Commit Graph

324 Commits

Author SHA1 Message Date
Chris Danford 2c0daa9f3d simplify autoplay/cpu logic 2004-01-12 01:48:50 +00:00
Chris Danford 0afed1540a smarter AI handling of mines 2004-01-11 23:31:37 +00:00
Chris Danford d91d6bcb8c fix "PC_CPU players rows calculate the row score more than once if mines in the row" 2004-01-11 22:29:18 +00:00
Chris Danford 40b2ecfee5 simplify mine scoring
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Chris Danford b0f277b696 don't show keyblocks for non-human players 2004-01-01 04:06:37 +00:00
Chris Danford 7fa80e5530 change hold explosion format 2004-01-01 01:53:25 +00:00
Glenn Maynard 33899d03d6 combo graph fix 2003-12-23 04:44:34 +00:00
Glenn Maynard 116d92cbd2 split out ApplyWaitingTransforms 2003-12-23 02:17:28 +00:00
Glenn Maynard 9170e91bcc Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
GameState.h depend on StageStats.h is too inconvenient.
2003-12-23 00:26:00 +00:00
Chris Danford 4ac936cfbf GrayArrow => ReceptorArrow
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00
Glenn Maynard a1458b2095 simplify and fix up combo/life stats 2003-12-22 01:55:03 +00:00
Glenn Maynard c1462d88f5 TimingData 2003-12-18 04:48:26 +00:00
Glenn Maynard 4facdd0a06 fix hold note glitches 2003-12-18 02:34:59 +00:00
Glenn Maynard 8c9b513354 cleanup 2003-12-18 00:36:59 +00:00
Glenn Maynard d35ef0a35b SetLifeRecord in battle modes 2003-12-17 03:59:08 +00:00
Glenn Maynard cd0162cff3 Use a map for hold grades, so it doesn't get desynced if the number
of hold notes changes.
2003-12-16 06:10:50 +00:00
Glenn Maynard 321105c0d3 fix Can't use turns as battle attacks 2003-12-16 04:35:43 +00:00
Glenn Maynard 7003e2b157 Implement RADAR_NUM_HANDS result.
Change hold note contents to rows (from beats).  This makes it
consistent with tap note data.  Row numbers are also generally
more precise, since they're integers, not floats.
2003-12-16 04:00:39 +00:00
Chris Danford a914544718 show combo (if any) before the first step 2003-12-08 04:43:05 +00:00
Glenn Maynard 9a2f78843d merge NoteFieldPlus down 2003-11-27 05:23:33 +00:00
Glenn Maynard c575a5cc1a rename functions that have the same name as data types (confusing) 2003-11-27 04:25:52 +00:00
Chris Danford 8ca12364bd working on AttackDisplay 2003-11-27 02:30:54 +00:00
Chris Danford 719f92e773 add AttackDisplay 2003-11-26 08:25:45 +00:00
Chris Danford 143dc3ae5e tweak ScoreDisplayRave 2003-11-26 06:40:03 +00:00
Glenn Maynard d0d5cbbd4e simplify 2003-11-26 01:55:41 +00:00
Glenn Maynard 821c5f5f75 add TapJudgmentsUnderField, HoldJudgmentsUnderField 2003-11-25 06:45:06 +00:00
Chris Danford 4e80f3057a working on battle 2003-11-20 06:50:05 +00:00
Glenn Maynard c9dabaa52c fix slow course loads 2003-11-18 01:33:35 +00:00
Glenn Maynard 9db18b6952 fix warning 2003-11-17 15:44:51 +00:00
Chris Danford e385a2c930 put attacks in effect when tap attack is stepped on 2003-11-17 07:14:41 +00:00
Chris Danford 4c221fdec1 working on "step on TapAttack" logic
remove mines for NoteField when stepped on
2003-11-17 05:26:29 +00:00
Chris Danford 38ec8ca856 rework tap attack representation 2003-11-15 23:19:13 +00:00
Chris Danford 52100a727b working on "attack notes" 2003-11-12 08:13:02 +00:00
Chris Danford 5da63f9d1c per-player mine sounds 2003-11-12 05:21:51 +00:00
Chris Danford 29c9770315 fix "can't hit taps on same line as mines"
move life deltas to prefs
separate life delta for stepping on a mine
2003-11-11 07:36:28 +00:00
Andrew Livy ad7c67b0ce Added: 2D DancingCharacter System, Ability to Show (or not show) Evaluation Screen on Fail. Evaluation Screen Fail / Passed BGA Overlays. 2003-11-10 23:25:44 +00:00
Chris Danford d792a97227 use separate judge window for mines 2003-11-10 01:03:47 +00:00
Chris Danford 3ca893b0ca add twister transform
reorganize transform options
2003-11-07 08:45:21 +00:00
Andrew Livy 767f10211c Fixed: 'Key Press Bars' displaying if player pressed a key on Demo / Jukebox Screen
Fixed: In-game Max Combo counter
2003-11-03 00:16:18 +00:00
Glenn Maynard 755bab92e5 add log 2003-10-27 22:26:34 +00:00
Glenn Maynard 8885e33a3e fix editor crash 2003-10-26 08:37:25 +00:00
Glenn Maynard 18c9d38f50 course timed attack support
fix HowToPlay crash
2003-10-26 03:02:30 +00:00
Glenn Maynard e550d16195 move Attack out of GameState 2003-10-25 22:00:58 +00:00
Glenn Maynard cefc7f6685 simpler/more consistent attack/mod handling 2003-10-25 07:58:10 +00:00
Glenn Maynard 08756640d6 optimize 2003-10-25 03:17:39 +00:00
Glenn Maynard 60acd52443 partial PlayerMinus::RandomiseNotes fix 2003-10-24 22:57:47 +00:00
Glenn Maynard 8eb90e2a99 Make transform attacks obey Attack::fSecsRemaining.
Fix off-by-one error causing phantom "missed notes".
2003-10-24 22:48:21 +00:00
Glenn Maynard 454e36b972 Cache note skins in NoteField::Load.
Don't reset note skins in PlayerMinus::Load.
2003-10-24 09:37:38 +00:00
Glenn Maynard 798aa63370 fix crash 2003-10-24 05:19:08 +00:00
Glenn Maynard 1102daae7d use UpdateComboList 2003-10-23 06:17:40 +00:00