Glenn Maynard
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2c06e0b8d6
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no, really, normals are normals
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2003-05-27 08:39:35 +00:00 |
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Glenn Maynard
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726d79ecf8
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(l+r)/(l-r) == -(r+l)/(r-l)
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2003-05-27 08:39:34 +00:00 |
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Chris Danford
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9b82e59ad2
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fix wrong glNormalPointer
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2003-05-27 07:05:32 +00:00 |
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Glenn Maynard
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ea330f17ad
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fix normals
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2003-05-27 05:26:53 +00:00 |
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Glenn Maynard
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2e96c4785e
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log current renderer
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2003-05-27 00:48:40 +00:00 |
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Glenn Maynard
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a9fa113a0f
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Link to OpenGL in the OGL renderer. We don't use glu anymore.
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2003-05-27 00:25:46 +00:00 |
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Glenn Maynard
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3e1707e641
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Consolidate poly line code, so it can be used with both renderers. Use it
with D3D instead of hardware lines.
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2003-05-27 00:20:54 +00:00 |
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Glenn Maynard
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c6dcd8c489
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GLDirect hacks should become irrelevant now
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2003-05-26 21:02:49 +00:00 |
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Glenn Maynard
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2ddc78909a
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Combine binaries, so we can choose the renderer. No actual selection
yet; change CreateDisplay if you want to do that for the next few hours.
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2003-05-26 19:42:04 +00:00 |
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Glenn Maynard
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56b79a197d
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Make pixel format querying a member (massaging for merge).
Remove a function from the header.
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2003-05-26 03:12:12 +00:00 |
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Chris Danford
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6b63ef50f9
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support theme-specific program icon and window title (useful for non-SM products)
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2003-05-25 20:19:01 +00:00 |
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Chris Danford
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a75cd6e7b1
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Fix D3D z-buffer problem by having separate GetOrthoMatrix functions for OGL and D3D.
I don't understand why the two APIs create an ortho matrix so differently, but I'm tried of messing with it for now.
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2003-05-25 00:43:44 +00:00 |
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Chris Danford
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7f3b7b9162
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reacquire D3D device when lost in full screen (user alt+tabs out)
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2003-05-24 05:44:31 +00:00 |
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Glenn Maynard
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84bcc3146a
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fix latent viewport bug
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2003-05-22 08:37:15 +00:00 |
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Chris Danford
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02016ae442
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Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
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2003-05-22 05:28:37 +00:00 |
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