Commit Graph

143 Commits

Author SHA1 Message Date
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Gomez 7d5216e9b7 Add 'difficult' for nonstop courses.
This feels hackish; feel free to make it more general
2003-03-07 05:24:52 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford 66a6f0017f Most PlayerOptions now represented by floats
Appearance PlayerOptions are now not mutually exclusive
Accel PlayerOptions are now not mutually exclusive
Most PlayerOptions linearly interpolate if changed during song
2003-02-26 23:26:57 +00:00
Glenn Maynard 4241b20f57 add missing init 2003-02-25 21:10:07 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00
Chris Danford ac9e58f760 overhauling editor UI 2003-02-18 23:15:38 +00:00
Glenn Maynard 82cf574af6 cleanup and quiet gcc compile 2003-02-17 20:38:57 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford 8e3a14f516 Still fixing brokenness in Nonstop, Oni, Endless... 2003-02-16 23:54:30 +00:00
Chris Danford e19fa17d9b support for full CRS specification and PlayerBest/Worst 2003-02-16 10:12:03 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Chris Danford e05738f7f7 working on course ranking scores and mem card saving 2003-02-14 21:42:44 +00:00
Glenn Maynard de9c496399 force NUM to the top and OTHER to the bottom of the ABC sort
this is intuitively correct (numbers before letters and "other" at the end),
and also looks somewhat symmetrical
2003-02-12 21:34:12 +00:00
Glenn Maynard 97f63638e7 oops; fix title sorting
(brown paper bag time again)
2003-02-12 21:23:54 +00:00
Glenn Maynard 3db1e1da56 set a different color for the song that will lead to ex2 2003-02-12 20:55:51 +00:00
Kevin Slaughter c8745d1b47 Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key. 2003-02-12 06:25:51 +00:00
Glenn Maynard bcf4d2f604 Rename title accessors in Song.
Add a preference to prefer transliterations. Press F9 in the music
select screen to toggle it ("what's that kanji again?"); appearance
options entry forthcoming.

Hopefully fix wheel sections; we were assuming that sections were
always sorted the same as the songs in them, but this isn't true
with "OTHER".
2003-02-11 23:52:18 +00:00
Glenn Maynard e806abc35a allow changing sorts when in EX
if we're not in choose-ex, the music wheel will be locked so it
won't allow it anyway
2003-02-11 19:55:37 +00:00
Chris Danford 7a810c1378 Long Marathon and Marathon Ver logic and graphics (floating bubble still to come) 2003-02-10 05:30:12 +00:00
Chris Gomez 1be035a4e7 PREFSMAN->m_bMusicWheelUsesSections now PREFSMAN->m_MusicWheelUsesSections
Three states: never, always, abc-only. Done for aesthetics over accuracy, I guess
2003-02-04 03:03:43 +00:00
Chris Danford d12e090808 grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final 2003-02-03 05:53:59 +00:00
Chris Gomez f34705a495 Add a new sort type (SORT_GROUP_NOHEADER) which is the default and is like all music but doesn't display section headers.
Make it the default for more arcade-like behavior.
2003-02-03 04:50:37 +00:00
Chris Gomez 2234a77952 Add option for user-selectable extra stage (see DDR Extreme). 2003-02-01 05:39:48 +00:00
Glenn Maynard e10065b64e fix 2003-01-31 02:49:34 +00:00
Chris Danford 3ddadbe82f New ScreenEditMenu 2003-01-30 07:18:33 +00:00
Laurence Hartje bac5d7ca31 Cosmetic Fix: When the music wheel appears for the first time, have the cursor on the first selectable song (based on wheel data), not based on array order (which appeared to be alphabetical).
TODO: Should an error be displayed when there are no selectable songs (right now only roulette and random appear when no songs are selectable)
2003-01-27 07:25:29 +00:00
Chris Danford 66e468213f fixed ThemeManager using element in base theme instead of current theme if base theme has a redir, simplifed a few sound element names. 2003-01-26 22:48:26 +00:00
Chris Danford 93c1166402 more on high score work 2003-01-22 05:29:27 +00:00
Glenn Maynard b7abc4b9f8 stop the wheel when selected 2003-01-22 01:30:07 +00:00
Chris Danford a6864d3ef2 Changed Notes difficulty/description in preparation for edit selection system 2003-01-21 22:35:14 +00:00
Glenn Maynard 00793032b2 add m_iMusicWheelSwitchSpeed 2003-01-21 07:04:53 +00:00
Chris Danford 1583a44506 added DDREX Nonstop mode, added beginnings of high score tracking 2003-01-21 05:14:59 +00:00
Glenn Maynard d04dba1f89 precache wheel switches 2003-01-21 02:45:35 +00:00
Glenn Maynard 8377d8260c Clapm the fast-moving wheel sound effects; bumps speed from 80fps
to 130fps for me.  (I think it was starting over a hundred at a time ...)

The "random" effect was experimental.  I liked the bounce, but the
effect of pulling in random songs as it spun was hacky and not too
important (and a little buggy).

Random is now like roulette, except 1: it's shuffled, 2: it moves in reverse,
and 3: it stops with a bounce instead of shifts, and 4: it spins twice as
fast.  Currently, the bounce is a little bumpy; that's loading the sample
music, I think.
2003-01-19 00:47:06 +00:00
Glenn Maynard b40f81146c add ItemCurveX 2003-01-17 01:13:53 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford 7d1c2ea22e removed dependency on plib, updated installer, fixed warnings 2003-01-08 04:16:39 +00:00
Glenn Maynard 15bce504c9 deal with odd first characters (such as unicode) 2003-01-06 04:55:39 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard f4dbed8221 stl-ize some stuff 2003-01-03 05:29:45 +00:00
Glenn Maynard fa0e0a387a add random 2003-01-03 03:24:00 +00:00
Glenn Maynard bb8940adad Add and use accessors for most of Notes.
Don't autogen data until it's needed.
2003-01-02 22:10:51 +00:00
Glenn Maynard 24a3592741 get rid of MUSIC 2003-01-02 07:54:28 +00:00
Glenn Maynard db041c3900 change over music 2003-01-02 07:45:05 +00:00
Glenn Maynard c274e0b8eb wheel handles its own fast scrolling 2003-01-02 02:59:25 +00:00
Andrew Livy 9941c7c3bb BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support 2003-01-01 17:20:36 +00:00
Glenn Maynard 3d815f5ce9 err 2002-12-30 22:40:52 +00:00
Glenn Maynard 2d7a944f61 pull out common code 2002-12-30 22:40:34 +00:00
Glenn Maynard 4cee9ed975 move this function out of the header 2002-12-30 21:57:54 +00:00