Commit Graph

26873 Commits

Author SHA1 Message Date
Chris Danford 2f683bee2f data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua) 2008-03-24 12:00:51 +00:00
Chris Danford defedc2c62 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized 2008-03-24 08:53:05 +00:00
Chris Danford f714e46b13 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized, remove para-versus 2008-03-24 08:40:06 +00:00
Chris Danford 7f700deea2 para-versus is a style, not a StepsType 2008-03-24 08:39:49 +00:00
Jason Felds 66c7950726 Restore old Pump Hold behavior: new behavior requires metric swap. 2008-03-24 05:14:26 +00:00
Chris Danford 077a1a3b85 Add StepsTypeInfo and return the structure rather than having GameManager methods for each piece of data 2008-03-24 04:39:24 +00:00
Chris Danford 36c553b0a3 EditDescription -> Description, set Description to either EditDescription or the localized difficulty string, add AutoGen icon, use DifficultyDisplay in Gameplay 2008-03-24 04:38:14 +00:00
Chris Danford 779b23e565 DifficultyListRow -> DifficultyDisplayListRow to make inheritance clear 2008-03-24 04:37:49 +00:00
Chris Danford f6b692823d remove DifficultyIcon, use DifficultyDisplay in gameplay, DifficultyListRow -> DifficultyDisplayListRow to make inheritance clear 2008-03-24 04:07:46 +00:00
Josh Allen 71c8f8b2b2 Add a branch for use with the new theme and network play. Keep the old around for reference. 2008-03-23 22:21:21 +00:00
Josh Allen cf7052028b Needs name. 2008-03-23 22:06:30 +00:00
Vecais Dumais Laacis 73e8ac3498 removed/added missing/required files 2008-03-23 16:08:50 +00:00
Vecais Dumais Laacis 61b5308e56 removed unnecessary libmingwex reference 2008-03-23 16:08:09 +00:00
Vecais Dumais Laacis 84de8006f9 removed missing DifficutyRating 2008-03-23 15:49:31 +00:00
Chris Danford 13897f7e21 comment typo 2008-03-23 05:33:24 +00:00
Jason Felds 822cf00b2b Expand Pump Hold behavior: now CHECKPOINT_FREQUENCY_ROWS depends on the TimeSignature of the song. This changes the default behavior of tick incrementing from every 8th to every 16th: this has been approved, however. 2008-03-23 02:29:22 +00:00
Colby Klein 64a7d46f6c Add reading of the Genre tag in BMS files 2008-03-23 02:00:11 +00:00
Chris Danford 60874b3743 simplify now that we can call zoomto* 2008-03-22 02:56:30 +00:00
Chris Danford b83972c6f6 cleanup 2008-03-22 02:55:55 +00:00
Chris Danford f04098518b add TransformItemDirect for places (StreamDisplay) that don't want to cache the transforms and also want to do non-TweenState things to an item (GetWidth,SetState) 2008-03-22 02:53:35 +00:00
Chris Danford c0cc1d4065 PositionItem -> TransformItem 2008-03-22 02:17:08 +00:00
Jason Felds 4d183a1229 Add Edit difficulty to en.ini. 2008-03-21 20:06:05 +00:00
Steve Checkoway df8280ac72 If REQUIRE_STEP_ON_HOLD_HEADS is false, don't make the hold head a miss if the player is holding down the button. 2008-03-21 16:28:12 +00:00
Steve Checkoway 533c77fcb5 Add missing language strings. 2008-03-21 15:36:40 +00:00
Steve Checkoway 00c5e91c7b Variable naming cleanup to match normal SM style. 2008-03-21 11:13:05 +00:00
Steve Checkoway 918d5a3ccf Cleanup autorelease pools. Only make one (I don't think that one is even necessary since nothing should be using autoreleased objects, but just in case). 2008-03-21 11:11:00 +00:00
Steve Checkoway 0a37c9eb60 Remove files. 2008-03-21 10:49:41 +00:00
Steve Checkoway 98aae96424 Unneeded. This code was a neat idea, build up a list of actions to be performed on the main thread. Ultimately it just made the code look ugly. 2008-03-21 10:48:48 +00:00
Steve Checkoway ae0449ef23 Rewrite this using the delegate to handle the bits that need to be on the main thread. 2008-03-21 10:46:53 +00:00
Steve Checkoway a2cb35dc89 Rename LoadingWindow_Cocoa.m to LoadingWindow_Cocoa.mm. 2008-03-20 12:37:46 +00:00
Steve Checkoway 4a6f314472 Change from objective C to objective C++ and rewrite this code in a more natural way. 2008-03-20 12:34:44 +00:00
Chris Danford 8f46ac3edd almost done with gameplay 2008-03-19 11:39:06 +00:00
Chris Danford 0cbbcebd39 standardize element names 2008-03-19 11:38:14 +00:00
Chris Danford 2a90706887 move decorations into theme 2008-03-19 11:37:33 +00:00
Glenn Maynard 95b1ddda5a fix some STestMode + preloading 2008-03-18 16:32:55 +00:00
Glenn Maynard 9030c1c63a remove old "bonus" code; not very well integrated and very niche 2008-03-18 15:27:26 +00:00
Glenn Maynard 2b2c0221ab fix crash 2008-03-17 18:52:17 +00:00
Glenn Maynard 6aecb09f37 partial revert of 72f119f 'handle whitespace on either side of names and values', breaks fonts and language files 2008-03-17 18:08:20 +00:00
Chris Danford dfb01714c7 revamp StreamDisplay: remove zbuffer tricks, replace with Sprite pills that can be used to make arbitrary shapes 2008-03-17 08:57:43 +00:00
Chris Danford bd9ba6bd48 positionIndex -> offsetFromCenter, new StreamDisplay 2008-03-17 08:56:19 +00:00
Chris Danford 37d2d42d67 experimental: allow multi-line values to get rid of many functions unnecessarily moved into other.lua 2008-03-17 08:46:16 +00:00
Glenn Maynard c9f9ab8c9f fix dumb parser (thought I fixed this long ago) 2008-03-14 22:00:40 +00:00
Chris Danford b7912fa8bd LifeMeterBar cleanup. StreamDisplay needs modification to fix alignment 2008-03-13 13:44:33 +00:00
Chris Danford f4922d6bc4 fix assert on eval 2008-03-13 13:42:54 +00:00
Chris Danford bfac29219c add missing 2008-03-13 12:15:44 +00:00
Chris Danford 5e87c2e81a karaoke prototype (disabled) 2008-03-12 23:17:39 +00:00
Chris Danford ecbe89179e fix compile 2008-03-12 17:59:00 +00:00
Chris Danford 4587658954 wider life and judge scales, remove unnecessary granularity 2008-03-12 10:12:20 +00:00
Chris Danford 0ce5436c80 much larger Hold window 2008-03-12 10:06:12 +00:00
Chris Danford 82e7612828 adapters from DDRGame 2008-03-12 10:02:15 +00:00