Glenn Maynard
2d0bb7955a
GAME_BASE_NOTESKIN_NAME -> DEFAULT_NOTESKIN_NAME.
...
(This isn't the base noteskin that other noteskins derive from, just
the default preference.)
2007-02-04 04:07:14 +00:00
Glenn Maynard
a5f71e3cca
remove unused GameBaseNoteSkin metric
2007-02-04 03:56:17 +00:00
Steve Checkoway
ea316d22a0
The version_time variable is itself const. I.e., constant pointer to constant data.
2007-02-04 02:08:25 +00:00
Glenn Maynard
c811dec8ed
move some singleton data out of the header
2007-02-04 02:01:16 +00:00
Steve Checkoway
4d27ec506f
Follow StepMania.cpp and use unsigned long.
2007-02-04 01:29:17 +00:00
Glenn Maynard
80f2507399
Remove WheelIndex. Bind the m_WheelBaseItems instead. To tween
...
each wheel item separately, do it in eg. WheelOnCommand, and
iterate over the items.
2007-02-03 23:00:16 +00:00
Glenn Maynard
f8a85e32c7
Context -> LuaThreadVariable. This is used instead of Message
...
parameters because the code that actually uses this is buried deeper
into Lua.
2007-02-03 22:23:42 +00:00
Glenn Maynard
a4bf741f08
LuaHelpers::Push<RageColor>
2007-02-03 22:20:51 +00:00
Glenn Maynard
8ec54555e3
remove obsolete Context
2007-02-03 12:22:03 +00:00
Glenn Maynard
fc9d79d7b2
remove old actor parameters; obsoleted by LuaThreadVariable
2007-02-03 11:02:45 +00:00
Glenn Maynard
510f900d28
lua.RunWithThreadVariables: Lua interface to LuaThreadVariables
2007-02-03 10:20:15 +00:00
Steve Checkoway
a9b94093bd
CRASH_HANDLER
2007-02-03 06:37:36 +00:00
Glenn Maynard
9bc27fb390
Messages and commands are nearly identical: they both have a name,
...
they can both have parameters stashed in a table, and they both play
stuff out of the actor command list. Merge them; now the only
difference between playing and broadcasting a command is that playing
plays recursively on a tree and broadcasting sends to all subscribers.
The distinction between "messages" and "commands" is cosmetic now;
everything is a message. The only thing special about commands intended
to be received as a broadcast is the "Message" suffix, which subscribes it.
2007-02-03 06:17:02 +00:00
Glenn Maynard
8dbb54a1c6
do check msg.GetName()
2007-02-03 06:02:46 +00:00
Glenn Maynard
a49fd8ec8b
fix newline accumulation
2007-02-03 02:39:50 +00:00
Glenn Maynard
38aec56633
add paranoid BackUpAllSongSaves
2007-02-03 02:32:57 +00:00
Glenn Maynard
745237c812
fix:
...
"// FIXME: This logic fails if the user starts a new steps, changes to
// a different stepchart, and then exits without saving"
2007-02-03 02:14:25 +00:00
Glenn Maynard
a41f0c0dec
SetSavedToDisk in Save(), not in SM_SaveSuccessful. When we save the
...
whole file, all steps are saved to disk; we were only marking the
active steps. This sequence would cause steps to be wrongly deleted:
1: create easy and medium steps for one steps type; save
2: on another steps type, edit easy steps which were autogenned from the above
change the steps
3: f6 to change to medium steps steps which were autogenned from the above
4: menu -> save
This will save all data, but only medium will be marked saved to disk.
5: f5 to change back to easy steps
6: menu -> exit
This will delete the easy steps, because they were not marked saved to disk.
2007-02-03 00:55:52 +00:00
Glenn Maynard
f88111380a
If writing the SM file fails, don't write cache, either.
2007-02-03 00:54:28 +00:00
Glenn Maynard
65bc007ec6
fix error check
2007-02-03 00:48:07 +00:00
Glenn Maynard
de930d2900
error check
2007-02-03 00:30:39 +00:00
Glenn Maynard
9d541532af
error returns
2007-02-03 00:13:35 +00:00
Vecais Dumais Laacis
603f863e0c
fixed GetLocalProfileIndexFromID
2007-02-02 20:19:14 +00:00
Steve Checkoway
d14323bd4a
Implement BACKTRACE_METHOD_X86_DARWIN. It isn't enabled since I can't test it though. There's a fair amount of duplicated code with the x86 linux version. This could be refactored but since I don't own a single x86 machine...
2007-02-02 13:58:17 +00:00
Steve Checkoway
631a595bce
Too noisy. This was only for debugging anyway. (Finding stuff in log.txt is a pain.)
2007-02-02 11:33:11 +00:00
Glenn Maynard
9e6aab166c
fix base calls
2007-02-02 08:01:29 +00:00
Glenn Maynard
e6abcd8123
fix path
2007-02-02 07:33:04 +00:00
Glenn Maynard
bb60230806
update
...
fix path
2007-02-02 07:25:42 +00:00
Glenn Maynard
2ba3523f0e
only ScreenEdit::CheckNumberOfNotesAndUndo in EditMode_Home
2007-02-02 06:49:49 +00:00
Glenn Maynard
a3a8f39905
support all bit depths up to 32-bit and 32-bit float
2007-02-01 21:38:22 +00:00
Glenn Maynard
5c95e56ad8
Only play one copy of each mine sound at a time per player. This reduces clipping from excessive mines and makes them less annoying.
2007-02-01 03:52:50 +00:00
Glenn Maynard
1bdbe78390
support preloading in 16-bit
2007-02-01 03:42:33 +00:00
Glenn Maynard
56c5972fa3
add helpers
2007-02-01 03:26:07 +00:00
Glenn Maynard
39f6bd46c3
fix off-by-one
2007-02-01 02:48:51 +00:00
Glenn Maynard
8539f9db99
fix and merge pdb paths
2007-02-01 01:55:41 +00:00
Glenn Maynard
3eb9e96385
more general color table support
2007-01-31 08:45:53 +00:00
Glenn Maynard
e612c615e0
add RageColor::FromStackCompat
2007-01-31 08:44:26 +00:00
Glenn Maynard
d401a01553
allow using CryptManager without generating global keys; remove CryptMan dependency on PrefsMan
2007-01-31 05:31:25 +00:00
Glenn Maynard
bf3aad4f45
split key generation and key writing
2007-01-31 05:15:18 +00:00
Glenn Maynard
c4f600fa9f
better api
2007-01-31 03:05:43 +00:00
Glenn Maynard
8d9318adcb
Preferences.ini uses "Options". Static.ini and Defaults.ini
...
use "Preferences". Use "Options".
2007-01-31 03:04:44 +00:00
Steve Checkoway
58715e319f
It seems that gcc decided that even though _mm_load_ps and _mm_loadu_ps are static inline functions calling a gcc builtin, it should emit a call to them because they were used as template parameters. Oh well, the code is short enough to just copy.
2007-01-28 23:12:06 +00:00
Steve Checkoway
1bb3190d62
Year.
2007-01-28 22:27:52 +00:00
Steve Checkoway
3813d5dbd2
Remove unneeded header and comment.
2007-01-28 22:27:25 +00:00
Steve Checkoway
75f7b2d9dc
Simplify.
2007-01-28 22:26:49 +00:00
Steve Checkoway
1931be330b
Sort of update the vector test for floating point. Still a lot of cruft in there.
2007-01-27 17:14:14 +00:00
Steve Checkoway
f4d616e7a2
Update for floating point. No need to bother with the integer read because OS X doesn't use it.
2007-01-27 17:09:15 +00:00
Steve Checkoway
1f67599508
Simplify.
2007-01-27 13:29:36 +00:00
Steve Checkoway
a579593c52
Disable vector code for now. It needs to be updated for floats.
2007-01-27 13:24:39 +00:00
Steve Checkoway
b0dcd6c57a
int -> float.
2007-01-27 13:24:12 +00:00