Chris Danford
85dd35ea48
add Blind modifier
2003-08-24 17:20:11 +00:00
Chris Danford
248a61513a
Add scrolls: split and alternate
2003-08-17 00:15:54 +00:00
Chris Danford
7429c86ebe
Add "tipsy" effect (is there a better name for this?)
2003-08-16 23:34:47 +00:00
Chris Danford
e9a452e8da
course edit screen functional
2003-08-11 06:09:57 +00:00
Chris Danford
1f8a45cbee
Add mines transform
2003-08-10 10:12:50 +00:00
Glenn Maynard
e853582baa
add m_bProTiming
2003-08-01 00:15:17 +00:00
Glenn Maynard
2c26acc705
disable warning: confusing when norecover, suddendeath, etc are used
2003-07-31 02:06:19 +00:00
Glenn Maynard
c893c9aca8
fix scroll parsing
2003-07-28 18:03:50 +00:00
Chris Danford
793107c826
fix parsing of scroll speed in PlayerOptions
2003-07-28 07:55:57 +00:00
Glenn Maynard
2f99e4bfdc
add BEAT
2003-07-09 10:40:34 +00:00
Glenn Maynard
f9ff8d49fb
Z-buffer for effects on the Z axis.
2003-07-09 01:34:48 +00:00
Glenn Maynard
3e5f1592d1
sanity check
...
fix crash
2003-06-30 18:55:07 +00:00
Glenn Maynard
53a8e22689
cleanup
2003-06-10 23:33:45 +00:00
Glenn Maynard
5e4e0ca375
Fix "1.0x" as a course modifier
2003-06-10 21:53:09 +00:00
Chris Danford
7f3b7b9162
reacquire D3D device when lost in full screen (user alt+tabs out)
2003-05-24 05:44:31 +00:00
Chris Danford
99957a0391
support setting perspective in DefaultModifiers pref
2003-05-13 05:24:30 +00:00
Andrew Livy
1c097d1d5f
Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
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Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.
Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford
977ad34638
move timespacing on player options screen
2003-04-24 06:16:04 +00:00
Glenn Maynard
cc1089510c
fix 1.5x
2003-04-22 20:57:33 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
...
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford
15a54aee79
options cleanup
2003-04-21 23:43:51 +00:00
Glenn Maynard
7184d4acd5
add positioning mode selection
2003-04-18 02:13:23 +00:00
Chris Danford
7e46786e0d
fix hidden, sudden when using reverse
2003-04-17 21:44:33 +00:00
Chris Danford
25ef2863e0
add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped)
2003-04-16 22:49:40 +00:00
Glenn Maynard
abc65f828f
modifer modes update
2003-04-10 08:49:25 +00:00
Chris Danford
40195e81c7
header2 -> Common title
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Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Glenn Maynard
d6b5aa10ef
add m_bTimingAssist
2003-03-27 00:49:48 +00:00
Chris Danford
b8d8eb589d
Add Skippy to PlayerOptions
2003-03-13 09:25:57 +00:00
Chris Danford
66a6f0017f
Most PlayerOptions now represented by floats
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Appearance PlayerOptions are now not mutually exclusive
Accel PlayerOptions are now not mutually exclusive
Most PlayerOptions linearly interpolate if changed during song
2003-02-26 23:26:57 +00:00
Glenn Maynard
7877e7689a
Don't Init() in FromString.
2003-02-22 21:56:59 +00:00
Chris Danford
8fc33de8bf
split LONG transform into BIG and QUICK
2003-02-20 00:57:52 +00:00
Chris Danford
71134fd2cf
rename Big->Wide, add Tall
2003-02-19 22:58:14 +00:00
Chris Danford
cdf8214ff7
PlayerOptions::ColorType no longer used
2003-02-19 05:59:19 +00:00
Chris Danford
12756391db
Added BIG transform. Haven't yet fixed the weird interaction it has with the score.
2003-02-16 20:27:53 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
7b644e834a
Added ScreenJukeboxMenu, and UI cleanup.
2003-02-11 02:20:38 +00:00
Chris Danford
559c3b7248
NEW FEATURE: Added 0.25x scroll speed
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CHANGE: Reorganized options on Player Options screen
NEW FEATURE: New modifier: Acceleration-Land
NEW FEATURE: New modifier: Acceleration-Expand
NEW FEATURE: New modifier: Acceleration-Boomerang
CHANGE: Tweaked Acceleration-Wave for more of a challenge
CHANGE: Changed format NoteSkin tap graphic format. Existing NoteSkins will
need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Chris Danford
fa75b5200b
fixed generous Toasty
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CHANGE: Simplified NoteSkin format. Old NoteSkins will need to be updated.
fixed BGAnimationLayer effect_bounce objects getting stuck
2003-01-13 08:31:34 +00:00
Glenn Maynard
f4dbed8221
stl-ize some stuff
2003-01-03 05:29:45 +00:00
Glenn Maynard
23254cdd4a
more cleanups (lint lint lint)
2002-11-16 09:12:55 +00:00
Glenn Maynard
80c0f04397
use untemplated trim*
2002-10-31 08:05:13 +00:00
Glenn Maynard
7e9905995d
some more s/GetSize/size/ and other minor STLisms
2002-10-31 03:16:02 +00:00
Glenn Maynard
5d94e66b8d
Bring speeds out to two decimal places, so we get .75.
2002-10-18 01:36:19 +00:00
Chris Danford
ff93d0d0e3
fixed several bugs related to codes
2002-09-30 02:19:02 +00:00
Glenn Maynard
1071ca6ff2
clarify
2002-09-07 01:56:06 +00:00
Chris Danford
7ab487072f
option icons working, new font format, more theme metrics cleanup
2002-09-03 22:31:06 +00:00
Chris Danford
7d4cf73000
half-finished codes, options icons, and two new modifiers.
2002-09-02 21:59:58 +00:00
Glenn Maynard
ad5f294ae4
m_EffectType is now a bitfield, so we can have multiple effects on
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at once.
There's no interface to this, but it works with courses.
drunk, dizzy, dark is amusing. "That arrow goes WHERE?"
2002-08-31 03:04:38 +00:00
Chris Danford
4c3c43abcc
Broke noteskin colors into " Tap.colors" and " Hold.colors"
2002-08-03 18:40:09 +00:00
Chris Danford
4c12a0921b
Fixes to Extra Stage
2002-08-01 13:42:56 +00:00