Commit Graph
6502 Commits
Author SHA1 Message Date
Glenn Maynard 3fa50f03e0 various overload fixes for using BGAnimation as a generic actor 2003-11-05 06:41:57 +00:00
Glenn Maynard 61bed4f9f4 add sanity check 2003-11-05 05:36:07 +00:00
Chris Danford 288d83cbf9 clean up missing metric logic 2003-11-05 05:29:57 +00:00
Chris Danford f383152a98 remove spaces in VC6 project pre-link commands 2003-11-05 05:19:06 +00:00
Chris Danford 90958fe2e9 clean up missing metric logic 2003-11-05 05:17:56 +00:00
Glenn Maynard a4dc0a96b5 Fix derived SetHorizAlign not being called. 2003-11-05 05:10:19 +00:00
Jason Felds be1ed36142 Newline added at end of file. 2003-11-05 05:00:32 +00:00
Chris Danford 41c2415e95 cache and cleanup metrics 2003-11-05 04:57:47 +00:00
Chris Danford 6047da8efd change metrics reload logic to check only during screen loads 2003-11-05 04:56:41 +00:00
Glenn Maynard 2c6df65bd0 Use autoActor.
Do GainFocus and LoseFocus for previews.
Always run On and then either GainFocus or LoseFocus for all previews
and icons.
2003-11-05 04:09:10 +00:00
Glenn Maynard 0a8096b293 Give BGAnimations loaded from AutoActor Actor semantics, not
BGAnimation semantics.
2003-11-05 03:56:37 +00:00
Glenn Maynard 48ee51e268 support BGAnimation::FinishTweening 2003-11-05 02:23:21 +00:00
Glenn Maynard d5768fd18a handle :: in .actor "text" field 2003-11-05 02:22:13 +00:00
Glenn Maynard 73c07dcb58 Simplify. Use AutoActor. 2003-11-04 21:49:38 +00:00
Glenn Maynard 946f891ebf use m_sName 2003-11-04 21:07:36 +00:00
Glenn Maynard b25607c660 use m_sName 2003-11-04 20:57:19 +00:00
Glenn Maynard f9596e4d03 Fix hold notes in autogen 2003-11-04 20:22:49 +00:00
Glenn Maynard 9021632dae Don't pick up KSF "intro.wav" files as song music. 2003-11-04 20:07:25 +00:00
Glenn Maynard e4b1a2f6cc Add comment. Remove date. 2003-11-04 18:32:35 +00:00
Glenn Maynard c8351a4252 '/' -> SLASH[0] 2003-11-04 18:28:45 +00:00
Glenn Maynard 9c5b3a7da4 Move default back to the right place. 2003-11-04 18:28:06 +00:00
Steve Checkoway ea5139ec74 update the instructions slightly 2003-11-04 10:17:31 +00:00
Matt Denham 6a4a16e5a6 fix up DWI writer, leave notes for things to fix soon 2003-11-04 08:44:26 +00:00
Glenn Maynard 02a6a82bd6 Fix CreateDirectories pulling wrong data from cache. (That should fix
the cache creation problems ...)
2003-11-04 06:52:39 +00:00
Glenn Maynard f875aba27e fix cache dir being wiped before we can write anything into it 2003-11-04 06:51:28 +00:00
Glenn Maynard fa0909782a remove NULL from the default sound driver list 2003-11-04 06:49:01 +00:00
Glenn Maynard 62e9a16bc6 fix crash on ALSA SW fallback 2003-11-04 06:40:17 +00:00
Glenn Maynard e14227c0d4 -> 3.9 alpha 8 2003-11-04 06:09:35 +00:00
Glenn Maynard 51637ca974 quiet annoying dialog 2003-11-04 04:57:05 +00:00
Glenn Maynard 2b18d105c6 pngcrushinplace.bat -> sh 2003-11-04 04:39:20 +00:00
Glenn Maynard 5d28964655 Don't warn about broken symlinks. 2003-11-04 04:32:11 +00:00
Glenn Maynard adc4af1a48 Never set StageStats::bFailed in FAIL_OFF. Fixes life bar not refilling
after bottoming out the lifebar in PassMark mode.
2003-11-04 04:22:17 +00:00
Glenn Maynard cdd1f885bf mvoe logic to StageStats::AllFailed 2003-11-03 23:55:58 +00:00
Andrew Livy e49678e956 Can set next screen in ScreenNameEntryTraditional via metrics 2003-11-03 23:29:43 +00:00
Glenn Maynard 93606c2990 Fix assertion for songs with RLE-compressed BMPs. 2003-11-03 23:29:37 +00:00
Glenn Maynard ed718863ee cleanup 2003-11-03 21:53:29 +00:00
Glenn Maynard 8ce68dcbd0 update 2003-11-03 21:52:51 +00:00
Glenn Maynard 928a8ce1af Dynamically bind ALSA, so binaries compiled with ALSA will work on systems
without ALSA installed.
2003-11-03 21:52:31 +00:00
Glenn Maynard 78908329f8 fix math checks 2003-11-03 21:40:07 +00:00
Glenn Maynard d9f4c8d2f0 add check for libavcodec >= 0.4.8 2003-11-03 21:17:45 +00:00
Glenn Maynard 7410110fa6 remove stray trace 2003-11-03 20:00:51 +00:00
Glenn Maynard 43ed677045 Fix PlayerOptions::GetString percentage rounding.
Merge ScreenGameplay::SM_NotesEnded code paths.

Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded).  It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).

It coexists with fail types.  In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.

One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing.  If you want that, too, use "No FailMark".

The danger background works consistently.  (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Glenn Maynard 243a5ae462 Coordinates should be floats. Fix warnings. 2003-11-03 18:29:46 +00:00
Glenn Maynard 8c08e5ad50 const fixes 2003-11-03 18:24:13 +00:00
Glenn Maynard e4e58d786e revert to f9a6e9e (see -devs) 2003-11-03 17:05:39 +00:00
Matt Denham d87612090a fix assorted errors and warnings (including stepmania/src being treated as a file) 2003-11-03 11:18:12 +00:00
Andrew Wong 1db14cebdd minor semantic fix 2003-11-03 10:44:19 +00:00
Andrew Wong ead33bb13a metrics. 2003-11-03 10:14:40 +00:00
Andrew Wong 38f78c4560 add option to hide name entry screen if course isn't in ranking list 2003-11-03 10:14:13 +00:00
Matt Denham f27a2b5398 mapconv is running out of space now - doubled its buffer
someone who doesn't have VC6 Introductory Edition, please recompile and recommit
2003-11-03 09:09:30 +00:00