Commit Graph

35 Commits

Author SHA1 Message Date
Glenn Maynard 3e8cf666ba Don't count demo play in NumTimesPlayed.
Fix BeginnerHelper model load crash; simplify.
2003-12-02 19:11:51 +00:00
Glenn Maynard 5574fe505c Simplify. GAMESTATE->m_pCurCharacters[pl] is always set. 2003-11-02 03:46:23 +00:00
Chris Danford 4414561fe6 add default character so Rave/Battle is playable without character models 2003-09-25 04:22:51 +00:00
Glenn Maynard ceefa6411d Fix dyslexic BeginnerHelper (how'd I miss that?) 2003-09-15 07:31:26 +00:00
Glenn Maynard 8075aaf31a unreachable code 2003-09-12 00:48:15 +00:00
Glenn Maynard 077c5174f3 simplify (twice) 2003-09-12 00:39:40 +00:00
Glenn Maynard 9dc204dad8 Reduce duplicate paths. Improve path checking. 2003-09-12 00:20:07 +00:00
Kevin Slaughter fcd3745c49 FIX:: m_bShowBackground should be true by defualt.. my bad ^_^ 2003-09-11 09:13:11 +00:00
Kevin Slaughter 6dbf9e83b1 minor fixes. switch() is a bit cleaner 2003-09-11 08:46:12 +00:00
Thad Ward 7c948b1896 BeginnerHelper is not available for Solo or Doubles styles. 2003-09-10 23:46:49 +00:00
Thad Ward 955e6803ef make the step values a little more sane. 2003-09-08 17:10:15 +00:00
Thad Ward a38b69fd03 no need to check more frequently than one noterow. Step() now only gets called once per step. 2003-09-08 16:46:23 +00:00
Thad Ward a90822bb19 Remove a little overhead from the BeginnerHelper::Update() path. 2003-09-08 13:56:08 +00:00
Glenn Maynard 77d4263752 Don't change m_pCurCharacters, since then we have to put it back,
and that's tricky to do right.
CanUse(): return false if there aren't any characters.
Simplify.
2003-09-03 03:29:25 +00:00
Glenn Maynard 38345ac64c fix warning 2003-09-01 01:38:49 +00:00
Thad Ward 4a53272d3d tweak timing on the BeginnerHelper again. this timing allows the step animation to complete before the next starts.
not sure if this looks better, or if the old method looked better

side note: can someone with milkshape please make a JumpUD animation that is the same length as the JumpLR, but adds
the 90 degree turn? I really want to kill the magic numbers for the UD jump animation, since they don't always work for every song.
2003-08-31 08:40:56 +00:00
Thad Ward 7f58205242 BeginnerHelper fixes:
change IsPlayerEnabled() to IsHumanPlayer()
check to see if we can use the BeginnerHelper before attempting to use it.
Disable BeginnerHelper for non-Dance game types.
2003-08-31 07:28:19 +00:00
Thad Ward 6e829f27fb move a line to outside the player loop, since it only needs to happen once. 2003-08-30 11:16:43 +00:00
Thad Ward de16e73f62 remove unused iDancePadType member variable
make beginnerhelper not miss steps on fast songs.
(kinda ugly but it works. what was happening is there wasn't a tap note at the position
checked during the updates around the tap note that was missed, so Step was never called for it)
2003-08-30 11:13:14 +00:00
Thad Ward 79b669d3bc Finish up the difficulty chage Sean was working on. 2003-08-29 02:04:13 +00:00
Sean Burke 229c656d25 Make this happen for each place it needs to. 2003-08-29 01:12:06 +00:00
Sean Burke bd50867a69 ...and try to practice what you preach. 2003-08-29 00:21:30 +00:00
Sean Burke 46fc3941d4 Always compile before commit... always compile before commit... 2003-08-29 00:19:29 +00:00
Sean Burke cdaf42c277 This should solve the issue where difficulties other than Beginner could have BeginnerHelper show. 2003-08-29 00:16:29 +00:00
Thad Ward 562aa9877b make BeginnerHelper capable of handling turn modifiers. 2003-08-27 13:36:22 +00:00
Thad Ward 0537af1078 fix up timing in the BeginnerHelper.
(I hate having "magic" numbers, but there are some here that I can't figure out.)
2003-08-27 12:29:32 +00:00
Thad Ward 4926712fb9 Add a little error detection. 2003-08-25 14:44:46 +00:00
Thad Ward 5c5c4ed329 Move the BeginnerHelper code from ScreenGameplay::Update() into BeginnerHelper::Update() 2003-08-25 06:20:44 +00:00
Thad Ward cf23c9c14c Move all random character selection to a separate function and make everything call that.
Make BeginnerHelper attempt to randomly select a character if one isn't selected.
2003-08-25 00:45:12 +00:00
Thad Ward 36caaf5812 check the current player's character for null, not just the first player.
also, DON'T add source code as binary. it IS NOT binary.
2003-08-23 04:15:42 +00:00
Sean Burke 432e6f2a9d Get rid of the character in BeginnerHelper if no character is selected. 2003-08-22 23:13:00 +00:00
Sean Burke 84ecdbb5bf I believe this is the preferred way to deal with slashes. 2003-08-20 16:19:48 +00:00
Ben Anderson f820850b0e Works on Linux 2003-08-20 14:31:55 +00:00
Kevin Slaughter 919ce258e8 Fixed naming error for pad models 2003-08-20 10:06:58 +00:00
Kevin Slaughter 8a674e0836 The actual BeginnerHelper class.. 2003-08-20 09:55:52 +00:00