make the step values a little more sane.

This commit is contained in:
Thad Ward
2003-09-08 17:10:15 +00:00
parent a38b69fd03
commit 955e6803ef
2 changed files with 9 additions and 20 deletions
+9 -10
View File
@@ -24,6 +24,12 @@
#define HELPER_X THEME->GetMetricF("BeginnerHelper","HelperX")
#define HELPER_Y THEME->GetMetricF("BeginnerHelper","HelperY")
#define ST_LEFT 0x08
#define ST_DOWN 0x04
#define ST_UP 0x02
#define ST_RIGHT 0x01
#define ST_JUMPLR (ST_LEFT | ST_RIGHT)
#define ST_JUMPUD (ST_UP | ST_DOWN)
BeginnerHelper::BeginnerHelper()
{
@@ -261,17 +267,10 @@ void BeginnerHelper::Update( float fDeltaTime )
if((m_NoteData[pn].IsThereATapAtRow( iRow )))
{
int iStep = 0;
for( int k=0; k<m_NoteData[pn].GetNumTracks(); k++ )
int iNumTracks = m_NoteData[pn].GetNumTracks();
for( int k=0; k<iNumTracks; k++ )
if( m_NoteData[pn].GetTapNote(k, iRow ) == TAP_TAP )
{
switch(k)
{
case 0: iStep += 6; break;
case 1: iStep += 3; break;
case 2: iStep += 8; break;
case 3: iStep += 4; break;
};
}
iStep += 1 << ( iNumTracks - (k + 1));
Step( pn, iStep );
}
}
-10
View File
@@ -11,16 +11,6 @@
class BeginnerHelper : public ActorFrame
{
public:
enum STEPTYPE
{
ST_LEFT=6,
ST_DOWN=3,
ST_UP=8,
ST_RIGHT=4,
ST_JUMPLR=10,
ST_JUMPUD=11
};
BeginnerHelper();
~BeginnerHelper();