simplify
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+6
-10
@@ -856,19 +856,15 @@ Model::AdvanceFrame (float dt)
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}
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if (pLastRotationKey != 0 && pThisRotationKey != 0)
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{
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float d = pThisRotationKey->fTime - pLastRotationKey->fTime;
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float s = (m_fCurrFrame - pLastRotationKey->fTime) / d;
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const float s = SCALE( m_fCurrFrame, pLastRotationKey->fTime, pThisRotationKey->fTime, 0, 1 );
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RageVector4 q1a(0,0,0,1);
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RageQuatFromHPR( &q1a, RageVector3(pLastRotationKey->Rotation) * (180 / PI) );
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RageVector4 q2a(0,0,0,1);
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RageQuatFromHPR( &q2a, RageVector3(pThisRotationKey->Rotation) * (180 / PI) );
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RageVector4 qa;
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RageQuatSlerp( &qa, q1a, q2a, s );
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RageVector4 q1, q2, q;
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RageQuatFromHPR( &q1, RageVector3(pLastRotationKey->Rotation) * (180 / PI) );
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RageQuatFromHPR( &q2, RageVector3(pThisRotationKey->Rotation) * (180 / PI) );
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RageQuatSlerp( &q, q1, q2, s );
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RageMatrix mm;
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RageMatrixFromQuat( &mm, qa );
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RageMatrixFromQuat( &mm, q );
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MakeMatrix( m, mm );
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}
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else if (pLastRotationKey == 0)
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