Commit Graph
13530 Commits
Author SHA1 Message Date
Glenn Maynard 404d80e600 call ShutdownGame after HOOKS->RestartProgram, since it deletes HOOKS 2005-02-08 05:09:51 +00:00
Glenn Maynard 98a558006b fix hands results 2005-02-08 02:08:04 +00:00
Glenn Maynard de0783842a fix Echo hanging 2005-02-08 01:05:02 +00:00
Glenn Maynard cb7255860c ug, revert 2005-02-07 23:50:44 +00:00
Glenn Maynard ebb4b0b28d fix ScreenStage delay 2005-02-07 23:46:41 +00:00
Glenn Maynard 2bdff91293 preload cancel all sound 2005-02-07 23:31:55 +00:00
Glenn Maynard f752e1c3b0 hide NoteData::InsertHoldTails away in NoteDataUtils 2005-02-07 22:03:32 +00:00
Glenn Maynard 10bc0bf336 remove NoteData::RemoveHoldTails
cleanup
2005-02-07 21:55:43 +00:00
Glenn Maynard d29a686245 remove TAP_ORIGINAL_HOLD_TAIL 2005-02-07 21:32:22 +00:00
Glenn Maynard 8a6d8aa6f0 do NoteDataUtil::LoadFromSMNoteDataString without RemoveHoldTails 2005-02-07 21:31:18 +00:00
Glenn Maynard 62ed8ffd2f implement clamping for caps 2005-02-07 21:13:04 +00:00
Glenn Maynard d1fbf3f1f5 Only iterate over the section of a hold note that's on screen. Fixes slowness
with extremely long hold notes; now, even if a hold note has a
MAX_NOTE_ROW duration (which would be a bug), we shouldn't slow down.
2005-02-07 21:00:21 +00:00
Glenn Maynard 1962259078 revert; bugs should be fixed, not ignored 2005-02-07 19:27:49 +00:00
Charles Lohr 2d566a0c33 We shouldn't crash here, right? and... let's not crash if we still have hold tails. 2005-02-07 18:55:09 +00:00
Glenn Maynard f8084888fe Only do NTPAD check in Windows. This belongs in ArchHooks, but I don't want to drag INPUTMAN into there ... 2005-02-07 09:48:52 +00:00
Glenn Maynard 22a177d345 This isn't needed; the correct fix for debugging in 2k is to enable emulated DirectInput (HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\DirectInput\Emulation). 2005-02-07 09:46:45 +00:00
Glenn Maynard 3a973eecbb move priority boosting stuff to ArchHooks 2005-02-07 09:35:07 +00:00
Glenn Maynard c622e6efd9 cleanup 2005-02-07 09:23:20 +00:00
Glenn Maynard dc0582de4b fix compile 2005-02-07 09:21:13 +00:00
Glenn Maynard a0cb54c2be fix compile, cleanup 2005-02-07 09:19:53 +00:00
Glenn Maynard 715a688008 remove platform-specific stuff from StpeMania.cpp 2005-02-07 09:17:57 +00:00
Glenn Maynard 1ffe2f4b89 make g_hWndMain local to GraphicsWindow 2005-02-07 09:16:48 +00:00
Glenn Maynard 7ccda6012d use GraphicsWindow::GetHwnd 2005-02-07 09:16:00 +00:00
Glenn Maynard 28241e30aa add GraphicsWindow::GetHwnd 2005-02-07 09:09:29 +00:00
Glenn Maynard acceffb39a cleanup 2005-02-07 09:04:53 +00:00
Glenn Maynard bbd1b1ee57 cleanup 2005-02-07 09:03:43 +00:00
Glenn Maynard d4305e12ed includes 2005-02-07 09:00:43 +00:00
Glenn Maynard 1d4d44af08 Fix loading window getting the default icon, by loading an icon from the theme as early as we can. 2005-02-07 08:59:02 +00:00
Glenn Maynard ca3e1ef9ff LoadingWindow::SetIcon 2005-02-07 08:57:13 +00:00
Glenn Maynard cd7b71ebd7 loading windows should do the initial paint themselves 2005-02-07 08:40:37 +00:00
Glenn Maynard bf4299dd2e cleanup 2005-02-07 08:26:07 +00:00
Glenn Maynard fb0aa0f465 allow wildcard unmounting 2005-02-07 08:11:40 +00:00
Glenn Maynard ad59a32a69 flush sound after first update 2005-02-07 07:41:31 +00:00
Glenn Maynard cba25bd409 fix flush 2005-02-07 07:40:50 +00:00
Glenn Maynard 7e877634c4 use plain locked vectors; less opportunity for memory leaks 2005-02-07 07:25:32 +00:00
Glenn Maynard c2317c7a40 use a wakeup signal instead of lame polling (cleanups as a result coming) 2005-02-07 07:06:28 +00:00
Glenn Maynard 96356eafdf fix compile 2005-02-07 07:02:51 +00:00
Glenn Maynard c60f76ebb5 simplify: remove g_ThreadedMusicStart 2005-02-07 06:56:05 +00:00
Glenn Maynard 9fc30dc5e2 comment 2005-02-07 06:55:26 +00:00
Glenn Maynard 15a692d4cc cleanups 2005-02-07 06:49:00 +00:00
Glenn Maynard a0c9398419 cleanup 2005-02-07 06:46:41 +00:00
Glenn Maynard 9c54026391 do both score mappings together 2005-02-07 06:20:22 +00:00
Glenn Maynard 72d7695bed run autosync before the game mapping (really) 2005-02-07 06:19:43 +00:00
Glenn Maynard 188cbfa063 merge TNS_HIT_MINE handling 2005-02-07 06:17:07 +00:00
Glenn Maynard 714a432012 cleanup 2005-02-07 06:07:52 +00:00
Glenn Maynard 4e51acd2f6 run autosync before the game mapping; cleanup 2005-02-07 06:06:51 +00:00
Glenn Maynard efd190316d move mapping into Game 2005-02-07 06:05:42 +00:00
Glenn Maynard 7cb1b266d3 improve scoping 2005-02-07 06:02:15 +00:00
Glenn Maynard f390d4da75 only do a separate search for keys if the initial search didn't find anything;
if we're testing a tap to grade it, always use that tap's key, too
2005-02-07 05:58:23 +00:00
Glenn Maynard 69284c6692 fix mapping
cleanup
2005-02-07 05:56:43 +00:00