Merge pull request #565 from kyzentun/toast_in_mouth
Multiple toasties per song.
This commit is contained in:
@@ -223,6 +223,7 @@ PrefsManager::PrefsManager() :
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m_iSongsPerPlay ( "SongsPerPlay", 3, ValidateSongsPerPlay ),
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m_bDelayedCreditsReconcile ( "DelayedCreditsReconcile", false ),
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m_bComboContinuesBetweenSongs ( "ComboContinuesBetweenSongs", false ),
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m_AllowMultipleToasties("AllowMultipleToasties", true),
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m_MinTNSToHideNotes("MinTNSToHideNotes", TNS_W3),
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m_ShowSongOptions ( "ShowSongOptions", Maybe_NO ),
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m_bDancePointsForOni ( "DancePointsForOni", true ),
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@@ -215,6 +215,7 @@ public:
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Preference<int> m_iSongsPerPlay;
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Preference<bool> m_bDelayedCreditsReconcile; // zuh?
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Preference<bool> m_bComboContinuesBetweenSongs;
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Preference<bool> m_AllowMultipleToasties;
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Preference<TapNoteScore> m_MinTNSToHideNotes;
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Preference<Maybe> m_ShowSongOptions;
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Preference<bool> m_bDancePointsForOni;
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+90
-51
@@ -51,12 +51,10 @@ void ScoreKeeperNormal::Load(
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m_AvoidMineIncrementsCombo.Load( "Gameplay", "AvoidMineIncrementsCombo" );
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m_UseInternalScoring.Load( "Gameplay", "UseInternalScoring" );
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// Toasty triggers (idea from 3.9+)
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// Multiple toasty support doesn't seem to be working right now.
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// Since it's causing more problems than solutions, I'm going back to
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// the old way of a single toasty trigger for now.
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//m_vToastyTriggers.Load( "Gameplay", "ToastyTriggersAt" );
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m_ToastyTrigger.Load( "Gameplay", "ToastyTriggersAt" );
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// This can be a function or a number, the type is checked when needed.
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// -Kyz
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m_toasty_trigger.Load("Gameplay", "ToastyTriggersAt");
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m_toasty_min_tns.Load("Gameplay", "ToastyMinTNS");
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// Fill in STATSMAN->m_CurStageStats, calculate multiplier
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int iTotalPossibleDancePoints = 0;
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@@ -103,9 +101,12 @@ void ScoreKeeperNormal::Load(
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m_pPlayerStageStats->m_iPossibleGradePoints = iTotalPossibleGradePoints;
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m_iScoreRemainder = 0;
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m_iCurToastyCombo = 0;
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//m_iCurToastyTrigger = 0;
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//m_iNextToastyAt = 0;
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m_cur_toasty_combo = 0;
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m_cur_toasty_level= 0;
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// Initialize m_next_toasty_at to 0 so that CalcNextToastyAt just needs to
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// add the value. -Kyz
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m_next_toasty_at= 0;
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m_next_toasty_at= CalcNextToastyAt(m_cur_toasty_level);
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m_iMaxScoreSoFar = 0;
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m_iPointBonus = 0;
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m_iNumTapsAndHolds = 0;
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@@ -329,6 +330,62 @@ void ScoreKeeperNormal::AddScoreInternal( TapNoteScore score )
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}
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}
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int ScoreKeeperNormal::CalcNextToastyAt(int level)
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{
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Lua* L= LUA->Get();
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m_toasty_trigger.PushSelf(L);
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const int default_amount= 250;
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int amount= default_amount;
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bool erred= false;
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switch(lua_type(L, 1))
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{
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case LUA_TNUMBER:
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amount= lua_tointeger(L, 1);
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break;
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case LUA_TFUNCTION:
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{
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RString err= "Error running ToastyTriggersAt: ";
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LuaHelpers::Push(L, m_pPlayerState->m_PlayerNumber);
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lua_pushnumber(L, level);
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if(LuaHelpers::RunScriptOnStack(L, err, 2, 1, true))
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{
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if(lua_isnumber(L, -1))
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{
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amount= lua_tointeger(L, -1);
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}
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else
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{
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LuaHelpers::ReportScriptError("Gameplay::ToastyTriggersAt "
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"function must return a number greater than 0.");
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erred= true;
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}
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}
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else
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{
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erred= true;
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}
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}
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break;
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default:
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LuaHelpers::ReportScriptError("Gameplay::ToastyTriggersAt metric has "
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"a nonsensical type, it must be a number or a function.");
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erred= true;
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break;
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}
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if(amount <= 0)
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{
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if(!erred)
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{
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LuaHelpers::ReportScriptError("The ToastyTriggersAt value cannot be "
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"less than or equal to 0 because that would be silly.");
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}
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amount= default_amount;
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}
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lua_settop(L, 0);
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LUA->Release(L);
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return m_next_toasty_at + amount;
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}
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void ScoreKeeperNormal::HandleTapScore( const TapNote &tn )
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{
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TapNoteScore tns = tn.result.tns;
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@@ -504,61 +561,43 @@ void ScoreKeeperNormal::HandleTapRowScore( const NoteData &nd, int iRow )
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if( (GamePreferences::m_AutoPlay != PC_HUMAN || m_pPlayerState->m_PlayerOptions.GetCurrent().m_fPlayerAutoPlay != 0)
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&& !GAMESTATE->m_bDemonstrationOrJukebox ) // cheaters always prosper >:D -aj comment edit
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{
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m_iCurToastyCombo = 0;
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m_cur_toasty_combo = 0;
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return;
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}
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#endif //DEBUG
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// Toasty combo
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//vector<int> iToastyMilestones;
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switch( scoreOfLastTap )
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if(scoreOfLastTap >= m_toasty_min_tns)
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{
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case TNS_W1:
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case TNS_W2:
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m_iCurToastyCombo += iNumTapsInRow;
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/*
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// compile the list of toasty triggers
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m_cur_toasty_combo += iNumTapsInRow;
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if(m_cur_toasty_combo > m_next_toasty_at &&
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!GAMESTATE->m_bDemonstrationOrJukebox)
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{
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Lua *L = LUA->Get();
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m_vToastyTriggers.PushSelf(L);
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LuaHelpers::ReadArrayFromTable(iToastyMilestones, L);
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lua_pop( L, 1 );
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LUA->Release(L);
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}
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// find out which one we're at.
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if(m_iCurToastyTrigger <= int(iToastyMilestones.size()))
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{
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m_iNextToastyAt = iToastyMilestones[m_iCurToastyTrigger];
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}
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else // out of index value? then don't make it toasty!
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{
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m_iNextToastyAt = -1;
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}
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*/
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if( m_iCurToastyCombo >= m_ToastyTrigger &&
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m_iCurToastyCombo - iNumTapsInRow < m_ToastyTrigger &&
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!GAMESTATE->m_bDemonstrationOrJukebox )
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{
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SCREENMAN->PostMessageToTopScreen( SM_PlayToasty, 0 );
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++m_cur_toasty_level;
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// Broadcast the message before posting the screen message so that the
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// transition layer can catch the message to know the level and respond
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// accordingly. -Kyz
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Message msg("ToastyAchieved");
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msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber );
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msg.SetParam( "ToastyCombo", m_iCurToastyCombo );
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msg.SetParam("PlayerNumber", m_pPlayerState->m_PlayerNumber);
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msg.SetParam("ToastyCombo", m_cur_toasty_combo);
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msg.SetParam("Level", m_cur_toasty_level);
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MESSAGEMAN->Broadcast(msg);
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SCREENMAN->PostMessageToTopScreen(SM_PlayToasty, 0);
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// TODO: keep a pointer to the Profile. Don't index with m_PlayerNumber
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PROFILEMAN->IncrementToastiesCount( m_pPlayerState->m_PlayerNumber );
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//m_iCurToastyTrigger++;
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// TODO: Make the profile count the level and combo of the toasty. -Kyz
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PROFILEMAN->IncrementToastiesCount(m_pPlayerState->m_PlayerNumber);
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m_next_toasty_at= CalcNextToastyAt(m_cur_toasty_level);
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}
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break;
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default:
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m_iCurToastyCombo = 0;
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}
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else
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{
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m_cur_toasty_combo = 0;
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m_cur_toasty_level= 0;
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m_next_toasty_at= 0;
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m_next_toasty_at= CalcNextToastyAt(m_cur_toasty_level);
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Message msg("ToastyDropped");
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msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber );
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MESSAGEMAN->Broadcast(msg);
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break;
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}
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// TODO: Remove indexing with PlayerNumber
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@@ -570,7 +609,7 @@ void ScoreKeeperNormal::HandleTapRowScore( const NoteData &nd, int iRow )
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Message msg( "ScoreChanged" );
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msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber );
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msg.SetParam( "MultiPlayer", m_pPlayerState->m_mp );
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msg.SetParam( "ToastyCombo", m_iCurToastyCombo );
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msg.SetParam( "ToastyCombo", m_cur_toasty_combo );
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MESSAGEMAN->Broadcast( msg );
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}
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@@ -18,6 +18,7 @@ AutoScreenMessage( SM_PlayToasty );
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class ScoreKeeperNormal: public ScoreKeeper
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{
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void AddScoreInternal( TapNoteScore score );
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int CalcNextToastyAt(int level);
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int m_iScoreRemainder;
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int m_iMaxPossiblePoints;
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@@ -26,9 +27,9 @@ class ScoreKeeperNormal: public ScoreKeeper
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int m_iNumTapsAndHolds;
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int m_iMaxScoreSoFar; // for nonstop scoring
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int m_iPointBonus; // the difference to award at the end
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int m_iCurToastyCombo;
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//int m_iCurToastyTrigger;
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//int m_iNextToastyAt;
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int m_cur_toasty_combo;
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int m_cur_toasty_level;
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int m_next_toasty_at;
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bool m_bIsLastSongInCourse;
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bool m_bIsBeginner;
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@@ -43,8 +44,8 @@ class ScoreKeeperNormal: public ScoreKeeper
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ThemeMetric<bool> m_AvoidMineIncrementsCombo;
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ThemeMetric<bool> m_UseInternalScoring;
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//ThemeMetric<LuaReference> m_vToastyTriggers;
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ThemeMetric<int> m_ToastyTrigger;
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ThemeMetric<TapNoteScore> m_toasty_min_tns;
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ThemeMetric<LuaReference> m_toasty_trigger;
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vector<Steps*> m_apSteps;
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@@ -2874,10 +2874,15 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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}
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else if( SM == SM_PlayToasty )
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{
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// todo: make multiple toasties work -aj
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if( g_bEasterEggs )
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if( !m_Toasty.IsTransitioning() && !m_Toasty.IsFinished() ) // don't play if we've already played it once
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if(g_bEasterEggs)
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{
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if(PREFSMAN->m_AllowMultipleToasties ||
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m_Toasty.IsWaiting())
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{
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m_Toasty.Reset();
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m_Toasty.StartTransitioning();
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}
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}
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}
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else if( ScreenMessageHelpers::ScreenMessageToString(SM).find("0Combo") != string::npos )
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{
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@@ -785,6 +785,7 @@ static void InitializeConfOptions()
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ADD( ConfOption( "AllowExtraStage", MovePref<bool>, "Off","On" ) );
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ADD( ConfOption( "AllowMultipleHighScoreWithSameName", MovePref<bool>, "Off", "On" ) );
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ADD( ConfOption( "ComboContinuesBetweenSongs", MovePref<bool>, "Off", "On") );
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ADD(ConfOption("AllowMultipleToasties", MovePref<bool>, "Off", "On"));
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ADD( ConfOption( "Disqualification", MovePref<bool>, "Off","On" ) );
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ADD( ConfOption( "HarshHotLifePenalty", MovePref<bool>, "Off", "On") );
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ADD( ConfOption( "FailOffForFirstStageEasy", MovePref<bool>, "Off","On" ) );
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@@ -22,6 +22,7 @@ public:
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virtual float GetTweenTimeLeft() const;
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void Reset(); // explicitly allow transitioning again
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bool IsWaiting() const { return m_State == waiting; };
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bool IsTransitioning() const { return m_State == transitioning; };
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bool IsFinished() const { return m_State == finished; };
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