Glenn Maynard
2187d0629b
add LightsManager::BlinkActorLightsBetween
2005-04-29 00:26:48 +00:00
Glenn Maynard
a7901d5b67
cleanup
2005-04-29 00:24:10 +00:00
Glenn Maynard
7bccc2a5fb
simplify and clarify
2005-04-29 00:20:22 +00:00
Glenn Maynard
4ad1b23244
cleanup
2005-04-29 00:07:33 +00:00
Glenn Maynard
4bba3fbaa8
add lights as an effect source
2005-04-28 23:55:47 +00:00
Glenn Maynard
f56990b3fb
simplify and clarify
2005-04-28 23:25:30 +00:00
Chris Danford
9539e03bdc
combo metrics cleanup
2005-04-28 22:32:06 +00:00
Chris Danford
09298a4011
add totals
2005-04-28 22:22:23 +00:00
Chris Danford
df0f224ae0
show totals and unlock totals in Catalog.xml
...
don't show locked in Catalog.xml
2005-04-28 21:20:20 +00:00
Glenn Maynard
a8069bd2f9
fix umounting cards too soon, causing MD5 to fail
2005-04-28 20:42:42 +00:00
Glenn Maynard
5ad0e419ba
FlushDirCache() is legitimate
2005-04-28 20:32:53 +00:00
Steve Checkoway
e1b20c7d15
update
2005-04-28 17:29:38 +00:00
Steve Checkoway
d56d7ee59a
Simplify.
2005-04-28 17:21:42 +00:00
Steve Checkoway
d724fbe7ec
Fix warning.
2005-04-28 17:16:49 +00:00
Steve Checkoway
a7c614ff90
Fix crash. Gcc emits code causing an abort when passing non-POD type through ... since it cannot know to try to cast to an int.
2005-04-28 17:11:25 +00:00
Steve Checkoway
5096cb77d2
Fix warning
2005-04-28 17:10:16 +00:00
Steve Checkoway
b1f6f2c4a6
Fix warning
2005-04-28 17:04:11 +00:00
Chris Danford
77efd71587
add expanded bar
2005-04-28 11:39:31 +00:00
Glenn Maynard
5c43e5b944
lua: GetSecsIntoEffect, GetEffectDelta
2005-04-28 11:24:14 +00:00
Glenn Maynard
7735c23ec0
StringToCabinetLight
2005-04-28 11:13:53 +00:00
Chris Danford
6fb70bdcf5
cleanup
2005-04-28 10:57:57 +00:00
Glenn Maynard
f71ffd76c0
luaeffect
2005-04-28 10:19:40 +00:00
Glenn Maynard
8b76b5eafd
experimental: allow implementing effects in Lua.
...
The biggest risk here is performance; we rarely call Lua per-frame. However,
there are lots of places where we can call Lua while rendering (any time we
call a command), and there's little difference between calling Lua once
every ten frames or once every frame; either way you're counting against the
per-frame time quota to hit vsync. So, this probably isn't much of a stretch.
Usage is simple:
OnCommand=luaeffect,Foo
FooCommand=addx,math.random()*10
Actor commands run during the effect will only apply for that frame. Don't
call tweening commands ("linear") or anything else that doesn't make sense
in this context; you're modifying m_TempState instead of the tweening queue.
This is hoped to replace some of the more esoteric stuff in the effect code.
For this to be of much use, Lua access to m_fSecsIntoEffect and probably
other stuff is needed.
2005-04-28 10:18:36 +00:00
Chris Danford
0a71994d01
cleanup
...
add wheel item metrics
2005-04-28 10:06:13 +00:00
Chris Danford
8cf1a9d820
add wheel item metrics
2005-04-28 10:05:12 +00:00
Chris Danford
134cbf284b
fix VC7 warning
2005-04-28 08:37:13 +00:00
Chris Danford
0938d9d9a7
conver more to use Preference
2005-04-28 08:27:40 +00:00
Chris Danford
f47ebefa90
display every time in seconds
2005-04-28 08:25:34 +00:00
Glenn Maynard
b3a918f5b5
remove checkpoints. I havn't seen a crash in this code in months
...
and I don't even remember why they're there.
2005-04-28 06:18:39 +00:00
Chris Danford
16971da0b3
add copy and clear machine edits
2005-04-28 06:17:17 +00:00
Chris Danford
d483f208f9
easier survivor
2005-04-28 06:15:11 +00:00
Glenn Maynard
ce56b2c1af
cleanup, comment
2005-04-28 06:15:01 +00:00
Glenn Maynard
1e29afadda
cleanup
2005-04-28 06:06:30 +00:00
Glenn Maynard
3af5336af7
fix crash
2005-04-28 05:08:15 +00:00
Chris Danford
851e8f27e6
easier survival
2005-04-28 02:49:39 +00:00
Chris Danford
4113a5ad17
fix "recent scores saves least recent, not most recent"
2005-04-28 02:39:43 +00:00
Chris Danford
c4ddb498a9
save fewer recent scores in player profiles than in machine profile
2005-04-28 01:29:31 +00:00
Chris Danford
b33f16d9b7
show early/late in judgment
...
larger boo window when playing beginner
2005-04-28 00:13:01 +00:00
Chris Danford
395d6488a8
don't show JustBarely when hitting 0 life with fail off
2005-04-28 00:11:30 +00:00
Chris Danford
5d398f4ad3
add song boundary marker
...
add "just barely"
2005-04-27 21:46:35 +00:00
Chris Danford
2836bc7c81
metrics/element name cleanup
2005-04-27 09:47:22 +00:00
Chris Danford
77f3402579
add MercifulBeginner
2005-04-27 08:52:58 +00:00
Chris Danford
4ffa3dcef4
fix uses of CoinsPerCredit
2005-04-27 08:51:29 +00:00
Chris Danford
3117e1bd3d
cleanup: use Preference
2005-04-27 07:50:38 +00:00
Chris Danford
6889c8be3f
Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
...
Only fail when giving up if died earlier.
2005-04-27 06:34:53 +00:00
Chris Danford
b54e78c433
don't call HasScreen for a NEXT_ROW item
2005-04-27 05:57:58 +00:00
Chris Danford
aed3b049ae
fix off by 1 when calling HasScreen
2005-04-27 05:40:24 +00:00
Glenn Maynard
cae5bf6e29
ModeMenuAvailable
2005-04-27 04:35:55 +00:00
Glenn Maynard
2cac14ae37
add ModeMenuAvailable
2005-04-27 04:26:06 +00:00
Glenn Maynard
cad746ae8c
fix #GAINSECONDS not cached
2005-04-27 03:07:05 +00:00