac0620ad
Movies no longer have playing/stopped/paused states; either they're
...
receiving DecodeSeconds calls or they're not.
2004-10-18 18:18:02 +00:00
Glenn Maynard
3cf87f8ac0
"play" and "pause" are now synonymous with animate,1 and animate,0
2004-10-18 04:36:42 +00:00
Glenn Maynard
e48459c7ae
remove dupe effect timer code
...
fix movie bugs
2004-10-18 04:20:44 +00:00
Glenn Maynard
1e7e57a1c8
always update m_fSecsIntoEffect
...
add GetEffectDeltaTime() to allow easy access to the effect timer
2004-10-18 04:19:20 +00:00
Chris Danford
0634c55431
fix rounding error in displaying percent score
2004-10-18 03:00:12 +00:00
Glenn Maynard
791fe80ef9
make MovieTexture_FFMpeg::RegisterProtocols available
2004-10-18 02:55:17 +00:00
Glenn Maynard
7d108e97e8
allow writing from RageProtocol
2004-10-18 02:54:15 +00:00
Glenn Maynard
5768cb8e5f
fix obscure rounding error
2004-10-18 02:51:53 +00:00
Josh Allen
9012897737
Fix nonstop and challenge mode start.
2004-10-17 14:46:00 +00:00
Josh Allen
284da53723
Fix placement of packets
2004-10-16 21:57:28 +00:00
Glenn Maynard
cf18ea9a73
fix precedence
2004-10-16 21:12:29 +00:00