Keep the event mask across window recreates. Close the display, I did not mean to remove that.
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@@ -4,7 +4,6 @@
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// Number of subsystems using the X connection:
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static int g_iRefCount = 0;
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static unsigned long g_iMask = 0L;
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Display *X11Helper::Dpy = NULL;
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Window X11Helper::Win = None;
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@@ -35,39 +34,29 @@ void X11Helper::Stop()
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{
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// The window should have been shut down
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DEBUG_ASSERT( Win == None );
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XCloseDisplay( Dpy );
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Dpy = NULL; // For sanity's sake
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}
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}
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void X11Helper::OpenMask( unsigned long mask )
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{
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g_iMask |= mask;
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if( Dpy && Win )
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XSelectInput( Dpy, Win, g_iMask );
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}
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void X11Helper::CloseMask( unsigned long mask )
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{
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g_iMask &= ~mask;
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if( Dpy && Win )
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XSelectInput( Dpy, Win, g_iMask );
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}
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bool X11Helper::MakeWindow( Window &win, int screenNum, int depth, Visual *visual, int width, int height, bool overrideRedirect )
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{
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if( g_iRefCount == 0 )
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return false;
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if( win )
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XDestroyWindow( Dpy, win );
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XSetWindowAttributes winAttribs;
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winAttribs.border_pixel = 0;
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winAttribs.event_mask = g_iMask;
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winAttribs.event_mask = 0L;
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if( win )
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{
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// Preserve the event mask.
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XWindowAttributes attribs;
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XGetWindowAttributes( Dpy, win, &attribs );
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winAttribs.event_mask = attribs.your_event_mask;
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XDestroyWindow( Dpy, win );
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}
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// XXX: Error catching/handling?
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winAttribs.colormap = XCreateColormap( Dpy, RootWindow(Dpy, screenNum), visual, AllocNone );
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unsigned long mask = CWBorderPixel | CWColormap | CWEventMask;
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@@ -113,7 +102,7 @@ int FatalCallback( Display *d )
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}
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/*
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* (c) 2005 Ben Anderson
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* (c) 2005, 2006 Ben Anderson, Steve Checkoway
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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@@ -20,30 +20,18 @@ namespace X11Helper
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// Go().
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extern Display *Dpy;
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// Get the current open window. Initialized by the first call to
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// MakeWindow().
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// The Window used by LowLevelWindow_X11 as the main window.
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extern Window Win;
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// (Re)create the window on the screen of this number with this depth,
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// this visual type, this width (optional -- you can resize the window
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// in your callback later), and this height (optional).
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// Also, whether to enable override redirect on the window.
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// (Re)create the Window win.
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bool MakeWindow( Window &win, int screenNum, int depth, Visual *visual,
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int width, int height, bool overrideRedirect );
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// Unmask one X event type mask thingy (XSelectInput() arg 3) on the
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// current window. Masked/unmasked events will carry between windows.
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void OpenMask( unsigned long mask );
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// (Re)mask one X event type mask thingy (XSelectInput() arg 3) on the
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// current window. Masked/unmasked events will carry between windows.
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void CloseMask( unsigned long mask );
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};
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#endif
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/*
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* (c) 2005 Ben Anderson
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* (c) 2005, 2006 Ben Anderson, Steve Checkoway
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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