Commit Graph
701 Commits
Author SHA1 Message Date
Glenn Maynard 5e9246230a Merge GetBestPlayer and GetStageResult logic. Should fix gameplay
result ("P1 WINS") and eval screen inconsistencies.  Handle draws in
Rave mode.
2003-12-02 21:32:04 +00:00
Glenn Maynard 999692bee9 checkpoints 2003-12-02 19:13:30 +00:00
Glenn Maynard 7f12b31439 dynamic GAMESTATE->m_ActiveAttacks
fix crash
2003-12-01 21:04:40 +00:00
Glenn Maynard b16f03d174 fix crashes due to uninitted variable 2003-11-30 23:13:38 +00:00
Steve Checkoway b125e3d980 Fix RageFile, use RageFile. Const fix in LyricsLoader. 2003-11-30 06:20:25 +00:00
Chris Danford 8ca12364bd working on AttackDisplay 2003-11-27 02:30:54 +00:00
Glenn Maynard 368f1c775a revert hack 2003-11-25 06:17:03 +00:00
Chris Danford 48d5a78429 basic lights support 2003-11-16 04:45:12 +00:00
Glenn Maynard f4f21b1b6e cleanup 2003-11-14 20:29:51 +00:00
Glenn Maynard 514aac93a9 Replace m_bPlayersCanJoin with PlayersCanJoin().
Move GetNumSidesJoined out of the header.
2003-11-10 16:48:22 +00:00
Chris Danford 02679ea68b clean up premium coin logic 2003-11-09 01:09:35 +00:00
Chris Danford ec3324f6e9 fix coin/join logic 2003-11-07 20:14:29 +00:00
Chris Danford f6200a5e95 memory card support works 2003-11-01 22:04:43 +00:00
Chris Danford 16e3bef257 clean up Characters error message 2003-11-01 06:30:17 +00:00
Glenn Maynard 0024b33020 add assert 2003-10-29 21:24:04 +00:00
Glenn Maynard 18c9d38f50 course timed attack support
fix HowToPlay crash
2003-10-26 03:02:30 +00:00
Andrew Wong 30fc222183 fix compile for VC++6 2003-10-26 01:20:03 +00:00
Glenn Maynard e550d16195 move Attack out of GameState 2003-10-25 22:00:58 +00:00
Glenn Maynard cefc7f6685 simpler/more consistent attack/mod handling 2003-10-25 07:58:10 +00:00
Glenn Maynard 8eb90e2a99 Make transform attacks obey Attack::fSecsRemaining.
Fix off-by-one error causing phantom "missed notes".
2003-10-24 22:48:21 +00:00
Glenn Maynard f621143326 remove trace 2003-10-24 09:39:30 +00:00
Glenn Maynard 3af0a20a4c Allow queuing attacks for later.
Add GetAllUsedNoteSkins, SetNoteSkinForBeatRange.
2003-10-24 09:35:56 +00:00
Glenn Maynard a8a8591221 allow many attacks at once, not limited by inventory size 2003-10-24 05:43:04 +00:00
Glenn Maynard b8095439f4 Fix last arcade stage graphic not being cached; fix this correctly. 2003-10-24 04:56:17 +00:00
David Wilson d25bb0ad2a Fixed Bug that Crashed SM when using 7 Stages or Event Mode. 2003-10-23 17:10:19 +00:00
Glenn Maynard fd6da1d267 add GetSongPercent 2003-10-23 06:16:29 +00:00
Chris Danford 4556c0f246 fix feat score 2003-10-22 12:51:19 +00:00
Chris Danford 7c1712a24a fix compile error 2003-10-22 11:27:45 +00:00
Chris Danford 0cbaf44c3d add high score name blacklist 2003-10-22 10:49:58 +00:00
Glenn Maynard 460efa3657 Fix g++ compile: operator< must be const
Fix warnings
2003-10-21 06:12:06 +00:00
Glenn Maynard 53155bb619 fix warnings 2003-10-20 06:28:19 +00:00
Chris Danford 25d2b954a7 more high score cleanup 2003-10-20 01:06:26 +00:00
Chris Danford 420988148d fixing high score bugs 2003-10-19 21:38:11 +00:00
Chris Danford 97dabd38a7 save stats intermitently in case of crash 2003-10-19 07:40:11 +00:00
Glenn Maynard 9a091f5aec add asserts 2003-10-18 20:57:28 +00:00
Chris Danford f57aa6c785 arcade machine changes 2003-10-17 08:03:46 +00:00
Glenn Maynard 43bd673683 temporarily use BGs in name entry instead of banners 2003-10-15 20:26:53 +00:00
Glenn Maynard 737db19f91 fix 2003-10-15 04:29:28 +00:00
Glenn Maynard 01344a6227 make more info available from GetRankingFeats 2003-10-15 01:09:29 +00:00
Glenn Maynard cf381fb553 simplify, fix rankings 2003-10-14 23:29:34 +00:00
Glenn Maynard b6296f0dbe fix warnings 2003-10-14 21:38:48 +00:00
Chris Danford 668d1974f3 add top5 high score saving of Courses and Steps for memory cards/ranking screen 2003-10-14 17:06:30 +00:00
Glenn Maynard edd7f7bfc7 add StoreRankingName 2003-10-14 01:23:16 +00:00
Glenn Maynard 055a5ca7ce Add GetAllStageTexts. 2003-10-09 04:20:24 +00:00
Glenn Maynard 209070b32f Add DefaultModifiers metric. This is for settings that are specific
to a theme.
2003-10-09 03:38:02 +00:00
Christopher Pitman 3589cb26fa void GameState::ReloadCharacters() would throw an error when default was present. Reversed behaviour. 2003-09-29 00:28:09 +00:00
Glenn Maynard 766679514e Fix error handling. 2003-09-28 00:17:08 +00:00
Glenn Maynard 5746e54a44 fix crash 2003-09-27 22:23:35 +00:00
Sean Burke e0742c076d Make Stepmania stop crashing at load. 2003-09-27 19:49:24 +00:00
Glenn Maynard 45e1f3566d Don't mess with the FailType if it was set with DefaultOptions. 2003-09-27 06:38:16 +00:00