support preloading in 16-bit
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@@ -4,11 +4,19 @@
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#include "global.h"
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#include "RageSoundReader_Preload.h"
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#include "RageUtil.h"
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#include "RageSoundUtil.h"
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#include "Preference.h"
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#define samplesize (sizeof(float) * m_iChannels) /* 16-bit */
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/* If true, preloaded sounds are stored in 16-bit instead of floats. Most
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* processing happens after preloading, and it's usually a waste to store high-
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* resolution data for sound effects. */
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Preference<bool> g_bSoundPreload16bit( "SoundPreload16bit", true );
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/* If a sound is smaller than this, we'll load it entirely into memory. */
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const unsigned max_prebuf_size = 1024*256;
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Preference<int> g_iSoundPreloadMaxSamples( "SoundPreloadMaxSamples", 128*1024 );
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#define samplesize (m_bBufferIs16Bit? sizeof(int16_t):sizeof(float))
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#define framesize (samplesize * m_iChannels)
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bool RageSoundReader_Preload::PreloadSound( RageSoundReader *&pSound )
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{
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@@ -28,11 +36,12 @@ bool RageSoundReader_Preload::PreloadSound( RageSoundReader *&pSound )
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RageSoundReader_Preload::RageSoundReader_Preload():
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m_Buffer( new RString )
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{
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m_bBufferIs16Bit = g_bSoundPreload16bit.Get();
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}
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int RageSoundReader_Preload::GetTotalSamples() const
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int RageSoundReader_Preload::GetTotalFrames() const
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{
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return m_Buffer->size() / samplesize;
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return m_Buffer->size() / framesize;
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}
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bool RageSoundReader_Preload::Open( RageSoundReader *pSource )
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@@ -41,6 +50,8 @@ bool RageSoundReader_Preload::Open( RageSoundReader *pSource )
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m_iSampleRate = pSource->GetSampleRate();
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m_iChannels = pSource->GetNumChannels();
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m_fRate = pSource->GetStreamToSourceRatio();
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int iMaxSamples = g_iSoundPreloadMaxSamples.Get();
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/* Check the length, and see if we think it'll fit in the buffer. */
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int iLen = pSource->GetLength_Fast();
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@@ -48,11 +59,13 @@ bool RageSoundReader_Preload::Open( RageSoundReader *pSource )
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{
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float fSecs = iLen / 1000.f;
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unsigned iPCMSize = unsigned( fSecs * m_iSampleRate * samplesize ); /* seconds -> bytes */
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if( iPCMSize > max_prebuf_size )
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int iFrames = lrintf( fSecs * m_iSampleRate ); /* seconds -> frames */
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int iSamples = unsigned( iFrames * m_iChannels ); /* frames -> samples */
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if( iSamples > iMaxSamples )
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return false; /* Don't bother trying to preload it. */
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m_Buffer.Get()->reserve( iPCMSize );
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int iBytes = unsigned( iSamples * samplesize ); /* samples -> bytes */
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m_Buffer.Get()->reserve( iBytes );
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}
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while(1)
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@@ -70,9 +83,18 @@ bool RageSoundReader_Preload::Open( RageSoundReader *pSource )
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return false;
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/* Add the buffer. */
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m_Buffer.Get()->append( (char *) buffer, (char *) (buffer+iCnt*m_iChannels) );
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if( m_bBufferIs16Bit )
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{
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int16_t buffer16[1024];
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RageSoundUtil::ConvertFloatToNativeInt16( buffer, buffer16, iCnt*m_iChannels );
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m_Buffer.Get()->append( (char *) buffer16, (char *) (buffer16+iCnt*m_iChannels) );
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}
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else
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{
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m_Buffer.Get()->append( (char *) buffer, (char *) (buffer+iCnt*m_iChannels) );
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}
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if( m_Buffer.Get()->size() > max_prebuf_size )
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if( m_Buffer.Get()->size() > iMaxSamples * samplesize )
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return false; /* too big */
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}
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@@ -83,7 +105,7 @@ bool RageSoundReader_Preload::Open( RageSoundReader *pSource )
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int RageSoundReader_Preload::GetLength() const
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{
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return int(float(GetTotalSamples()) * 1000.f / m_iSampleRate);
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return int(float(GetTotalFrames()) * 1000.f / m_iSampleRate);
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}
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int RageSoundReader_Preload::GetLength_Fast() const
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@@ -96,9 +118,9 @@ int RageSoundReader_Preload::SetPosition( int iFrame )
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m_iPosition = iFrame;
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m_iPosition = lrintf(m_iPosition / m_fRate);
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if( m_iPosition >= int(m_Buffer->size() / samplesize) )
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if( m_iPosition >= int(m_Buffer->size() / framesize) )
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{
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m_iPosition = m_Buffer->size() / samplesize;
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m_iPosition = m_Buffer->size() / framesize;
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return 0;
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}
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@@ -112,13 +134,21 @@ int RageSoundReader_Preload::GetNextSourceFrame() const
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int RageSoundReader_Preload::Read( float *pBuffer, int iFrames )
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{
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const int iSizeFrames = m_Buffer->size() / samplesize;
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const int iSizeFrames = m_Buffer->size() / framesize;
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const int iFramesAvail = iSizeFrames - m_iPosition;
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iFrames = min( iFrames, iFramesAvail );
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if( iFrames == 0 )
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return END_OF_FILE;
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memcpy( pBuffer, m_Buffer->data() + (m_iPosition * samplesize), iFrames * samplesize );
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if( m_bBufferIs16Bit )
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{
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const int16_t *pIn = (const int16_t *) (m_Buffer->data() + (m_iPosition * framesize));
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RageSoundUtil::ConvertNativeInt16ToFloat( pIn, pBuffer, iFrames * m_iChannels );
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}
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else
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{
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memcpy( pBuffer, m_Buffer->data() + (m_iPosition * framesize), iFrames * framesize );
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}
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m_iPosition += iFrames;
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return iFrames;
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@@ -35,11 +35,12 @@ public:
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private:
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AutoPtrCopyOnWrite<RString> m_Buffer;
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bool m_bBufferIs16Bit;
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/* Bytes: */
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int m_iPosition;
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int GetTotalSamples() const;
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int GetTotalFrames() const;
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int m_iSampleRate;
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unsigned m_iChannels;
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