Commit Graph

15 Commits

Author SHA1 Message Date
Glenn Maynard 2c06e0b8d6 no, really, normals are normals 2003-05-27 08:39:35 +00:00
Glenn Maynard 726d79ecf8 (l+r)/(l-r) == -(r+l)/(r-l) 2003-05-27 08:39:34 +00:00
Chris Danford 9b82e59ad2 fix wrong glNormalPointer 2003-05-27 07:05:32 +00:00
Glenn Maynard ea330f17ad fix normals 2003-05-27 05:26:53 +00:00
Glenn Maynard 2e96c4785e log current renderer 2003-05-27 00:48:40 +00:00
Glenn Maynard a9fa113a0f Link to OpenGL in the OGL renderer. We don't use glu anymore. 2003-05-27 00:25:46 +00:00
Glenn Maynard 3e1707e641 Consolidate poly line code, so it can be used with both renderers. Use it
with D3D instead of hardware lines.
2003-05-27 00:20:54 +00:00
Glenn Maynard c6dcd8c489 GLDirect hacks should become irrelevant now 2003-05-26 21:02:49 +00:00
Glenn Maynard 2ddc78909a Combine binaries, so we can choose the renderer. No actual selection
yet; change CreateDisplay if you want to do that for the next few hours.
2003-05-26 19:42:04 +00:00
Glenn Maynard 56b79a197d Make pixel format querying a member (massaging for merge).
Remove a function from the header.
2003-05-26 03:12:12 +00:00
Chris Danford 6b63ef50f9 support theme-specific program icon and window title (useful for non-SM products) 2003-05-25 20:19:01 +00:00
Chris Danford a75cd6e7b1 Fix D3D z-buffer problem by having separate GetOrthoMatrix functions for OGL and D3D.
I don't understand why the two APIs create an ortho matrix so differently, but I'm tried of messing with it for now.
2003-05-25 00:43:44 +00:00
Chris Danford 7f3b7b9162 reacquire D3D device when lost in full screen (user alt+tabs out) 2003-05-24 05:44:31 +00:00
Glenn Maynard 84bcc3146a fix latent viewport bug 2003-05-22 08:37:15 +00:00
Chris Danford 02016ae442 Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00