make the step values a little more sane.
This commit is contained in:
@@ -24,6 +24,12 @@
|
||||
#define HELPER_X THEME->GetMetricF("BeginnerHelper","HelperX")
|
||||
#define HELPER_Y THEME->GetMetricF("BeginnerHelper","HelperY")
|
||||
|
||||
#define ST_LEFT 0x08
|
||||
#define ST_DOWN 0x04
|
||||
#define ST_UP 0x02
|
||||
#define ST_RIGHT 0x01
|
||||
#define ST_JUMPLR (ST_LEFT | ST_RIGHT)
|
||||
#define ST_JUMPUD (ST_UP | ST_DOWN)
|
||||
|
||||
BeginnerHelper::BeginnerHelper()
|
||||
{
|
||||
@@ -261,17 +267,10 @@ void BeginnerHelper::Update( float fDeltaTime )
|
||||
if((m_NoteData[pn].IsThereATapAtRow( iRow )))
|
||||
{
|
||||
int iStep = 0;
|
||||
for( int k=0; k<m_NoteData[pn].GetNumTracks(); k++ )
|
||||
int iNumTracks = m_NoteData[pn].GetNumTracks();
|
||||
for( int k=0; k<iNumTracks; k++ )
|
||||
if( m_NoteData[pn].GetTapNote(k, iRow ) == TAP_TAP )
|
||||
{
|
||||
switch(k)
|
||||
{
|
||||
case 0: iStep += 6; break;
|
||||
case 1: iStep += 3; break;
|
||||
case 2: iStep += 8; break;
|
||||
case 3: iStep += 4; break;
|
||||
};
|
||||
}
|
||||
iStep += 1 << ( iNumTracks - (k + 1));
|
||||
Step( pn, iStep );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,16 +11,6 @@
|
||||
class BeginnerHelper : public ActorFrame
|
||||
{
|
||||
public:
|
||||
enum STEPTYPE
|
||||
{
|
||||
ST_LEFT=6,
|
||||
ST_DOWN=3,
|
||||
ST_UP=8,
|
||||
ST_RIGHT=4,
|
||||
ST_JUMPLR=10,
|
||||
ST_JUMPUD=11
|
||||
};
|
||||
|
||||
BeginnerHelper();
|
||||
~BeginnerHelper();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user