Glenn Maynard
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404d80e600
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call ShutdownGame after HOOKS->RestartProgram, since it deletes HOOKS
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2005-02-08 05:09:51 +00:00 |
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Glenn Maynard
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98a558006b
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fix hands results
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2005-02-08 02:08:04 +00:00 |
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Glenn Maynard
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de0783842a
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fix Echo hanging
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2005-02-08 01:05:02 +00:00 |
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Glenn Maynard
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cb7255860c
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ug, revert
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2005-02-07 23:50:44 +00:00 |
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Glenn Maynard
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ebb4b0b28d
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fix ScreenStage delay
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2005-02-07 23:46:41 +00:00 |
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Glenn Maynard
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2bdff91293
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preload cancel all sound
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2005-02-07 23:31:55 +00:00 |
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Glenn Maynard
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f752e1c3b0
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hide NoteData::InsertHoldTails away in NoteDataUtils
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2005-02-07 22:03:32 +00:00 |
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Glenn Maynard
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10bc0bf336
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remove NoteData::RemoveHoldTails
cleanup
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2005-02-07 21:55:43 +00:00 |
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Glenn Maynard
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d29a686245
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remove TAP_ORIGINAL_HOLD_TAIL
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2005-02-07 21:32:22 +00:00 |
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Glenn Maynard
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8a6d8aa6f0
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do NoteDataUtil::LoadFromSMNoteDataString without RemoveHoldTails
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2005-02-07 21:31:18 +00:00 |
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Glenn Maynard
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62ed8ffd2f
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implement clamping for caps
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2005-02-07 21:13:04 +00:00 |
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Glenn Maynard
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d1fbf3f1f5
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Only iterate over the section of a hold note that's on screen. Fixes slowness
with extremely long hold notes; now, even if a hold note has a
MAX_NOTE_ROW duration (which would be a bug), we shouldn't slow down.
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2005-02-07 21:00:21 +00:00 |
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Glenn Maynard
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1962259078
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revert; bugs should be fixed, not ignored
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2005-02-07 19:27:49 +00:00 |
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Charles Lohr
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2d566a0c33
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We shouldn't crash here, right? and... let's not crash if we still have hold tails.
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2005-02-07 18:55:09 +00:00 |
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Glenn Maynard
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f8084888fe
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Only do NTPAD check in Windows. This belongs in ArchHooks, but I don't want to drag INPUTMAN into there ...
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2005-02-07 09:48:52 +00:00 |
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Glenn Maynard
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22a177d345
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This isn't needed; the correct fix for debugging in 2k is to enable emulated DirectInput (HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\DirectInput\Emulation).
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2005-02-07 09:46:45 +00:00 |
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Glenn Maynard
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3a973eecbb
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move priority boosting stuff to ArchHooks
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2005-02-07 09:35:07 +00:00 |
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Glenn Maynard
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c622e6efd9
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cleanup
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2005-02-07 09:23:20 +00:00 |
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Glenn Maynard
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dc0582de4b
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fix compile
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2005-02-07 09:21:13 +00:00 |
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Glenn Maynard
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a0cb54c2be
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fix compile, cleanup
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2005-02-07 09:19:53 +00:00 |
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Glenn Maynard
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715a688008
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remove platform-specific stuff from StpeMania.cpp
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2005-02-07 09:17:57 +00:00 |
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Glenn Maynard
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1ffe2f4b89
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make g_hWndMain local to GraphicsWindow
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2005-02-07 09:16:48 +00:00 |
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Glenn Maynard
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7ccda6012d
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use GraphicsWindow::GetHwnd
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2005-02-07 09:16:00 +00:00 |
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Glenn Maynard
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28241e30aa
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add GraphicsWindow::GetHwnd
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2005-02-07 09:09:29 +00:00 |
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Glenn Maynard
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acceffb39a
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cleanup
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2005-02-07 09:04:53 +00:00 |
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Glenn Maynard
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bbd1b1ee57
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cleanup
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2005-02-07 09:03:43 +00:00 |
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Glenn Maynard
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d4305e12ed
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includes
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2005-02-07 09:00:43 +00:00 |
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Glenn Maynard
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1d4d44af08
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Fix loading window getting the default icon, by loading an icon from the theme as early as we can.
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2005-02-07 08:59:02 +00:00 |
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Glenn Maynard
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ca3e1ef9ff
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LoadingWindow::SetIcon
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2005-02-07 08:57:13 +00:00 |
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Glenn Maynard
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cd7b71ebd7
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loading windows should do the initial paint themselves
|
2005-02-07 08:40:37 +00:00 |
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Glenn Maynard
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bf4299dd2e
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cleanup
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2005-02-07 08:26:07 +00:00 |
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Glenn Maynard
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fb0aa0f465
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allow wildcard unmounting
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2005-02-07 08:11:40 +00:00 |
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Glenn Maynard
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ad59a32a69
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flush sound after first update
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2005-02-07 07:41:31 +00:00 |
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Glenn Maynard
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cba25bd409
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fix flush
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2005-02-07 07:40:50 +00:00 |
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Glenn Maynard
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7e877634c4
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use plain locked vectors; less opportunity for memory leaks
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2005-02-07 07:25:32 +00:00 |
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Glenn Maynard
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c2317c7a40
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use a wakeup signal instead of lame polling (cleanups as a result coming)
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2005-02-07 07:06:28 +00:00 |
|
Glenn Maynard
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96356eafdf
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fix compile
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2005-02-07 07:02:51 +00:00 |
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Glenn Maynard
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c60f76ebb5
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simplify: remove g_ThreadedMusicStart
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2005-02-07 06:56:05 +00:00 |
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Glenn Maynard
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9fc30dc5e2
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comment
|
2005-02-07 06:55:26 +00:00 |
|
Glenn Maynard
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15a692d4cc
|
cleanups
|
2005-02-07 06:49:00 +00:00 |
|
Glenn Maynard
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a0c9398419
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cleanup
|
2005-02-07 06:46:41 +00:00 |
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Glenn Maynard
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9c54026391
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do both score mappings together
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2005-02-07 06:20:22 +00:00 |
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Glenn Maynard
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72d7695bed
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run autosync before the game mapping (really)
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2005-02-07 06:19:43 +00:00 |
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Glenn Maynard
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188cbfa063
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merge TNS_HIT_MINE handling
|
2005-02-07 06:17:07 +00:00 |
|
Glenn Maynard
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714a432012
|
cleanup
|
2005-02-07 06:07:52 +00:00 |
|
Glenn Maynard
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4e51acd2f6
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run autosync before the game mapping; cleanup
|
2005-02-07 06:06:51 +00:00 |
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Glenn Maynard
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efd190316d
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move mapping into Game
|
2005-02-07 06:05:42 +00:00 |
|
Glenn Maynard
|
7cb1b266d3
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improve scoping
|
2005-02-07 06:02:15 +00:00 |
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Glenn Maynard
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f390d4da75
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only do a separate search for keys if the initial search didn't find anything;
if we're testing a tap to grade it, always use that tap's key, too
|
2005-02-07 05:58:23 +00:00 |
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Glenn Maynard
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69284c6692
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fix mapping
cleanup
|
2005-02-07 05:56:43 +00:00 |
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