Glenn Maynard
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183149ee2a
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fix non-lua quads
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2007-02-13 22:09:55 +00:00 |
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Glenn Maynard
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c3a0714e4a
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make Quad less special. Create a "default" texture object for the
"no texture" properties. This way, loaded sprites always have a
texture loaded.
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2007-02-13 07:39:49 +00:00 |
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Glenn Maynard
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e9a04f81b3
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make Sprite internals private
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2007-02-13 06:40:14 +00:00 |
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Glenn Maynard
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cd3f228338
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covariant Copy()
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2006-10-20 00:17:51 +00:00 |
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Glenn Maynard
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e11914d4bb
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LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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2006-10-09 08:24:10 +00:00 |
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Chris Danford
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7f821e8cfc
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CString -> RString
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2006-01-22 01:00:06 +00:00 |
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Glenn Maynard
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55d6382c49
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add virtual Copy() to Actor
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2005-07-18 22:00:19 +00:00 |
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Chris Danford
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b1075cc513
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support loading Sprite frames from xml (deprecates .sprite files)
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2005-04-30 07:49:14 +00:00 |
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Glenn Maynard
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c531e8b172
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license update
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2004-06-08 00:47:53 +00:00 |
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Glenn Maynard
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24cc7a3c04
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Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
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2002-11-16 08:07:38 +00:00 |
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Chris Danford
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628dea9da7
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OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
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2002-11-11 04:53:31 +00:00 |
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Chris Danford
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8549236385
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no message
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2002-05-20 08:59:37 +00:00 |
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