Commit Graph

50 Commits

Author SHA1 Message Date
Chris Danford d2f6f8e03f experimental time signature support. Background changes and beat bars are currently the only things that are aware of time signature. Note coloring isn't aware of time signature yet. 2007-04-30 05:12:48 +00:00
Chris Danford 4e5219cedd SubType_INVALID -> SubType_Invalid 2007-01-15 23:47:55 +00:00
Chris Danford 46a774b5f4 SubType_invalid -> SubType_INVALID 2007-01-15 23:09:23 +00:00
Steve Checkoway e87789da7c Rename XToString2 to XToString. 2006-10-15 00:09:18 +00:00
Steve Checkoway 04bff6bc1d Use XToString2. 2006-10-15 00:00:22 +00:00
Glenn Maynard de6ca466d2 more enum standardization 2006-10-07 04:39:48 +00:00
Glenn Maynard 2ce839e4eb Invalid 2006-10-07 04:25:28 +00:00
Steve Checkoway 01fb4540f3 Simplify. 2006-10-01 14:51:50 +00:00
Glenn Maynard e91a806b37 remove LuaFunctions.h 2006-09-29 09:54:50 +00:00
Glenn Maynard 600fdfea63 simplify LuaXType 2006-09-26 07:13:54 +00:00
Glenn Maynard ca779520a5 NoteTypeToString not useful in lua; it's already a string
transition
2006-09-26 04:17:54 +00:00
Glenn Maynard f68b0e4440 remove old 2006-09-26 04:08:11 +00:00
Glenn Maynard c011185fa9 new binding method 2006-09-26 01:54:36 +00:00
Steve Checkoway b39d68c8cf Initial TapNote::lift implementation. 2006-08-14 12:16:31 +00:00
Steve Checkoway 734f9760cc Remove unnecessary member. Just set iKeysoundIndex to -1 if it isn't valid. 2006-08-14 10:17:48 +00:00
Steve Checkoway 544f265611 Looks like we skip some for some reason. 2006-08-07 05:11:09 +00:00
Steve Checkoway aa8b327545 192nd note. 2006-08-07 05:09:11 +00:00
Steve Checkoway 89df448be4 Comment. 2006-08-07 05:05:24 +00:00
Steve Checkoway d8824e36a4 Spacing cleanup. 2006-06-16 22:09:39 +00:00
Glenn Maynard d8b5f39282 NoteTypeToLocalizedString 2006-02-02 22:50:14 +00:00
Glenn Maynard 8bd5e174f5 NUM_NOTE_TYPES -> NUM_NoteType 2006-02-02 08:43:05 +00:00
Chris Danford da1e8b0197 tab cleanup 2006-01-29 22:28:54 +00:00
Glenn Maynard b734b602d2 force TypeName arrays for XToString to be an array of const char*, not CString 2006-01-04 22:30:51 +00:00
Chris Danford f99b179a5b themable player number 2005-12-27 17:16:02 +00:00
Chris Danford 1ad58b4631 experimental: save NoteData to XML for recording played games 2005-11-22 21:18:45 +00:00
Glenn Maynard df841ec994 LuaXType 2005-07-05 06:31:45 +00:00
Chris Danford 3db3500226 remove size on statc CString arrays so that XToString can catch size differences 2005-05-05 19:55:04 +00:00
Chris Danford 8ec01b7cb3 add TapNote SubType instead of a bool for rolls 2005-04-20 01:53:41 +00:00
Chris Danford 6f588aa7d8 add saving/loading/editing of rolls 2005-04-18 01:23:57 +00:00
Chris Danford b914be8a8f move NOTE_COLOR_IMAGES into a struct so that it's not duplicated 2005-04-17 00:39:09 +00:00
Glenn Maynard d29a686245 remove TAP_ORIGINAL_HOLD_TAIL 2005-02-07 21:32:22 +00:00
Glenn Maynard bb0213c174 Remove 4s. It's conceptually incompatible with using a sparse map to
hold tap notes.
2005-01-23 21:40:21 +00:00
Glenn Maynard c321bbe196 start merging NoteDataWithScoring and NoteField per-hold and per-tap
data into TapNote and HoldNote.  This reduces lookup costs significantly.
It's a bit simpler, though I'm not entirely happy with the resulting encapsulation ...
2005-01-22 01:37:32 +00:00
Chris Danford eff1dc9695 play auto keysounds 2004-10-24 10:45:30 +00:00
Chris Danford 584189a10c naming cleanup: iNoteIndex -> row 2004-10-24 00:17:15 +00:00
Chris Danford 3ac1dba044 simplify TapAttack storage:
store attack info in TapNote
  in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
  still doesn't play keysounds on a miss
  still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00
Chris Danford d2a54cca31 make TapNote a struct. Over time, more properties will move from the enums and into bit flags. 2004-09-12 05:56:24 +00:00
Glenn Maynard 2cab5c4689 license updates 2004-05-31 22:42:12 +00:00
Matt Denham 686f0656bd Re-fix Autogen (I'll shoot the person who forgot about TAP_EMPTY)
fix misc. errors with the BMS loader
finish support for 48th/64th notes in code
2003-11-13 07:35:58 +00:00
Matt Denham 975c45df11 support 48th/64th notes in editor 2003-11-03 08:44:49 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Chris Danford 4ff98e0442 added flexable NoteType coloring to NoteDisplay, optimized note texture usage 2003-02-06 07:32:57 +00:00
Chris Danford 3ea84b5e5c NoteSkin format change. Fixes artifacts along borders, and more flexability for artists. 2003-02-05 03:53:57 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Chris Danford 44baba9fd3 Added NoteSkin metrics to accomodate Prex NoteSkin 2002-09-17 23:02:37 +00:00
Chris Danford 45e1d6ef81 fixed a bunch of DWI save bugs. 2002-09-11 04:49:07 +00:00
Chris Danford 1b3c62adb9 added autogeneration of Notes for missing NotesTypes 2002-08-25 19:00:12 +00:00
Chris Danford a0c7d5bd22 added BackgroundChange editing and DWI saving to editor 2002-08-23 20:18:29 +00:00
Chris Danford 7c1bfb3a0d big checkin - new noteskin format and XY positioning. I probably broke a lot of things. 2002-08-13 23:26:46 +00:00