Glenn Maynard
b0adf33f18
(Overly large commit; these ended up being very interdependent.)
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Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Glenn Maynard
38855e3d91
Avoid refreshing note data during gameplay.
2003-09-12 04:18:43 +00:00
Chris Danford
3736845d3e
working on profiles stored on machine (intermediate step toward memory card support)
2003-09-08 03:26:58 +00:00
Glenn Maynard
d47eda86da
Add a preference to not clear combo between songs. (not currently
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listed in options menus)
2003-09-06 04:18:08 +00:00
Glenn Maynard
112cb0b384
simplify
2003-09-06 02:05:39 +00:00
Glenn Maynard
c7358e2cf9
s/m_vPassedStageStats/m_vPlayedStageStats/g
2003-09-06 01:37:30 +00:00
Glenn Maynard
5ef82e798b
Rename StageStats::operator+= to AddStats. (easier to grep for)
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Keep track of whether each stage in StageStats was an extra stage.
GAMESTATE->m_vPassedStageStats now holds all played songs,
including failed ones (renaming in a moment).
GameState::GetFinalEvalStatsAndSongs logic was weird. Simplify.
2003-09-06 01:35:29 +00:00
Thad Ward
1a6d60a6f1
make the character select screen optional for modes that don't require a character.
2003-08-27 02:48:32 +00:00
Thad Ward
cf23c9c14c
Move all random character selection to a separate function and make everything call that.
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Make BeginnerHelper attempt to randomly select a character if one isn't selected.
2003-08-25 00:45:12 +00:00
Chris Danford
ffea51d6e6
consolidate battle modes
2003-08-19 04:27:50 +00:00
Chris Danford
b4befeb3df
support Transforms as attacks
2003-08-18 02:37:43 +00:00
Steve Checkoway
762afe38a4
Fix compiler warnings.
2003-08-10 03:23:17 +00:00
Chris Danford
bf02bfddf4
rename Notes to Steps
2003-08-03 00:13:55 +00:00
Chris Danford
579c975638
fixed long/marathon scoring/ranking issues (bug 730086)
2003-08-02 21:47:04 +00:00
Steve Checkoway
f83b837d76
fix compiler warnings
2003-07-31 20:34:01 +00:00
Glenn Maynard
83bb528668
Add game and round seeds, meant for use with RandomGen.
2003-07-30 20:34:16 +00:00
Glenn Maynard
1152ef82e1
fix song options screen crash in course mode
2003-07-28 23:13:00 +00:00
Chris Danford
05a6e8957d
only allow one attack at a time in Rave
2003-07-28 07:56:25 +00:00
Andrew Wong
0ce2147bc2
added "courses only" option for marvelous judgement
2003-07-25 08:05:29 +00:00
Glenn Maynard
3967e4ca80
Adjust fail mode after player options, not before.
2003-07-24 03:54:34 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Glenn Maynard
bd10a6e212
SONGMAN->UpdateBest on reset
2003-07-21 21:49:24 +00:00
Glenn Maynard
d0b5cbdfbb
remove GameState::ApplyModeChoice
2003-07-20 06:11:54 +00:00
Chris Danford
f0a69fb1fc
support changing announcer in ModeChoice
2003-07-10 03:36:41 +00:00
Glenn Maynard
7a7d81d446
Add GameState::IsBattleMode
2003-07-09 20:23:44 +00:00
Chris Danford
332c2b318c
break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
2003-07-08 19:56:56 +00:00
Glenn Maynard
03b4a7b6f3
Re-adding these; they were (incorrectly) added as binary files for some
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reason.
Fix include case, reduce dependencies on UnlockSystem.h, cleanup.
2003-07-07 22:21:31 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
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more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard
5c910a9d3b
fix div/0
2003-07-01 20:51:42 +00:00
Glenn Maynard
3e5f1592d1
sanity check
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fix crash
2003-06-30 18:55:07 +00:00
Chris Danford
fa91f2e636
working on Rave
2003-06-30 18:08:27 +00:00
Glenn Maynard
2a0972b8ba
cleanup
2003-06-30 07:09:13 +00:00
Chris Danford
df728d987a
Add sorts by meter
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Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Glenn Maynard
77dd9b9080
Fix overriding fail mode.
2003-06-23 07:27:51 +00:00
Glenn Maynard
f736bbd4da
fix warnings
2003-06-10 05:15:23 +00:00
Chris Danford
b2f5393026
finalize dancing character directory structure
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better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Glenn Maynard
c622fcb67d
noisy
2003-05-27 05:27:38 +00:00
Chris Danford
c54214c1d2
On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps.
2003-05-26 09:18:44 +00:00
Chris Danford
a5f09f296c
new battle layout
2003-05-13 13:35:32 +00:00
Chris Danford
99957a0391
support setting perspective in DefaultModifiers pref
2003-05-13 05:24:30 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
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cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford
15a54aee79
options cleanup
2003-04-21 23:43:51 +00:00
Chris Danford
227343c9c3
use default modifiers for demonstration
2003-04-21 04:10:52 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Chris Danford
1b38fe101c
Show banners while MusicWheel is moving fast.
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Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Glenn Maynard
26ee13bb0c
rename
2003-04-18 01:38:22 +00:00
Chris Danford
25ef2863e0
add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped)
2003-04-16 22:49:40 +00:00
Chris Danford
43d99724f9
Win and Lose messages in ScreenGameplay and ScreenEvaluation
2003-04-15 02:47:24 +00:00
Chris Danford
44598724ce
Add win/lose BGAnimations
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Clean up Attack data structures
2003-04-14 22:12:54 +00:00