Glenn Maynard
3fa50f03e0
various overload fixes for using BGAnimation as a generic actor
2003-11-05 06:41:57 +00:00
Glenn Maynard
61bed4f9f4
add sanity check
2003-11-05 05:36:07 +00:00
Chris Danford
288d83cbf9
clean up missing metric logic
2003-11-05 05:29:57 +00:00
Chris Danford
f383152a98
remove spaces in VC6 project pre-link commands
2003-11-05 05:19:06 +00:00
Chris Danford
90958fe2e9
clean up missing metric logic
2003-11-05 05:17:56 +00:00
Glenn Maynard
a4dc0a96b5
Fix derived SetHorizAlign not being called.
2003-11-05 05:10:19 +00:00
Jason Felds
be1ed36142
Newline added at end of file.
2003-11-05 05:00:32 +00:00
Chris Danford
41c2415e95
cache and cleanup metrics
2003-11-05 04:57:47 +00:00
Chris Danford
6047da8efd
change metrics reload logic to check only during screen loads
2003-11-05 04:56:41 +00:00
Glenn Maynard
2c6df65bd0
Use autoActor.
...
Do GainFocus and LoseFocus for previews.
Always run On and then either GainFocus or LoseFocus for all previews
and icons.
2003-11-05 04:09:10 +00:00
Glenn Maynard
0a8096b293
Give BGAnimations loaded from AutoActor Actor semantics, not
...
BGAnimation semantics.
2003-11-05 03:56:37 +00:00
Glenn Maynard
48ee51e268
support BGAnimation::FinishTweening
2003-11-05 02:23:21 +00:00
Glenn Maynard
d5768fd18a
handle :: in .actor "text" field
2003-11-05 02:22:13 +00:00
Glenn Maynard
73c07dcb58
Simplify. Use AutoActor.
2003-11-04 21:49:38 +00:00
Glenn Maynard
946f891ebf
use m_sName
2003-11-04 21:07:36 +00:00
Glenn Maynard
b25607c660
use m_sName
2003-11-04 20:57:19 +00:00
Glenn Maynard
f9596e4d03
Fix hold notes in autogen
2003-11-04 20:22:49 +00:00
Glenn Maynard
9021632dae
Don't pick up KSF "intro.wav" files as song music.
2003-11-04 20:07:25 +00:00
Glenn Maynard
e4b1a2f6cc
Add comment. Remove date.
2003-11-04 18:32:35 +00:00
Glenn Maynard
c8351a4252
'/' -> SLASH[0]
2003-11-04 18:28:45 +00:00
Glenn Maynard
9c5b3a7da4
Move default back to the right place.
2003-11-04 18:28:06 +00:00
Steve Checkoway
ea5139ec74
update the instructions slightly
2003-11-04 10:17:31 +00:00
Matt Denham
6a4a16e5a6
fix up DWI writer, leave notes for things to fix soon
2003-11-04 08:44:26 +00:00
Glenn Maynard
02a6a82bd6
Fix CreateDirectories pulling wrong data from cache. (That should fix
...
the cache creation problems ...)
2003-11-04 06:52:39 +00:00
Glenn Maynard
f875aba27e
fix cache dir being wiped before we can write anything into it
2003-11-04 06:51:28 +00:00
Glenn Maynard
fa0909782a
remove NULL from the default sound driver list
2003-11-04 06:49:01 +00:00
Glenn Maynard
62e9a16bc6
fix crash on ALSA SW fallback
2003-11-04 06:40:17 +00:00
Glenn Maynard
e14227c0d4
-> 3.9 alpha 8
2003-11-04 06:09:35 +00:00
Glenn Maynard
51637ca974
quiet annoying dialog
2003-11-04 04:57:05 +00:00
Glenn Maynard
2b18d105c6
pngcrushinplace.bat -> sh
2003-11-04 04:39:20 +00:00
Glenn Maynard
5d28964655
Don't warn about broken symlinks.
2003-11-04 04:32:11 +00:00
Glenn Maynard
adc4af1a48
Never set StageStats::bFailed in FAIL_OFF. Fixes life bar not refilling
...
after bottoming out the lifebar in PassMark mode.
2003-11-04 04:22:17 +00:00
Glenn Maynard
cdd1f885bf
mvoe logic to StageStats::AllFailed
2003-11-03 23:55:58 +00:00
Andrew Livy
e49678e956
Can set next screen in ScreenNameEntryTraditional via metrics
2003-11-03 23:29:43 +00:00
Glenn Maynard
93606c2990
Fix assertion for songs with RLE-compressed BMPs.
2003-11-03 23:29:37 +00:00
Glenn Maynard
ed718863ee
cleanup
2003-11-03 21:53:29 +00:00
Glenn Maynard
8ce68dcbd0
update
2003-11-03 21:52:51 +00:00
Glenn Maynard
928a8ce1af
Dynamically bind ALSA, so binaries compiled with ALSA will work on systems
...
without ALSA installed.
2003-11-03 21:52:31 +00:00
Glenn Maynard
78908329f8
fix math checks
2003-11-03 21:40:07 +00:00
Glenn Maynard
d9f4c8d2f0
add check for libavcodec >= 0.4.8
2003-11-03 21:17:45 +00:00
Glenn Maynard
7410110fa6
remove stray trace
2003-11-03 20:00:51 +00:00
Glenn Maynard
43ed677045
Fix PlayerOptions::GetString percentage rounding.
...
Merge ScreenGameplay::SM_NotesEnded code paths.
Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded). It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).
It coexists with fail types. In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.
One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing. If you want that, too, use "No FailMark".
The danger background works consistently. (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Glenn Maynard
243a5ae462
Coordinates should be floats. Fix warnings.
2003-11-03 18:29:46 +00:00
Glenn Maynard
8c08e5ad50
const fixes
2003-11-03 18:24:13 +00:00
Glenn Maynard
e4e58d786e
revert to f9a6e9e (see -devs)
2003-11-03 17:05:39 +00:00
Matt Denham
d87612090a
fix assorted errors and warnings (including stepmania/src being treated as a file)
2003-11-03 11:18:12 +00:00
Andrew Wong
1db14cebdd
minor semantic fix
2003-11-03 10:44:19 +00:00
Andrew Wong
ead33bb13a
metrics.
2003-11-03 10:14:40 +00:00
Andrew Wong
38f78c4560
add option to hide name entry screen if course isn't in ranking list
2003-11-03 10:14:13 +00:00
Matt Denham
f27a2b5398
mapconv is running out of space now - doubled its buffer
...
someone who doesn't have VC6 Introductory Edition, please recompile and recommit
2003-11-03 09:09:30 +00:00