Fixed RevertFromDisk by making it turn off the InStepEditor flag while reloading the song. Removed redundant call of loaderSSC.TidyUpData from NotesLoader::LoadFromDir because loaderSSC.LoadFromDir calls it.
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+1
-2
@@ -35,8 +35,7 @@ bool NotesLoader::LoadFromDir( const RString &sPath, Song &out, set<RString> &Bl
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if( !list.empty() )
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{
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if( !loaderSSC.LoadFromDir( sPath, out, load_autosave ) )
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return false;
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loaderSSC.TidyUpData( out, false );
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{ return false; }
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return true;
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}
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SMALoader loaderSMA;
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+5
-1
@@ -6133,7 +6133,11 @@ void ScreenEdit::RevertFromDisk()
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id.FromSteps( GAMESTATE->m_pCurSteps[PLAYER_1] );
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ASSERT( id.IsValid() );
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GAMESTATE->m_pCurSong->ReloadFromSongDir( GAMESTATE->m_pCurSong->GetSongDir() );
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// If m_bInStepEditor is true while the song is reloaded, it screws up
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// loading and results in the steps being cleared. -Kyz
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GAMESTATE->m_bInStepEditor= false;
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GAMESTATE->m_pCurSong->ReloadFromSongDir();
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GAMESTATE->m_bInStepEditor= true;
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Steps *pNewSteps = id.ToSteps( GAMESTATE->m_pCurSong, true );
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if( !pNewSteps )
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