FailEndOfSong sounds like "fail at the end of the song", but

actually means "fail immediately, but you can play the rest
of the song anyway".  Rename FAIL_END_OF_SONG to
FAIL_IMMEDIATE_CONTINUE, to reflect this better.
This commit is contained in:
Glenn Maynard
2006-11-09 07:49:49 +00:00
parent 93e85f9125
commit ff4376868f
4 changed files with 9 additions and 8 deletions
+3 -3
View File
@@ -1199,7 +1199,7 @@ SongOptions::FailType GameState::GetPlayerFailType( const PlayerState *pPlayerSt
if( IsCourseMode() )
{
if( PREFSMAN->m_bMinimum1FullSongInCourses && GetCourseSongIndex()==0 )
ft = max( ft, SongOptions::FAIL_END_OF_SONG ); // take the least harsh of the two FailTypes
ft = max( ft, SongOptions::FAIL_IMMEDIATE_CONTINUE ); // take the least harsh of the two FailTypes
}
else
{
@@ -1209,9 +1209,9 @@ SongOptions::FailType GameState::GetPlayerFailType( const PlayerState *pPlayerSt
bool bFirstStage = !IsEventMode() && m_iCurrentStageIndex == 0;
/* Easy and beginner are never harder than FAIL_END_OF_SONG. */
/* Easy and beginner are never harder than FAIL_IMMEDIATE_CONTINUE. */
if( dc <= DIFFICULTY_EASY )
setmax( ft, SongOptions::FAIL_END_OF_SONG );
setmax( ft, SongOptions::FAIL_IMMEDIATE_CONTINUE );
if( dc <= DIFFICULTY_EASY && bFirstStage && PREFSMAN->m_bFailOffForFirstStageEasy )
setmax( ft, SongOptions::FAIL_OFF );
+1 -1
View File
@@ -450,7 +450,7 @@ static void DefaultFailType( int &sel, bool ToSel, const ConfOption *pConfOption
switch( sel )
{
case 0: so.m_FailType = SongOptions::FAIL_IMMEDIATE; break;
case 1: so.m_FailType = SongOptions::FAIL_END_OF_SONG; break;
case 1: so.m_FailType = SongOptions::FAIL_IMMEDIATE_CONTINUE; break;
case 2: so.m_FailType = SongOptions::FAIL_OFF; break;
default:
ASSERT(0);
+3 -2
View File
@@ -60,7 +60,7 @@ void SongOptions::GetMods( vector<RString> &AddTo ) const
switch( m_FailType )
{
case FAIL_IMMEDIATE: break;
case FAIL_END_OF_SONG: AddTo.push_back("FailEndOfSong"); break;
case FAIL_IMMEDIATE_CONTINUE: AddTo.push_back("FailImmediateContinue"); break;
case FAIL_OFF: AddTo.push_back("FailOff"); break;
default: ASSERT(0);
}
@@ -152,7 +152,8 @@ void SongOptions::FromString( const RString &sOptions )
else if( sBit == "normal-drain" ) m_DrainType = DRAIN_NORMAL;
else if( sBit == "failarcade" ||
sBit == "failimmediate" ) m_FailType = FAIL_IMMEDIATE;
else if( sBit == "failendofsong" ) m_FailType = FAIL_END_OF_SONG;
else if( sBit == "failendofsong" ||
sBit == "failimmediatecontinue" ) m_FailType = FAIL_IMMEDIATE_CONTINUE;
else if( sBit == "failoff" ) m_FailType = FAIL_OFF;
else if( sBit == "faildefault" )
+2 -2
View File
@@ -23,8 +23,8 @@ public:
DrainType m_DrainType; // only used with LifeBar
int m_iBatteryLives;
enum FailType {
FAIL_IMMEDIATE=0, // fail when life touches 0
FAIL_END_OF_SONG, // fail on end of song if life touched 0
FAIL_IMMEDIATE=0, // fail immediately when life touches 0
FAIL_IMMEDIATE_CONTINUE, // fail immediately when life touches 0, but allow playing the rest of the song
FAIL_OFF }; // never fail
FailType m_FailType;
float m_fMusicRate, m_SpeedfMusicRate;