Glenn Maynard
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f4f21b1b6e
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cleanup
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2003-11-14 20:29:51 +00:00 |
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Glenn Maynard
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514aac93a9
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Replace m_bPlayersCanJoin with PlayersCanJoin().
Move GetNumSidesJoined out of the header.
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2003-11-10 16:48:22 +00:00 |
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Chris Danford
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02679ea68b
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clean up premium coin logic
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2003-11-09 01:09:35 +00:00 |
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Chris Danford
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ec3324f6e9
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fix coin/join logic
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2003-11-07 20:14:29 +00:00 |
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Chris Danford
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f6200a5e95
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memory card support works
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2003-11-01 22:04:43 +00:00 |
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Chris Danford
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16e3bef257
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clean up Characters error message
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2003-11-01 06:30:17 +00:00 |
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Glenn Maynard
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0024b33020
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add assert
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2003-10-29 21:24:04 +00:00 |
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Glenn Maynard
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18c9d38f50
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course timed attack support
fix HowToPlay crash
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2003-10-26 03:02:30 +00:00 |
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Andrew Wong
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30fc222183
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fix compile for VC++6
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2003-10-26 01:20:03 +00:00 |
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Glenn Maynard
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e550d16195
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move Attack out of GameState
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2003-10-25 22:00:58 +00:00 |
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Glenn Maynard
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cefc7f6685
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simpler/more consistent attack/mod handling
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2003-10-25 07:58:10 +00:00 |
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Glenn Maynard
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8eb90e2a99
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Make transform attacks obey Attack::fSecsRemaining.
Fix off-by-one error causing phantom "missed notes".
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2003-10-24 22:48:21 +00:00 |
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Glenn Maynard
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f621143326
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remove trace
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2003-10-24 09:39:30 +00:00 |
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Glenn Maynard
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3af0a20a4c
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Allow queuing attacks for later.
Add GetAllUsedNoteSkins, SetNoteSkinForBeatRange.
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2003-10-24 09:35:56 +00:00 |
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Glenn Maynard
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a8a8591221
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allow many attacks at once, not limited by inventory size
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2003-10-24 05:43:04 +00:00 |
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Glenn Maynard
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b8095439f4
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Fix last arcade stage graphic not being cached; fix this correctly.
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2003-10-24 04:56:17 +00:00 |
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David Wilson
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d25bb0ad2a
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Fixed Bug that Crashed SM when using 7 Stages or Event Mode.
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2003-10-23 17:10:19 +00:00 |
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Glenn Maynard
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fd6da1d267
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add GetSongPercent
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2003-10-23 06:16:29 +00:00 |
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Chris Danford
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4556c0f246
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fix feat score
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2003-10-22 12:51:19 +00:00 |
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Chris Danford
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7c1712a24a
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fix compile error
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2003-10-22 11:27:45 +00:00 |
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Chris Danford
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0cbaf44c3d
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add high score name blacklist
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2003-10-22 10:49:58 +00:00 |
|
Glenn Maynard
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460efa3657
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Fix g++ compile: operator< must be const
Fix warnings
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2003-10-21 06:12:06 +00:00 |
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Glenn Maynard
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53155bb619
|
fix warnings
|
2003-10-20 06:28:19 +00:00 |
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Chris Danford
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25d2b954a7
|
more high score cleanup
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2003-10-20 01:06:26 +00:00 |
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Chris Danford
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420988148d
|
fixing high score bugs
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2003-10-19 21:38:11 +00:00 |
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Chris Danford
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97dabd38a7
|
save stats intermitently in case of crash
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2003-10-19 07:40:11 +00:00 |
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Glenn Maynard
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9a091f5aec
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add asserts
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2003-10-18 20:57:28 +00:00 |
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Chris Danford
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f57aa6c785
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arcade machine changes
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2003-10-17 08:03:46 +00:00 |
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Glenn Maynard
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43bd673683
|
temporarily use BGs in name entry instead of banners
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2003-10-15 20:26:53 +00:00 |
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Glenn Maynard
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737db19f91
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fix
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2003-10-15 04:29:28 +00:00 |
|
Glenn Maynard
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01344a6227
|
make more info available from GetRankingFeats
|
2003-10-15 01:09:29 +00:00 |
|
Glenn Maynard
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cf381fb553
|
simplify, fix rankings
|
2003-10-14 23:29:34 +00:00 |
|
Glenn Maynard
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b6296f0dbe
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fix warnings
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2003-10-14 21:38:48 +00:00 |
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Chris Danford
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668d1974f3
|
add top5 high score saving of Courses and Steps for memory cards/ranking screen
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2003-10-14 17:06:30 +00:00 |
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Glenn Maynard
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edd7f7bfc7
|
add StoreRankingName
|
2003-10-14 01:23:16 +00:00 |
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Glenn Maynard
|
055a5ca7ce
|
Add GetAllStageTexts.
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2003-10-09 04:20:24 +00:00 |
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Glenn Maynard
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209070b32f
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Add DefaultModifiers metric. This is for settings that are specific
to a theme.
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2003-10-09 03:38:02 +00:00 |
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Christopher Pitman
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3589cb26fa
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void GameState::ReloadCharacters() would throw an error when default was present. Reversed behaviour.
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2003-09-29 00:28:09 +00:00 |
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Glenn Maynard
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766679514e
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Fix error handling.
|
2003-09-28 00:17:08 +00:00 |
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Glenn Maynard
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5746e54a44
|
fix crash
|
2003-09-27 22:23:35 +00:00 |
|
Sean Burke
|
e0742c076d
|
Make Stepmania stop crashing at load.
|
2003-09-27 19:49:24 +00:00 |
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Glenn Maynard
|
45e1f3566d
|
Don't mess with the FailType if it was set with DefaultOptions.
|
2003-09-27 06:38:16 +00:00 |
|
Glenn Maynard
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d7e8b54367
|
remove GameState::IsPlayable
|
2003-09-27 03:24:50 +00:00 |
|
Glenn Maynard
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ff8196712e
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Fix GameState::GetCharacters always returning nothing.
Fix GetRandomCharacter if we have no characters.
|
2003-09-25 23:24:10 +00:00 |
|
Chris Danford
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2c38027e6d
|
fix "solo" selectable in Pump
|
2003-09-25 05:56:38 +00:00 |
|
Glenn Maynard
|
387a7d2993
|
Always require at least one character definition.
|
2003-09-25 04:55:46 +00:00 |
|
Chris Danford
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4414561fe6
|
add default character so Rave/Battle is playable without character models
|
2003-09-25 04:22:51 +00:00 |
|
Glenn Maynard
|
a12b841a4f
|
cleanup
add GetUndisplayedBeats
|
2003-09-23 23:56:15 +00:00 |
|
Glenn Maynard
|
03a778d642
|
different fNoteFieldLastBeatToDraw per-player
|
2003-09-23 23:23:09 +00:00 |
|
Glenn Maynard
|
79d8228f7f
|
simplify
|
2003-09-23 04:15:44 +00:00 |
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