Glenn Maynard
3153c70ddb
Load Background's BGAs on first load, not in the ctor, so Jukebox and
...
Demonstration set up first; otherwise, BGAs with Lua expressions that
depend on them won't work.
2005-01-04 01:45:28 +00:00
Glenn Maynard
07aba0f89f
add metric
2005-01-04 01:08:53 +00:00
Glenn Maynard
13a1b29436
allow showing course modifiers in demo/jukebox
2005-01-03 23:33:17 +00:00
Glenn Maynard
27d6c1a5ee
simplify demo/jukebox setup
2005-01-03 23:31:34 +00:00
Glenn Maynard
0f010d2321
add Course::FindFixedSong, Attack::FromGlobalCourseModifier
2005-01-03 23:30:56 +00:00
Glenn Maynard
c82a6fa313
split ScreenGameplay::InitSongQueues
2005-01-03 23:29:40 +00:00
Glenn Maynard
5de58766e9
simplify demo/jukebox setup
2005-01-03 23:20:11 +00:00
Glenn Maynard
7af6018618
virtual
2005-01-03 22:52:51 +00:00
Glenn Maynard
8cba265a01
Init()
2005-01-03 22:44:19 +00:00
Glenn Maynard
4b7ce342f5
add separate Screen::Init
2005-01-03 22:39:41 +00:00
Glenn Maynard
317378b028
Init -> InitMenu
2005-01-03 22:20:39 +00:00
Glenn Maynard
a96a3d9caa
cleanup
2005-01-03 21:16:20 +00:00
Glenn Maynard
abcd14469a
comments
2005-01-03 21:05:40 +00:00
Glenn Maynard
a16205bf63
float
2005-01-03 21:02:19 +00:00
Glenn Maynard
a1899a5db4
cleanup
2005-01-03 20:56:47 +00:00
Glenn Maynard
8340759571
optimization
2005-01-03 20:54:28 +00:00
Glenn Maynard
e6bd8c0755
fix crash when .sm data with too many tracks is loaded
2005-01-03 20:53:03 +00:00
Glenn Maynard
ba19b3b979
fading fixes
2005-01-03 11:21:02 +00:00
Glenn Maynard
b32bb5743a
fix some audio skips: cap at 4x fill, not 2x
2005-01-03 10:31:59 +00:00
Glenn Maynard
fd43763777
cleanup
2005-01-03 05:20:52 +00:00
Glenn Maynard
37bc5aefbd
cheaper ConvertSurface
2005-01-02 23:15:06 +00:00
Glenn Maynard
8a188e1a13
try to align 16-byte types to 16 bytes
2005-01-02 23:08:42 +00:00
Glenn Maynard
f60254ba0e
don't waste time zeroing RageVColor by default
2005-01-02 23:04:25 +00:00
Glenn Maynard
fbdf19445c
cleanup
2005-01-02 23:03:08 +00:00
Glenn Maynard
30976b2217
align macro
2005-01-02 22:54:12 +00:00
Glenn Maynard
a8f8095d10
Don't zero RageSpriteVertex in the ctor; it's wasteful when declaring large arrays, because we almost always immediately overwrite that with real data. (We should do this for all basic RageTypes, but this one matters due to StripBuffer for hold note rendering.)
2005-01-01 23:29:13 +00:00
Glenn Maynard
c5a683b03c
optimize battle mode: don't call NoteField::CacheAllUsedNoteSkins every frame
2005-01-01 22:39:08 +00:00
Glenn Maynard
4b69f947dd
cleanup
2005-01-01 22:10:09 +00:00
Glenn Maynard
59ae043f2b
comment
2005-01-01 22:07:52 +00:00
Glenn Maynard
b7487c02a4
simplify
2005-01-01 22:07:16 +00:00
Glenn Maynard
fac13bf393
remove fadecolor
2005-01-01 22:04:40 +00:00
Glenn Maynard
35c718b990
Removing "fadecolor". Fading is useful, but being able to fade with a factor
...
other than #FFFFFF00 has never been useful, and it complicates the code.
Note that "diffuse" and fading do combine, so a sprite with diffuse,#FF0000
will still fade out correctly.
2005-01-01 21:59:35 +00:00
Glenn Maynard
b68abb98aa
None of our themes appear to use "ShowBanner=1". If you want to do this,
...
load "songbanner" (or "coursebanner") in a BGAnimation.
2005-01-01 21:49:33 +00:00
Glenn Maynard
45628efccc
fix WITHOUT_NETWORKING
2005-01-01 21:44:00 +00:00
Glenn Maynard
6f96014255
load background on ScreenStage
2005-01-01 21:42:36 +00:00
Glenn Maynard
2aea454255
blank background for ScreenStage
2005-01-01 21:41:51 +00:00
Glenn Maynard
2921aeedaf
make background graphic optional when loading from ScreenManager
2005-01-01 21:20:00 +00:00
Glenn Maynard
7ef993564d
fix crash when selecting random with no songs loaded (don't show random at all)
2005-01-01 20:32:55 +00:00
Chris Danford
cacd23de90
add TransferStatsToMachine menu option
2005-01-01 10:27:16 +00:00
Glenn Maynard
02d68f44ef
don't waste time caching banners for Banner, only FadingBanner (eg. ScreenStage)
2004-12-30 20:08:34 +00:00
Glenn Maynard
b6fe2c3bae
add "stopmusic"
2004-12-30 01:17:52 +00:00
Glenn Maynard
63364e5dcc
fix vc7 warnings
2004-12-29 22:41:27 +00:00
Ben Anderson
dee52f75b1
Fix combos (does ScoreKeeper5th need fixing too?)
2004-12-29 19:12:25 +00:00
Glenn Maynard
703b15b2ab
remove unused
2004-12-27 22:32:16 +00:00
Glenn Maynard
0d4f15c72f
const
2004-12-27 22:30:51 +00:00
Glenn Maynard
c6370d4fcd
add GameSoundManager::Flush
2004-12-27 22:19:22 +00:00
Chris Danford
8d6b3cba2c
fix const compile error
2004-12-27 10:28:41 +00:00
Chris Danford
96247fb192
play layer InitCommand in addition to BGA InitCommand
2004-12-27 10:26:32 +00:00
Chris Danford
a675190a55
Don't re-parse the ini file multiple times per BGALayer. Yuck.
2004-12-27 10:24:54 +00:00
Glenn Maynard
3ca2641398
virtual
2004-12-27 07:10:29 +00:00