Commit Graph

120 Commits

Author SHA1 Message Date
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard bb8940adad Add and use accessors for most of Notes.
Don't autogen data until it's needed.
2003-01-02 22:10:51 +00:00
Glenn Maynard 6f91b6fa0a move stuff over 2003-01-02 08:13:34 +00:00
Glenn Maynard db041c3900 change over music 2003-01-02 07:45:05 +00:00
Glenn Maynard c8b16777af fix occasional one-frame glitches 2002-12-29 23:37:41 +00:00
Glenn Maynard 8acd92ef0a centralize music starting
also fixes ghostrow occasionally being stuck lit until the music
starts
2002-12-29 23:31:29 +00:00
Glenn Maynard 2666b48513 fix songs not stopping occasionally 2002-12-29 22:57:38 +00:00
Glenn Maynard 0aa38641ee use new sound code directly 2002-12-27 23:16:16 +00:00
Glenn Maynard f7bf2ef2fa changed sound API 2002-12-22 08:13:33 +00:00
Andrew Livy aa53eab253 Added Elements to Ez2MusicSelect so that it looks similar to pump, added the "Guide" Graphic to Pump's Select Mode, Returning from Gameplay now goes to the correct SongSelect Screen based upon theme metrics. 2002-12-20 19:05:54 +00:00
Glenn Maynard 97d3ae248d (not turning this on yet) 2002-12-19 04:13:35 +00:00
Glenn Maynard e851ce45e5 use accessors 2002-12-17 05:29:50 +00:00
Glenn Maynard 5afb4c7768 use course accessors 2002-12-17 05:09:36 +00:00
Glenn Maynard 5c21296573 move radar stuff to NoteDataUtil
const fixes
2002-12-13 22:40:42 +00:00
Chris Danford 4a588230e1 DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested. 2002-11-29 20:37:12 +00:00
Glenn Maynard 984b433858 signs, headers, for scoping 2002-11-16 20:21:00 +00:00
Glenn Maynard 8327fcbc4e Don't do the other stuff when coming out of demonstration prematurely,
either.
2002-11-15 23:26:32 +00:00
Angela Stefanski 5b88710c7b Updated for bug 626184 - no longer will go to evaluation screen after playing 0 length steps in demo. 2002-11-15 23:10:19 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Andrew Livy 0cac950d90 Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global? 2002-11-07 19:42:39 +00:00
Angela Stefanski 0d49080494 Bug 632058 Fix - Oni Modifiers specified in .CRS files not being cleared after each song. 2002-11-03 20:17:28 +00:00
Glenn Maynard 9828cd3b4b simplify 2002-11-02 21:51:18 +00:00
Angela Stefanski 2b1d7b6093 Modified Update function to record m_fSecondsBeforeFail for a player failure
in life bar mode (needed to award E grades for failure)
2002-11-01 03:13:30 +00:00
Glenn Maynard bccaf3560b s/Add/push_back/ 2002-10-31 04:23:39 +00:00
Glenn Maynard dcb4fd2128 some more s/GetSize/size/ and other minor STLisms 2002-10-31 02:20:11 +00:00
Andrew Livy 7958f06c11 Now the song title displays in gameplay screen for para gametype (metric editable also). TODO: make it squash up for long song titles 2002-10-30 00:14:47 +00:00
Chris Danford ec202633e9 Added .GetString() to all CStrings passed in vargs 2002-10-29 07:58:44 +00:00
Andrew Livy 24cb053e35 ScreenGameplay now has bpm on it for para support (hidden for all gametypes but para via metrics) 2002-10-29 01:26:10 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Chris Danford 15fc589cc6 Fixed articts in hold note and life frames. 2002-10-18 19:01:32 +00:00
Glenn Maynard 75e27c243c /* */ 2002-10-17 23:31:17 +00:00
Glenn Maynard 27cd560b37 Fix memleak.
(This is caused by it not being clear what is "eating" pointers and what
is not.  That'd be helped a lot if the appropriate parameters were const
refs instead of non-const pointers--but the 2sand3s and 4s conversions
are being done, which prevents that.)
2002-10-12 00:39:00 +00:00
Glenn Maynard 3d8eccb8be Move ticks to a separate function 2002-10-12 00:32:47 +00:00
Chris Danford 6bc7b349fb Songs not in same group as extra stage can now be used as an extra stage 2002-10-09 06:57:37 +00:00
Chris Danford 888e937b83 Gameplay fade out now happend on notes end, not music end 2002-10-08 00:04:22 +00:00
Chris Danford 107a1521e6 Added separate icon for smaniac 2002-10-06 16:56:58 +00:00
Tom Jackson 31ea2b3829 Added support for AutoAdjust 2002-10-01 01:55:39 +00:00
Chris Danford ad6c239858 ugh. Cleanup of ez2's menubganimations. 2002-09-29 05:06:18 +00:00
Chris Danford 899e226f38 Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00
Glenn Maynard 7b7fa49bd9 -/* */ 2002-09-12 07:49:26 +00:00
Chris Danford 45e1d6ef81 fixed a bunch of DWI save bugs. 2002-09-11 04:49:07 +00:00
Chris Danford e645322d01 Added LineCount util (.Net runtime required), and changed "gameplay demonstration" graphic 2002-09-10 21:26:27 +00:00
Chris Danford a429663b7c renamed "top frame" to "life frame", and "bottom frame" to "score frame", fixed crash in eval after oni 2002-09-10 17:29:11 +00:00
Chris Danford 808cf1b502 Added oni-specific gamplay top frame and gameplay bottom frame 2002-09-10 16:57:13 +00:00
Chris Danford 44a27f646f Fixed popping notes problem with V, Colors and more. Fixed background movie synch. 2002-09-10 08:21:55 +00:00
Chris Danford bc920b432c In editor, selection no longer required to play or record. 2002-09-10 03:20:31 +00:00
Chris Danford e3f82a706a Changed "Cleared" to "Try Extra Stage" during gameplay if qualify for extra stage 2002-09-10 01:13:45 +00:00
Chris Danford ccc43c8502 checking in SMMAX2 theme and small fixes to themes and smpackage 2002-09-09 05:22:02 +00:00