Martin Natano
bacecae1f7
Decouple <vector>
2023-04-21 22:13:41 +02:00
Martin Natano
78fb2e9fc3
Decouple <cstddef>
2023-04-20 11:21:29 +02:00
Brian Phlipot
d079940fea
Address PR feedback.
2023-02-02 11:54:17 -08:00
Michael Sundqvist
0cba3579de
Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
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Fix whitespace changes
2022-07-31 22:14:38 +02:00
Kyzentun Keeslala
9f40c6d044
Added mult_attrs_with_diffuse to BitmapText. Added some convenience macros to LuaBinding for generic get/set functions. Updated changelog.
2015-10-18 14:09:08 -06:00
Kyzentun
50ab63b573
Changed asserts and exceptions in Font to non-fatal error messages. Changed BitmapText::CropToWidth to ask the font how many glyphs will fit instead of removing one glyph at a time.
2015-02-27 17:38:30 -07:00
Kyzentun
5487362902
Fixed ScreenPrompt::AnswerOnCommand metrics by calling LOAD_ALL_COMMANDS after the name was set.
2014-11-05 22:26:25 -07:00
Kyzentun
2834cded9e
Created tween queue and functions for BitmapText so the stroke color can be tweened.
2014-11-01 18:49:48 -06:00
Kyzentun
b75679f3c1
Actually use the argument in SetMaxDimUseZoom.
2014-09-04 18:21:39 -06:00
Kyzentun
c6f598890b
Added max_dimension_use_zoom lua function to control whether an individual BitmapText uses the zoom in maxwidth calculations.
2014-09-04 18:04:51 -06:00
Kyzentun
88ad09d293
Added distort function to BitmapText.
2014-02-12 18:13:49 -07:00
AJ Kelly
264ba574fb
part two of three re: Actors/
2011-10-02 21:40:33 -05:00
Jason Felds
f9d12e1afe
I hope Windows likes "/" versus "\".
2011-10-02 00:09:40 -04:00
AJ Kelly
9cf2592a32
fix up some include paths.
2011-10-01 22:59:01 -05:00
Jason Felds
12872f0a50
More effective fixes. Still no issues.
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Note: you will most likely end up recompiling the whole thing.
2011-03-19 20:40:35 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
14047a9e87
Loads more doxy.
2011-02-26 02:38:28 -05:00
AJ Kelly
04317c14ae
f8270c6, "draw glow using stroke texture" forces the BitmapText to glow both the inner and stroke elements. This makes BitmapText elementswith an invisible stroke have a glowing stroke instead. Not good.
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To combat this, I have developed the BitmapText::textglowmode command, along with the TextGlowMode enum.
Valid values include 'TextGlowMode_Inner', 'TextGlowMode_Stroke', 'TextGlowMode_Both'.
2010-03-12 19:47:08 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00