Glenn Maynard
3d084e2a2c
move stats formatting to RageDisplay, so renderers can add custom stats
2004-11-05 04:15:06 +00:00
Chris Danford
0a6acd94ae
fix centering matrix + perspective projections
2004-10-24 22:59:10 +00:00
Glenn Maynard
e483125b9f
Make RageDisplay_OGL::GetOrthoMatrix the default implementation.
2004-10-23 17:42:00 +00:00
Chris Danford
03fbb915f3
remove VC6 scoping hacks
2004-09-21 07:53:39 +00:00
Chris Danford
807d892f4f
allow theme to specify logical screen dimensions
2004-09-21 06:07:12 +00:00
Glenn Maynard
7573856a99
If the first TryVideoMode fails, log the error, since if one of the fallbacks
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works, we'll never see the error.
2004-09-19 01:47:59 +00:00
Glenn Maynard
3dff054839
cleanup
2004-09-18 19:44:43 +00:00
Steve Checkoway
563ddf76e4
Simlify
2004-09-13 04:38:50 +00:00
Chris Danford
825c972bf5
make LogFPS a self-registering pref
2004-09-13 03:58:39 +00:00
Chris Danford
66246afeb7
add pref bLogFPS
2004-09-12 18:14:39 +00:00
Glenn Maynard
19f2cf7e3b
zoomSurface -> RageSurfaceUtils::Zoom
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Zoom() handles its own format limitations
2004-08-28 09:38:22 +00:00
Chris Danford
1d376f5795
add support for texture coordinate animation in AnimatedTexture
2004-08-09 00:46:42 +00:00
Glenn Maynard
7b196e492e
fix warning
2004-07-14 21:08:59 +00:00
Glenn Maynard
e91d77f6aa
RageDisplay base no longer needs SDL
2004-06-14 22:27:16 +00:00
Glenn Maynard
b481fc465b
excessively large commit: use RageSurface
2004-06-14 00:51:00 +00:00
Glenn Maynard
ac637a7ec8
resize lossy screenshots to 640x480
2004-05-24 21:47:49 +00:00
Glenn Maynard
2f8e09ce7d
simplify OpenRWops
2004-05-18 19:25:53 +00:00
Glenn Maynard
b57a39a88f
unneeded header
2004-05-18 04:57:40 +00:00
Chris Danford
e83bbc40da
fix ActorFrame ZTest propogation
2004-05-15 18:35:03 +00:00
Glenn Maynard
33a04b79de
beginning GPL->X11 license transition
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The conventions I'm using are to put the entire copyright notice at the bottom
of each file, and to put the summary of the source file's use at the top of the
header.
Putting the license text in each file avoids confusion, and is normal practice
for many projects. Putting it at the bottom gets it out of the way; it's a
ton of clutter to put at the top.
The description is in the header. People who don't know what a class is for,
or how to use it, are probably looking at the header to see the interface,
not the implementation, so let's put the description in there. Keep it brief
(one line); any substantial implementation notes should go in the source file.
2004-05-06 00:42:06 +00:00
Glenn Maynard
82595ecfe1
fix minor memleaks: a few bytes per screenshot, and a harmless "leak"
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if IMG_LoadTyped_RW fails
2004-05-02 02:15:01 +00:00
Chris Danford
7de8269a67
pack all geometry for a Model into one set of vertex buffers
2004-04-16 05:09:02 +00:00
Chris Danford
3dc41e5d94
move rendundant renderer code to be shared by all
2004-04-15 05:24:28 +00:00
Glenn Maynard
d9f0e5819b
save lower quality jpeg to memcards
2004-03-23 22:35:30 +00:00
Glenn Maynard
4bbb6ae411
remove extra header
2004-02-13 20:17:59 +00:00
Chris Danford
646f67a3d2
allow save screenshot on eval screen with MenuLeft-MenuRight-Start
2004-02-12 09:44:16 +00:00
Matt Denham
de0007b66c
fix failure to compile (c'mon guys, remember your #includes :-)
2004-02-12 07:22:18 +00:00
Chris Danford
871a1a9c63
add JPEG screenshots
2004-02-12 06:49:13 +00:00
Chris Danford
3ca8601390
add front face culling
2004-02-04 11:05:33 +00:00
Chris Danford
4ca799bc96
rename "AntiAliasing" to "SmoothLines"
2003-12-20 21:29:55 +00:00
Glenn Maynard
cac44ec303
don't use GL_UNSIGNED_SHORT_1_5_5_5_REV for movie textures
...
if it'll require an additional conversion
2003-11-29 17:56:09 +00:00
Glenn Maynard
2a33a95233
disable resolution forcing
2003-11-16 05:36:11 +00:00
Glenn Maynard
b6296f0dbe
fix warnings
2003-10-14 21:38:48 +00:00
Chris Danford
c76e819d1d
finish image centering code
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add input test screen
2003-10-11 07:47:34 +00:00
Chris Danford
70446551a9
add half-finished screen centering code (necessary for arcade and Xbox)
2003-10-11 01:51:36 +00:00
Glenn Maynard
f611e2461e
namespace cleanup
2003-10-03 21:38:38 +00:00
Chris Danford
eebb417840
clean up perspective
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fix mini
fix frustum matrix in D3D
2003-09-21 18:07:29 +00:00
Chris Danford
c8f7c02036
Split ModelView matrix stack into View and World stacks.
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Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Glenn Maynard
6c2b2291d4
simplify
2003-09-03 03:55:58 +00:00
Glenn Maynard
3728708145
Improve error messages when OpenGL video init fails
2003-08-28 00:08:01 +00:00
Glenn Maynard
98c7c09cc7
Work on improving error messages when video init fails
2003-08-27 23:36:09 +00:00
Steve Checkoway
3d888aebb6
This has been bothering me for a long time now. Comment out unused variable. Is anything ever going to be done here?
2003-07-28 09:50:57 +00:00
Chris Danford
332c2b318c
break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
2003-07-08 19:56:56 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
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allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard
7951b5f3e7
Add helpers: RageDisplay::CreateSurfaceFromPixfmt, RageDisplay::FindPixelFormat.
...
UpdateTexture can now take any image format; it doesn't have to match the
original format, or even be a standard pixel format. This is because we
can often do the conversion much more efficiently within UpdateTexture
than we can in the caller. With D3D, we can convert any source format
as we copy, preventing an extra blit. OpenGL can do it on the fly if
it happens to be a known texture format.
We can figure out the pixel format from the image itself, so there's
no need to pass pixfmt to UpdateTexture.
Add BGR8, for movies with OpenGL.
2003-06-29 08:13:18 +00:00
Glenn Maynard
2206e32cef
Simplify exception handling. Improve fallback if we can't set up an
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OpenGL window.
2003-06-25 20:44:49 +00:00
Chris Danford
428d560a6b
Clean up resolution fallback logic
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Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Glenn Maynard
3e1707e641
Consolidate poly line code, so it can be used with both renderers. Use it
...
with D3D instead of hardware lines.
2003-05-27 00:20:54 +00:00
Glenn Maynard
2ddc78909a
Combine binaries, so we can choose the renderer. No actual selection
...
yet; change CreateDisplay if you want to do that for the next few hours.
2003-05-26 19:42:04 +00:00
Glenn Maynard
56b79a197d
Make pixel format querying a member (massaging for merge).
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Remove a function from the header.
2003-05-26 03:12:12 +00:00