Simplify. Only have a single window creation function.
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@@ -1,17 +1,10 @@
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#include "global.h"
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#include "X11Helper.h"
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#include <X11/Xlib.h>
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#include "RageLog.h"
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#include "RageDisplay.h"
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#include "RageThreads.h"
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// Currently open masks:
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static vector<long> g_aiMasks;
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// Number of subsystems using the X connection:
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static int g_iRefCount = 0;
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static unsigned long g_iMask = 0L;
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Display *X11Helper::Dpy = NULL;
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Window X11Helper::Win = None;
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@@ -40,106 +33,68 @@ void X11Helper::Stop()
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if( g_iRefCount == 0 )
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{
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XCloseDisplay( Dpy );
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// The window should have been shut down
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DEBUG_ASSERT( Win == None );
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Dpy = NULL; // For sanity's sake
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g_aiMasks.clear();
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}
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}
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static void ApplyMasks();
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void X11Helper::OpenMask( long mask )
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void X11Helper::OpenMask( unsigned long mask )
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{
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g_aiMasks.push_back(mask);
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ApplyMasks();
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g_iMask |= mask;
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if( Dpy && Win )
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XSelectInput( Dpy, Win, g_iMask );
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}
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void X11Helper::CloseMask( long mask )
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void X11Helper::CloseMask( unsigned long mask )
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{
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vector<long>::iterator i = find( g_aiMasks.begin(), g_aiMasks.end(), mask );
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if( i == g_aiMasks.end() )
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return;
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g_aiMasks.erase( i );
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ApplyMasks();
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g_iMask &= ~mask;
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if( Dpy && Win )
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XSelectInput( Dpy, Win, g_iMask );
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}
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static void ApplyMasks()
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{
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if( X11Helper::Dpy == NULL || X11Helper::Win == None )
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return;
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LOG->Trace( "X11Helper: Reapplying event masks." );
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long iMask = 0;
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for( unsigned i = 0; i < g_aiMasks.size(); ++i )
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iMask |= g_aiMasks[i];
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XSelectInput( X11Helper::Dpy, X11Helper::Win, iMask );
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}
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bool X11Helper::MakeWindow( int screenNum, int depth, Visual *visual, int width, int height, bool overrideRedirect )
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bool X11Helper::MakeWindow( Window &win, int screenNum, int depth, Visual *visual, int width, int height, bool overrideRedirect )
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{
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if( g_iRefCount == 0 )
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return false;
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if( Win )
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{
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XDestroyWindow( Dpy, Win );
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Win = None;
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}
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Win = CreateWindow( screenNum, depth, visual, width, height, overrideRedirect );
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return true;
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}
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if( win )
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XDestroyWindow( Dpy, win );
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Window X11Helper::CreateWindow( int screenNum, int depth, Visual *visual, int width, int height, bool overrideRedirect )
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{
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vector<long>::iterator i;
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XSetWindowAttributes winAttribs;
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winAttribs.border_pixel = 0;
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winAttribs.event_mask = 0;
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i = g_aiMasks.begin();
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while( i != g_aiMasks.end() )
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{
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winAttribs.event_mask |= *i;
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i++;
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}
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winAttribs.event_mask = g_iMask;
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// XXX: Error catching/handling?
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winAttribs.colormap = XCreateColormap( Dpy, RootWindow(Dpy, screenNum), visual, AllocNone );
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unsigned long mask = CWBorderPixel | CWColormap | CWEventMask;
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Window Win;
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if( overrideRedirect )
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{
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winAttribs.override_redirect = True;
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Win = XCreateWindow( Dpy, RootWindow(Dpy, screenNum), 0, 0, width,
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height, 0, depth, InputOutput, visual,
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CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect, &winAttribs );
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}
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else
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{
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Win = XCreateWindow( Dpy, RootWindow(Dpy, screenNum), 0, 0, width,
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height, 0, depth, InputOutput, visual,
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CWBorderPixel | CWColormap | CWEventMask, &winAttribs );
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mask |= CWOverrideRedirect;
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}
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win = XCreateWindow( Dpy, RootWindow(Dpy, screenNum), 0, 0, width, height, 0,
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depth, InputOutput, visual, mask, &winAttribs );
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if( win == None )
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return false;
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/* Hide the mouse cursor. */
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{
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const char pBlank[] = { 0,0,0,0,0,0,0,0 };
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Pixmap BlankBitmap = XCreateBitmapFromData( Dpy, Win, pBlank, 8, 8 );
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Pixmap BlankBitmap = XCreateBitmapFromData( Dpy, win, pBlank, 8, 8 );
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XColor black = { 0, 0, 0, 0, 0, 0 };
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Cursor pBlankPointer = XCreatePixmapCursor( Dpy, BlankBitmap, BlankBitmap, &black, &black, 0, 0 );
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XFreePixmap( Dpy, BlankBitmap );
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XDefineCursor( Dpy, Win, pBlankPointer );
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XDefineCursor( Dpy, win, pBlankPointer );
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XFreeCursor( Dpy, pBlankPointer );
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}
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return Win;
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return true;
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}
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int ErrorCallback( Display *d, XErrorEvent *err )
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@@ -3,9 +3,6 @@
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#define X11_HELPER_H
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#include <X11/Xlib.h> // Window
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#include "RageDisplay.h" // RageDisplay
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namespace X11Helper
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{
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// All functions in here that return a bool return true on success, and
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@@ -31,18 +28,16 @@ namespace X11Helper
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// this visual type, this width (optional -- you can resize the window
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// in your callback later), and this height (optional).
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// Also, whether to enable override redirect on the window.
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bool MakeWindow(int screenNum, int depth, Visual *visual,
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int width=32, int height=32, bool overrideRedirect=false);
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Window CreateWindow( int screenNum, int depth, Visual *visual, int width, int height, bool overrideRedirect );
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bool MakeWindow( Window &win, int screenNum, int depth, Visual *visual,
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int width, int height, bool overrideRedirect );
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// Unmask one X event type mask thingy (XSelectInput() arg 3) on the
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// current window. Masked/unmasked events will carry between windows.
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void OpenMask( long mask );
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void OpenMask( unsigned long mask );
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// (Re)mask one X event type mask thingy (XSelectInput() arg 3) on the
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// current window. Masked/unmasked events will carry between windows.
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void CloseMask( long mask );
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void CloseMask( unsigned long mask );
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};
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#endif
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