On my Fedora 20 system, closedir apparently frees the dirent, and
reading it afterwards returns garbage data. This prevented my dance pad
from being detected.
A minor change to the code exposes the timeout parameter of `select()`, which was already in use for CanRead()/CanWrite(). The timeout parameter is used to block the current thread until data (for read) or space (for write) is available on the underlying socket.
A timeout of 0 suppresses any blocking (the original methods fix the timeout to 0).
The timeout value is supplied in milliseconds as an `unsigned int`; this is converted internally to the equivalent `timeval`.
An in-progress addition to my SextetStream input driver is implemented with non-blocking reads on a TCP socket. Without the block+timeout functionality, it must busy-wait for new input. Changing the reads to blocking works during a game but can cause the program to hang when exiting. The changes in this commit provide a solution to both issues without disrupting any existing code.
There are two targets you may not be familiar with, `install` and `package`.
* For Linux, `install` now defaults to `/usr/local`, but you can set it back to `/opt` with `cmake -DCMAKE_INSTALL_PREFIX=/opt` if you wish.
* For Windows, `install` may not work, but this is not a target you would want usually.
* For Linux, `package` has not been tested yet. It will likely create an archive file of what is installed.
* For Windows, `package` will create an NSIS package that can be used to install StepMania. One minor change as a result is that the binary and companion dlls will be placed in `bin` instead of `Program` now, but it makes no difference code-wise.
Mac OS X users: for now, use the `dmg` target instead.
This commit does *not* deprecate the original nsi script yet. The Texture Font Generator program has not been addressed yet.
A new target is introduced called `dmg`. This must be run explicitly.
Upon running it, it creates the dmg file.
The target respects if we are in a full release or not.
This will officially deprecate the ruby release script in the Xcode
folder upon a successful merge.
* `set_target_properties` can have multiple properties assigned in one go.
* Have version information be generated from CMake, not later plist preprocessing.
* Configure the plist file regardless of OS. This should be a safe command: following the example from the knut repository.
The old fashioned Info-StepMania.plist file can be considered deprecated
upon a full migration to CMake.
Added delay_save_cache to SongCacheIndex so that it doesn't write the entire cache index file after every song is loaded when loading songs.
Added m_SongsByDir to SongManager so that GetSongFromDir doesn't have to walk the entire list of songs.
Minor changes to when LoadEnabledSongsFromPref occurs and how SanityCheckGroupDir works to speed up loading.
Song::ReloadFromSongDir removes cache file to force an actual reload from the song dir instead of reloading from the cache. ReloadFromSongDir exposed to lua.
Reordered Actor::LoadFromNode to put Command first because that case is more common.
Course::GetTrailUnsorted reserves entries before starting to save time reallocating.
join in RageUtil calculates the final size of the concatenated strings reserves it to save time reallocating.
Added time log file to RageLog for profiling.