This has been bothering me for a long time now. Comment out unused variable. Is anything ever going to be done here?
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@@ -493,7 +493,7 @@ void RageDisplay::EnterPerspective(float fov, bool preserve_loc, float near_clip
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if( preserve_loc )
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{
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RageMatrix matTop = *g_ModelViewStack.GetTop();
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//RageMatrix matTop = *g_ModelViewStack.GetTop();
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/* TODO: Come up with a more general way to handle this.
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* It looks kind of hacky. -Chris */
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// {
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