Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00
Glenn Maynard
bb8940adad
Add and use accessors for most of Notes.
...
Don't autogen data until it's needed.
2003-01-02 22:10:51 +00:00
Glenn Maynard
6f91b6fa0a
move stuff over
2003-01-02 08:13:34 +00:00
Glenn Maynard
db041c3900
change over music
2003-01-02 07:45:05 +00:00
Glenn Maynard
c8b16777af
fix occasional one-frame glitches
2002-12-29 23:37:41 +00:00
Glenn Maynard
8acd92ef0a
centralize music starting
...
also fixes ghostrow occasionally being stuck lit until the music
starts
2002-12-29 23:31:29 +00:00
Glenn Maynard
2666b48513
fix songs not stopping occasionally
2002-12-29 22:57:38 +00:00
Glenn Maynard
0aa38641ee
use new sound code directly
2002-12-27 23:16:16 +00:00
Glenn Maynard
f7bf2ef2fa
changed sound API
2002-12-22 08:13:33 +00:00
Andrew Livy
aa53eab253
Added Elements to Ez2MusicSelect so that it looks similar to pump, added the "Guide" Graphic to Pump's Select Mode, Returning from Gameplay now goes to the correct SongSelect Screen based upon theme metrics.
2002-12-20 19:05:54 +00:00
Glenn Maynard
97d3ae248d
(not turning this on yet)
2002-12-19 04:13:35 +00:00
Glenn Maynard
e851ce45e5
use accessors
2002-12-17 05:29:50 +00:00
Glenn Maynard
5afb4c7768
use course accessors
2002-12-17 05:09:36 +00:00
Glenn Maynard
5c21296573
move radar stuff to NoteDataUtil
...
const fixes
2002-12-13 22:40:42 +00:00
Chris Danford
4a588230e1
DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested.
2002-11-29 20:37:12 +00:00
Glenn Maynard
984b433858
signs, headers, for scoping
2002-11-16 20:21:00 +00:00
Glenn Maynard
8327fcbc4e
Don't do the other stuff when coming out of demonstration prematurely,
...
either.
2002-11-15 23:26:32 +00:00
Angela Stefanski
5b88710c7b
Updated for bug 626184 - no longer will go to evaluation screen after playing 0 length steps in demo.
2002-11-15 23:10:19 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Andrew Livy
0cac950d90
Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global?
2002-11-07 19:42:39 +00:00
Angela Stefanski
0d49080494
Bug 632058 Fix - Oni Modifiers specified in .CRS files not being cleared after each song.
2002-11-03 20:17:28 +00:00
Glenn Maynard
9828cd3b4b
simplify
2002-11-02 21:51:18 +00:00
Angela Stefanski
2b1d7b6093
Modified Update function to record m_fSecondsBeforeFail for a player failure
...
in life bar mode (needed to award E grades for failure)
2002-11-01 03:13:30 +00:00
Glenn Maynard
bccaf3560b
s/Add/push_back/
2002-10-31 04:23:39 +00:00
Glenn Maynard
dcb4fd2128
some more s/GetSize/size/ and other minor STLisms
2002-10-31 02:20:11 +00:00
Andrew Livy
7958f06c11
Now the song title displays in gameplay screen for para gametype (metric editable also). TODO: make it squash up for long song titles
2002-10-30 00:14:47 +00:00
Chris Danford
ec202633e9
Added .GetString() to all CStrings passed in vargs
2002-10-29 07:58:44 +00:00
Andrew Livy
24cb053e35
ScreenGameplay now has bpm on it for para support (hidden for all gametypes but para via metrics)
2002-10-29 01:26:10 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Chris Danford
15fc589cc6
Fixed articts in hold note and life frames.
2002-10-18 19:01:32 +00:00
Glenn Maynard
75e27c243c
/* */
2002-10-17 23:31:17 +00:00
Glenn Maynard
27cd560b37
Fix memleak.
...
(This is caused by it not being clear what is "eating" pointers and what
is not. That'd be helped a lot if the appropriate parameters were const
refs instead of non-const pointers--but the 2sand3s and 4s conversions
are being done, which prevents that.)
2002-10-12 00:39:00 +00:00
Glenn Maynard
3d8eccb8be
Move ticks to a separate function
2002-10-12 00:32:47 +00:00
Chris Danford
6bc7b349fb
Songs not in same group as extra stage can now be used as an extra stage
2002-10-09 06:57:37 +00:00
Chris Danford
888e937b83
Gameplay fade out now happend on notes end, not music end
2002-10-08 00:04:22 +00:00
Chris Danford
107a1521e6
Added separate icon for smaniac
2002-10-06 16:56:58 +00:00
Tom Jackson
31ea2b3829
Added support for AutoAdjust
2002-10-01 01:55:39 +00:00
Chris Danford
ad6c239858
ugh. Cleanup of ez2's menubganimations.
2002-09-29 05:06:18 +00:00
Chris Danford
899e226f38
Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
...
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00
Glenn Maynard
7b7fa49bd9
-/* */
2002-09-12 07:49:26 +00:00
Chris Danford
45e1d6ef81
fixed a bunch of DWI save bugs.
2002-09-11 04:49:07 +00:00
Chris Danford
e645322d01
Added LineCount util (.Net runtime required), and changed "gameplay demonstration" graphic
2002-09-10 21:26:27 +00:00
Chris Danford
a429663b7c
renamed "top frame" to "life frame", and "bottom frame" to "score frame", fixed crash in eval after oni
2002-09-10 17:29:11 +00:00
Chris Danford
808cf1b502
Added oni-specific gamplay top frame and gameplay bottom frame
2002-09-10 16:57:13 +00:00
Chris Danford
44a27f646f
Fixed popping notes problem with V, Colors and more. Fixed background movie synch.
2002-09-10 08:21:55 +00:00
Chris Danford
bc920b432c
In editor, selection no longer required to play or record.
2002-09-10 03:20:31 +00:00
Chris Danford
e3f82a706a
Changed "Cleared" to "Try Extra Stage" during gameplay if qualify for extra stage
2002-09-10 01:13:45 +00:00
Chris Danford
ccc43c8502
checking in SMMAX2 theme and small fixes to themes and smpackage
2002-09-09 05:22:02 +00:00