Commit Graph
9475 Commits
Author SHA1 Message Date
Charles Lohr 3f63f6c60e Added --Course command, and a command to send all songs to server
so the server can index them for gameplay for SMOnline.

I am not sure if I did the Course setup properly.  If I did not, feel free to fix
it or... if you don't feel like it, I'm sure I'll figure it out after a while.

I left a lot of notes in... I am not sure what style of code you want,
at what point you want me to submit, if I am doing any of this wrong
please just tell me, and I'll try to be more useful.
2004-04-17 22:26:37 +00:00
Chris Danford b5ec124e28 theme mod names in ActiveAttackList 2004-04-17 22:21:40 +00:00
Chris Danford aec7f829b3 SDLK_Pause to toggle "mute" 2004-04-17 20:14:59 +00:00
Chris Danford 3df5082068 send normals if texture gen is on 2004-04-17 20:07:39 +00:00
Chris Danford 6ae9e6b035 fix card readers with removable media fail to mount, but were used anyway 2004-04-17 19:03:12 +00:00
Chris Danford 9591bb93e3 send normals if texture gen is on 2004-04-17 18:11:03 +00:00
Chris Danford ce0590684c per-player "don't forget" graphics 2004-04-17 18:00:43 +00:00
Steve Checkoway e7f1e50af6 Fix bug where useSMserver always equals true. 2004-04-17 03:36:17 +00:00
Steve Checkoway ef57dd5dd4 Too noisy. 2004-04-17 03:28:31 +00:00
Steve Checkoway 4e44e575bb add SignalHandler.* 2004-04-17 03:09:59 +00:00
Glenn Maynard e9070532fa Only slide duplicate difficulties when loading BMS files; in other cases,
just move the duplicates to EDIT.  This should fix the common glitch
of users with eg. two beginner steps for a song having all difficulties
bumped up; instead, just move the extra step to an edit.
2004-04-17 01:47:55 +00:00
Glenn Maynard 85688f9afc remove devices with no matched mountpoint 2004-04-17 01:02:54 +00:00
Glenn Maynard de3a48cb54 on edit "revert from disk", if the reverted file has no steps of the current
type, exit to menu instead of crashing
2004-04-17 00:07:59 +00:00
Glenn Maynard 7bd4ce0445 remove old hack 2004-04-17 00:04:28 +00:00
Glenn Maynard ce23a1d712 edits: set m_LoadedFromProfile, force m_Difficulty to DIFFICULTY_EDIT 2004-04-16 23:48:31 +00:00
Glenn Maynard b3e627f968 cleanup
add SetLoadedFromProfile()
2004-04-16 23:47:24 +00:00
Glenn Maynard 293d0fa52a when reverting out of the editor, not being able to match steps* is not
a fatal error

use GetID so reverting from disk menu option can try to match for edits
2004-04-16 23:42:13 +00:00
Glenn Maynard 688f76c5ac rename SongID to StepsID; add Song::GetStepsByID (with caveats); use it in StepsID 2004-04-16 23:40:48 +00:00
Glenn Maynard bae39968ed add Steps::GetID; this should be a unique identifier within a song and
difficulty (but it's not unique yet)
2004-04-16 23:28:20 +00:00
Glenn Maynard 0cf7715dfd working on fixing crash after revert from editor 2004-04-16 23:02:39 +00:00
Glenn Maynard 2312b3a1c3 pack info output more 2004-04-16 22:59:59 +00:00
Glenn Maynard fadbe25ae9 cleanup 2004-04-16 22:52:30 +00:00
Glenn Maynard 82e8261d30 reenable dir fsync 2004-04-16 22:31:40 +00:00
Glenn Maynard c8f1fc31d3 locks in pos_map aren't needed anymore (we do it in RageSound) 2004-04-16 22:28:57 +00:00
Glenn Maynard b925b61654 fix lock ordering
all sounds are now deleted in the main thread
2004-04-16 22:28:01 +00:00
Glenn Maynard 63735fe781 fix crash on empty model due to meshInfo.iVertexStart+meshInfo.iVertexCount-1 < meshInfo.iVertexStart 2004-04-16 22:10:25 +00:00
Glenn Maynard 29af57002c fix crash after context invalidation in Windows
fix AssertNoGLError
2004-04-16 21:34:58 +00:00
Chris Danford 28d7037126 oops 2004-04-16 18:39:34 +00:00
Chris Danford 1a182e8f4e don't setup normals if lighting is off 2004-04-16 18:38:43 +00:00
Glenn Maynard 202c37ce44 handle SIGABRT 2004-04-16 07:16:37 +00:00
Glenn Maynard 7f970858dc CrashSignalHandler works on DARWIN 2004-04-16 07:13:18 +00:00
Glenn Maynard 507b5ba7de make signalHandler work on DARWIN 2004-04-16 07:12:05 +00:00
Glenn Maynard 481886f8cf cleanup 2004-04-16 07:07:09 +00:00
Glenn Maynard f38983f3d3 implement GetSignalBacktraceContext on DARWIN 2004-04-16 07:03:14 +00:00
Glenn Maynard f952f9fc4f handle CrashData::SIGNAL in DARWIN 2004-04-16 07:00:45 +00:00
Glenn Maynard 6286f94cf4 missing header 2004-04-16 06:19:02 +00:00
Glenn Maynard 2f6c0d08a7 auto-hide "_blank"; gameplay hold note test case 44->50FPS since
unused hold tails are hidden
2004-04-16 05:41:47 +00:00
Steve Checkoway 1460b58e42 Reorder keys to keep version keys together. Add spaces to make it readable. 2004-04-16 05:33:42 +00:00
Chris Danford fa6d4c9d30 eliminate unnecessary VBO changes 2004-04-16 05:31:08 +00:00
Steve Checkoway 65342c3708 Don't localize this. I have no idea if the file is required to be here or not, so leave it. 2004-04-16 05:28:46 +00:00
Glenn Maynard a61dccdabf simplify 2004-04-16 05:21:25 +00:00
Chris Danford 6043db8dd1 use glDrawRangeElements. I think we can assume it will be present if hardware VBOs are available. 2004-04-16 05:19:02 +00:00
Chris Danford 7de8269a67 pack all geometry for a Model into one set of vertex buffers 2004-04-16 05:09:02 +00:00
Glenn Maynard 83ad8b4d88 fix crash when line AA is disabled 2004-04-16 05:06:31 +00:00
Steve Checkoway 4392e9f350 Log available sound formats. 2004-04-16 05:04:23 +00:00
Glenn Maynard 3cb96004a0 simplify 2004-04-16 04:17:26 +00:00
Glenn Maynard b75139b11a fix hold body glow pass being drawn when not needed 2004-04-16 03:05:16 +00:00
Glenn Maynard 28449f1ca2 fix race 2004-04-15 23:41:03 +00:00
Glenn Maynard a739e45e3f fix potential tweening overflow 2004-04-15 23:22:32 +00:00
Glenn Maynard 585f92c5f3 clean up commandline handling, make network stuff more self-contained 2004-04-15 20:21:39 +00:00