Charles Lohr
3f63f6c60e
Added --Course command, and a command to send all songs to server
...
so the server can index them for gameplay for SMOnline.
I am not sure if I did the Course setup properly. If I did not, feel free to fix
it or... if you don't feel like it, I'm sure I'll figure it out after a while.
I left a lot of notes in... I am not sure what style of code you want,
at what point you want me to submit, if I am doing any of this wrong
please just tell me, and I'll try to be more useful.
2004-04-17 22:26:37 +00:00
Chris Danford
b5ec124e28
theme mod names in ActiveAttackList
2004-04-17 22:21:40 +00:00
Chris Danford
aec7f829b3
SDLK_Pause to toggle "mute"
2004-04-17 20:14:59 +00:00
Chris Danford
3df5082068
send normals if texture gen is on
2004-04-17 20:07:39 +00:00
Chris Danford
6ae9e6b035
fix card readers with removable media fail to mount, but were used anyway
2004-04-17 19:03:12 +00:00
Chris Danford
9591bb93e3
send normals if texture gen is on
2004-04-17 18:11:03 +00:00
Chris Danford
ce0590684c
per-player "don't forget" graphics
2004-04-17 18:00:43 +00:00
Steve Checkoway
e7f1e50af6
Fix bug where useSMserver always equals true.
2004-04-17 03:36:17 +00:00
Steve Checkoway
ef57dd5dd4
Too noisy.
2004-04-17 03:28:31 +00:00
Steve Checkoway
4e44e575bb
add SignalHandler.*
2004-04-17 03:09:59 +00:00
Glenn Maynard
e9070532fa
Only slide duplicate difficulties when loading BMS files; in other cases,
...
just move the duplicates to EDIT. This should fix the common glitch
of users with eg. two beginner steps for a song having all difficulties
bumped up; instead, just move the extra step to an edit.
2004-04-17 01:47:55 +00:00
Glenn Maynard
85688f9afc
remove devices with no matched mountpoint
2004-04-17 01:02:54 +00:00
Glenn Maynard
de3a48cb54
on edit "revert from disk", if the reverted file has no steps of the current
...
type, exit to menu instead of crashing
2004-04-17 00:07:59 +00:00
Glenn Maynard
7bd4ce0445
remove old hack
2004-04-17 00:04:28 +00:00
Glenn Maynard
ce23a1d712
edits: set m_LoadedFromProfile, force m_Difficulty to DIFFICULTY_EDIT
2004-04-16 23:48:31 +00:00
Glenn Maynard
b3e627f968
cleanup
...
add SetLoadedFromProfile()
2004-04-16 23:47:24 +00:00
Glenn Maynard
293d0fa52a
when reverting out of the editor, not being able to match steps* is not
...
a fatal error
use GetID so reverting from disk menu option can try to match for edits
2004-04-16 23:42:13 +00:00
Glenn Maynard
688f76c5ac
rename SongID to StepsID; add Song::GetStepsByID (with caveats); use it in StepsID
2004-04-16 23:40:48 +00:00
Glenn Maynard
bae39968ed
add Steps::GetID; this should be a unique identifier within a song and
...
difficulty (but it's not unique yet)
2004-04-16 23:28:20 +00:00
Glenn Maynard
0cf7715dfd
working on fixing crash after revert from editor
2004-04-16 23:02:39 +00:00
Glenn Maynard
2312b3a1c3
pack info output more
2004-04-16 22:59:59 +00:00
Glenn Maynard
fadbe25ae9
cleanup
2004-04-16 22:52:30 +00:00
Glenn Maynard
82e8261d30
reenable dir fsync
2004-04-16 22:31:40 +00:00
Glenn Maynard
c8f1fc31d3
locks in pos_map aren't needed anymore (we do it in RageSound)
2004-04-16 22:28:57 +00:00
Glenn Maynard
b925b61654
fix lock ordering
...
all sounds are now deleted in the main thread
2004-04-16 22:28:01 +00:00
Glenn Maynard
63735fe781
fix crash on empty model due to meshInfo.iVertexStart+meshInfo.iVertexCount-1 < meshInfo.iVertexStart
2004-04-16 22:10:25 +00:00
Glenn Maynard
29af57002c
fix crash after context invalidation in Windows
...
fix AssertNoGLError
2004-04-16 21:34:58 +00:00
Chris Danford
28d7037126
oops
2004-04-16 18:39:34 +00:00
Chris Danford
1a182e8f4e
don't setup normals if lighting is off
2004-04-16 18:38:43 +00:00
Glenn Maynard
202c37ce44
handle SIGABRT
2004-04-16 07:16:37 +00:00
Glenn Maynard
7f970858dc
CrashSignalHandler works on DARWIN
2004-04-16 07:13:18 +00:00
Glenn Maynard
507b5ba7de
make signalHandler work on DARWIN
2004-04-16 07:12:05 +00:00
Glenn Maynard
481886f8cf
cleanup
2004-04-16 07:07:09 +00:00
Glenn Maynard
f38983f3d3
implement GetSignalBacktraceContext on DARWIN
2004-04-16 07:03:14 +00:00
Glenn Maynard
f952f9fc4f
handle CrashData::SIGNAL in DARWIN
2004-04-16 07:00:45 +00:00
Glenn Maynard
6286f94cf4
missing header
2004-04-16 06:19:02 +00:00
Glenn Maynard
2f6c0d08a7
auto-hide "_blank"; gameplay hold note test case 44->50FPS since
...
unused hold tails are hidden
2004-04-16 05:41:47 +00:00
Steve Checkoway
1460b58e42
Reorder keys to keep version keys together. Add spaces to make it readable.
2004-04-16 05:33:42 +00:00
Chris Danford
fa6d4c9d30
eliminate unnecessary VBO changes
2004-04-16 05:31:08 +00:00
Steve Checkoway
65342c3708
Don't localize this. I have no idea if the file is required to be here or not, so leave it.
2004-04-16 05:28:46 +00:00
Glenn Maynard
a61dccdabf
simplify
2004-04-16 05:21:25 +00:00
Chris Danford
6043db8dd1
use glDrawRangeElements. I think we can assume it will be present if hardware VBOs are available.
2004-04-16 05:19:02 +00:00
Chris Danford
7de8269a67
pack all geometry for a Model into one set of vertex buffers
2004-04-16 05:09:02 +00:00
Glenn Maynard
83ad8b4d88
fix crash when line AA is disabled
2004-04-16 05:06:31 +00:00
Steve Checkoway
4392e9f350
Log available sound formats.
2004-04-16 05:04:23 +00:00
Glenn Maynard
3cb96004a0
simplify
2004-04-16 04:17:26 +00:00
Glenn Maynard
b75139b11a
fix hold body glow pass being drawn when not needed
2004-04-16 03:05:16 +00:00
Glenn Maynard
28449f1ca2
fix race
2004-04-15 23:41:03 +00:00
Glenn Maynard
a739e45e3f
fix potential tweening overflow
2004-04-15 23:22:32 +00:00
Glenn Maynard
585f92c5f3
clean up commandline handling, make network stuff more self-contained
2004-04-15 20:21:39 +00:00