Commit Graph
29854 Commits
Author SHA1 Message Date
AJ Kelly 3944838191 GamePref* -> UserPref* for the Lua functions; fixes bug 246 2011-04-01 00:14:08 -05:00
Thai Pangsakulyanont 11a163a395 added NoOffset.
I believe that this should probably fix the global offset
offsyncing problem on Windows: http://www.youtube.com/watch?v=6egnvovtfHw
2011-04-01 00:34:09 +07:00
Thai Pangsakulyanont a9cde864fa merge with stops fix 2011-03-31 23:31:29 +07:00
Thai Pangsakulyanont 22e2c8f625 fix stops bug
on stops longer than 1 seconds, iStepSearchRows is 0.
the fix is to look backwards in addition to looking forwards.
2011-03-31 23:31:13 +07:00
Jason Felds 58724886d5 It's not delays that are the problem now. 2011-03-30 21:57:54 -04:00
Jason Felds 34813c26ef Disable saving ALL steps in the .sm format. 2011-03-30 21:37:11 -04:00
AJ Kelly c2b397d43e add Remove to ScreenEditOptions; fixes issue 242 2011-03-30 13:30:18 -05:00
AJ Kelly b91dc69043 change how these are compared by putting the load in the condition too 2011-03-29 23:50:41 -05:00
Jason Felds 53dea206f4 Safe to enable mice finding I think. 2011-03-29 23:21:25 -04:00
Jason Felds 3a91cd0810 Fix lua error. 2011-03-29 22:42:38 -04:00
AJ Kelly 066f2ee2d1 notes 2011-03-29 18:44:02 -05:00
AJ Kelly 3c8d5fcb8c attempt to log mouse position on mac 2011-03-29 18:16:35 -05:00
AJ Kelly dceebe5005 trying to work on mouse stuff and not getting anywhere 2011-03-29 18:02:28 -05:00
AJ Kelly 6c4d9673f3 [GameSoundManager] properly load .sm and .ssc files instead of assuming they're ssc files 2011-03-29 15:13:59 -05:00
AJ Kelly 9445f3391d update ignore file 2011-03-29 13:06:59 -05:00
AJ Kelly 54415fa8fb [ScreenGameplay] Announcers say combo messages again. 2011-03-29 12:56:39 -05:00
AJ Kelly a3e0bbeb47 get rid of command on StepsDisplay Autogen in fallback 2011-03-29 12:05:18 -05:00
AJ Kelly 91e6e1def8 changelog 2011-03-29 11:56:32 -05:00
AJ Kelly 93e2bce579 [ScreenEdit] Changed sample playback button to L. 2011-03-29 11:56:19 -05:00
Jason Felds 8916f58dae Allow numbers <= 0 to cancel Warp segments. 2011-03-28 15:08:09 -04:00
Jason Felds 2f4572c7f2 Don't display GameData.smzip here. 2011-03-27 22:11:48 -04:00
Jason Felds 24db439ed3 Add more noteskins to GameData.smzip. 2011-03-27 22:11:34 -04:00
AJ Kelly b50d6a04c7 Texture Font Generator changes to make it compile in VS2008 2011-03-27 20:17:09 -05:00
AJ Kelly 5d0ef42972 argh tags 2011-03-27 19:33:33 -05:00
Colby Klein 301247d952 Fix compile in GCC 2011-03-27 17:28:44 -07:00
AJ Kelly 316e19fc69 sm-ssc v1.2.4 2011-03-27 19:26:30 -05:00
AJ Kelly f4a9a3acc4 actually use strtol as intended, checking for invalid inputs 2011-03-27 19:19:31 -05:00
AJ Kelly cab7c1f077 use unsigned short instead of unsigned int for port; also use strtol instead of atoi 2011-03-27 19:06:15 -05:00
AJ Kelly 178ec08d14 replace Rave arrow with a recolored Normal arrow for now 2011-03-27 18:43:07 -05:00
AJ Kelly ddd2999374 add comment about editor noteskin 2011-03-27 18:25:30 -05:00
AJ Kelly bf17d84375 make lyrics show up over gameplay footer 2011-03-27 18:25:16 -05:00
AJ Kelly cd768cbb8c changed port number from a short to an unsigned int 2011-03-27 17:49:18 -05:00
AJ Kelly 322f8feafc fix version number to match the one in the source 2011-03-27 17:48:36 -05:00
AJ Kelly dc6174ad68 Fix Gameplay Footer not showing up over arrows 2011-03-27 17:41:13 -05:00
AJ Kelly 72014422ab editing for upcoming v1.2.4 (not released yet) 2011-03-27 15:51:52 -05:00
Thai Pangsakulyanont c0acb4e336 fix: stops in warps are judged, but not delays 2011-03-27 15:56:40 +07:00
Thai Pangsakulyanont 42893d2dc2 name changes 2011-03-27 15:11:27 +07:00
Jason Felds 0f48de76bd Aiming for a release today! 2011-03-27 03:27:18 -04:00
AJ Kelly 23fea13044 merge 2011-03-27 02:22:58 -05:00
AJ Kelly d5a4694ce6 fix width of font box on texture font generator 2011-03-27 02:22:51 -05:00
AJ Kelly b9d6d432f9 go back to three digits for .sm files; remove commented out warps code since warps should not be written to .sm files 2011-03-27 02:22:22 -05:00
Jason Felds 6637ba5f4d Mission accomplished: [warps] are in default.
Let the fun times roll!
2011-03-27 03:12:43 -04:00
Jason Felds 1671337612 [warps] Update changelogs. 2011-03-27 03:09:36 -04:00
Jason Felds b30f0ae437 Updated changelog with instructions.
Granted, I don't know who reads it...
2011-03-26 23:59:52 -04:00
Jason Felds 64619f9819 [warps] Add more flexible constructors. 2011-03-26 14:27:06 -04:00
Jason Felds 8b7435a50c [warps] Make our mark on #WARPS history. 2011-03-26 13:44:47 -04:00
AJ Kelly c1f2cc2400 [br:warps] Fix compile by easing scope 2011-03-26 11:59:48 -05:00
AJ Kelly 7d327a8fe2 [br:default] add .lnk to hgignore 2011-03-26 11:36:58 -05:00
Jason Felds d44f42968d [warps] Use the value from SM4's recent betas. 2011-03-26 11:14:55 -04:00
Thai Pangsakulyanont ac336215bd [warps] allow stops inside warps and convert high bpm to warps
+ sometimes there are delays/stops in high BPM sections,
  they have to be handled inside a warp to be able to convert
  it easily.
+ on the stopped / delayed rows with warps, judging become
  enabled for that row.

Issues:

+ the bpm threshould is hardcoded (right now it's 400000.0).
  someone change it please.
+ slight off-sync from conversion. haven't figured out how to
  work around it yet.
2011-03-26 22:07:24 +07:00