Chris Danford
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1d376f5795
|
add support for texture coordinate animation in AnimatedTexture
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2004-08-09 00:46:42 +00:00 |
|
Chris Danford
|
20604f69f0
|
fix NoteSkin glow
|
2004-07-31 16:56:47 +00:00 |
|
Glenn Maynard
|
105b87aa9f
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error check
|
2004-07-08 01:58:53 +00:00 |
|
Kevin Slaughter
|
dbc4fcc187
|
Speed up Cel-Shading a bit
|
2004-06-22 05:31:11 +00:00 |
|
Chris Danford
|
91aafcd4c1
|
move all graphics API calls into RageDisplay_*
|
2004-06-19 21:00:38 +00:00 |
|
Kevin Slaughter
|
b3f1d8f874
|
Added GL cel shading option for models
|
2004-06-18 11:02:40 +00:00 |
|
Glenn Maynard
|
c531e8b172
|
license update
|
2004-06-08 00:47:53 +00:00 |
|
Glenn Maynard
|
c0adadd3a5
|
IniFile cleanup
|
2004-05-23 02:27:51 +00:00 |
|
Glenn Maynard
|
ea1aab7e74
|
Fix character model rendering artifacts when a freeze segment lies on beat
0. PlayAnimation() is called, and Update() is not, so it would render without
ever calling AdvanceFrame.
|
2004-05-15 01:38:12 +00:00 |
|
Glenn Maynard
|
c8e2173282
|
cleanup
|
2004-05-15 01:31:34 +00:00 |
|
Glenn Maynard
|
17207ba6b5
|
model types
|
2004-05-11 20:35:21 +00:00 |
|
Glenn Maynard
|
1781f0148a
|
fix error reporting
|
2004-04-26 05:29:16 +00:00 |
|
Chris Danford
|
3963ee8501
|
use same zbias in D3D as OpenGL
|
2004-04-25 18:52:27 +00:00 |
|
Chris Danford
|
11c7a06e23
|
fix multitexture in d3d
|
2004-04-25 12:14:21 +00:00 |
|
Chris Danford
|
7cd77dc83a
|
fix "glow pass on models doesn't obey glow alpha"
|
2004-04-24 10:18:15 +00:00 |
|
Chris Danford
|
78a45c8158
|
fix Model glow pass doesn't draw with correct bone transform
|
2004-04-24 09:30:30 +00:00 |
|
Chris Danford
|
7de8269a67
|
pack all geometry for a Model into one set of vertex buffers
|
2004-04-16 05:09:02 +00:00 |
|
Chris Danford
|
3597e45bbc
|
add hardware vertex buffers for OpenGL renderer
|
2004-04-12 03:07:44 +00:00 |
|
Chris Danford
|
ef998e5e84
|
move vertex buffers into a separate object in perparation for HW vertex buffers
|
2004-04-08 08:35:38 +00:00 |
|
Glenn Maynard
|
673dfb6b75
|
fix warnings
|
2004-04-05 22:43:16 +00:00 |
|
Chris Danford
|
957b03f325
|
optimize meshes where all vertices are associated with the same bone
|
2004-04-05 10:05:15 +00:00 |
|
Steve Checkoway
|
20a8bab45c
|
Clean up includes.
|
2004-04-05 05:22:32 +00:00 |
|
Thad Ward
|
61dd2dd425
|
quiet a very noisy trace message.
|
2004-03-11 03:08:02 +00:00 |
|
Chris Danford
|
53f23a32db
|
process Model temp vertices on update - not on every draw
|
2004-03-01 10:19:07 +00:00 |
|
Chris Danford
|
ed5e7b3e75
|
fix model animation/looping glitches
turn backface culling on by default for models
|
2004-03-01 10:11:45 +00:00 |
|
Glenn Maynard
|
7bc279d0c1
|
cleanup, comment
|
2004-02-23 00:23:52 +00:00 |
|
Chris Danford
|
10a4580c12
|
remove Actor::Fade*, remove unnessary virtuals in Actor
|
2004-02-14 03:38:34 +00:00 |
|
Chris Danford
|
e28cdd3d6d
|
fix AV when drawing Model glow pass for Model that doesn't isn't using temp vertices
|
2004-02-08 20:42:50 +00:00 |
|
Chris Danford
|
69769b2c74
|
support sharing of geometry between Models
|
2004-02-08 11:17:03 +00:00 |
|
Chris Danford
|
4106625ad3
|
split Model into ModelGeometry and materials+animations
single-instance Model geometry
|
2004-02-08 09:04:23 +00:00 |
|
Chris Danford
|
9ca4de158f
|
optimization: don't make a temp copy of vertices if the model has no bones
|
2004-02-08 04:58:43 +00:00 |
|
Glenn Maynard
|
2847fe01a6
|
fix warnings
|
2004-02-05 23:42:38 +00:00 |
|
Chris Danford
|
9502f1c262
|
draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet
|
2004-02-04 09:55:18 +00:00 |
|
Chris Danford
|
68ff50636d
|
add 2-pass support for models
|
2004-01-28 08:53:40 +00:00 |
|
Chris Danford
|
837831284d
|
throw on model errors and don't fail silently
|
2004-01-21 06:19:43 +00:00 |
|
Chris Danford
|
81a1cf8378
|
throw if texture fails to load
|
2004-01-20 03:31:53 +00:00 |
|
Chris Danford
|
48f89592f9
|
make model obey Actor diffuse color, not just diffuse alpha
|
2004-01-12 02:57:26 +00:00 |
|
Chris Danford
|
f7647ae391
|
add pre-parsing for ActorCommands (though not yet used in ThemeManager)
|
2004-01-10 20:34:18 +00:00 |
|
Chris Danford
|
882406afe8
|
add spherical environment mapping
|
2004-01-06 19:54:13 +00:00 |
|
Chris Danford
|
5339f4f920
|
add glow support to Model
|
2003-12-24 21:07:50 +00:00 |
|
Chris Danford
|
e3cc4e3ff5
|
cleanup Model, remove MathUtil files, fix col major/row major errors
|
2003-12-24 12:30:41 +00:00 |
|
Glenn Maynard
|
ca165c9b14
|
simplify
|
2003-12-20 04:07:09 +00:00 |
|
Glenn Maynard
|
edff059dbd
|
partially migrate away form mathlib
|
2003-12-20 03:54:21 +00:00 |
|
Glenn Maynard
|
31f9887195
|
use RageFile
|
2003-12-04 23:05:23 +00:00 |
|
Glenn Maynard
|
6af78b668e
|
compile fix
|
2003-12-02 20:46:21 +00:00 |
|
Glenn Maynard
|
bd7916d363
|
error output
|
2003-12-02 19:12:57 +00:00 |
|
Glenn Maynard
|
e21f149d3b
|
separate Z-write and Z-test flags
|
2003-11-18 20:33:18 +00:00 |
|
Glenn Maynard
|
ba954972e2
|
Add rudimentary animation control command to models.
|
2003-11-02 23:29:21 +00:00 |
|
Glenn Maynard
|
30686e64b3
|
use Dirname
|
2003-10-29 20:23:38 +00:00 |
|
Chris Danford
|
3b6835cedf
|
overflow fixed on char array szName
|
2003-10-21 05:14:21 +00:00 |
|