Glenn Maynard
480fa64436
clean up dependencies
2003-06-29 07:02:03 +00:00
Glenn Maynard
81fbead16b
split this up
...
Fix losing keyboard input when changing graphics settings (this happened
with the old code, too).
2003-06-18 05:43:12 +00:00
Chris Danford
4d182f85a4
add automatic mapping of joysticks
2003-05-28 02:35:05 +00:00
Glenn Maynard
98628c554b
(this is all handled in InputHandler_SDL)
2003-04-12 02:21:50 +00:00
Glenn Maynard
657b16cce2
ugh, joystick fix
2003-02-16 20:15:33 +00:00
Glenn Maynard
bc833631e2
add InputHandler abstraction
2003-02-16 02:25:22 +00:00
Glenn Maynard
7578257a17
Use SDL events for keyboard and joystick input. It's simpler.
...
It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.
This will reliably queue events, so we can handle coin events during
loads.
It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Glenn Maynard
93632078c5
split InputDevice into a separate file (so RageInput.h can be edited
...
without recompiling everything)
2003-02-15 18:49:18 +00:00
Glenn Maynard
72b67368b5
simplify: all devices have the maximum number of buttons, access
...
them in the same way
2003-02-15 18:28:39 +00:00
Glenn Maynard
8447976237
simplify
2003-02-15 06:44:53 +00:00
Glenn Maynard
a39bf03926
hide pump_t inside RageINput
2003-02-15 06:00:33 +00:00
Chris Danford
22bb938dd2
Fixed silly joystick axis bug.
2003-01-09 07:46:45 +00:00
Glenn Maynard
e0e0c8623e
remove now-unnecessary share hack from Pump code
2002-11-29 22:06:51 +00:00
Chris Danford
4a588230e1
DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested.
2002-11-29 20:37:12 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
68b41e7a75
button implementation, etc.
2002-09-08 06:13:47 +00:00
Glenn Maynard
a0a27e7de3
remove some dupe code; show less dinput in the class;
...
add constants for Z/ZROT/HAT (unimplemented)
2002-09-08 02:49:07 +00:00
Glenn Maynard
4b9404c5c2
(more of the same)
2002-08-26 05:04:54 +00:00
Glenn Maynard
e22fdeefcd
Make the callbacks static members, so they can access private members.
...
Make m_pJoystick and GetDirectInput private.
Don't bail out on Update if the joystick fails, since we still have more
devices. Just log--handle error conditions on our own.
Reduce Windows types in the interface; eventually it'll need to be
clean.
Remove unused Get*Device functions.
2002-08-26 05:01:25 +00:00
Glenn Maynard
8658b101cc
Don't export PumpButtonNames; compact the header a bit.
2002-08-26 04:46:16 +00:00
Glenn Maynard
9ef1b27c4a
Lock the Pump pad device while enumerating DI8 devices, to work around
...
a DI8 bug.
2002-08-24 02:26:39 +00:00
Chris Danford
a0c7d5bd22
added BackgroundChange editing and DWI saving to editor
2002-08-23 20:18:29 +00:00
Chris Danford
822f8dd3a6
Moved more constants into theme metrics
2002-08-22 09:31:32 +00:00
Glenn Maynard
14ac7e1620
Readd support for secondary Pump pads (which vanished somehow).
...
Make PiU button order more logical: UL, UR, MID, DL, DR.
2002-08-20 23:25:27 +00:00
Glenn Maynard
0a1cc6116f
Don't die when there's no keyboard or mouse. (Perhaps we should die if we find *no* input devices?)
2002-08-20 23:12:52 +00:00
Glenn Maynard
fa746ea3f3
Add Pump USB pad support. Code requiring the DDK is blocked off by HAVE_DDK.
...
Add DeviceInput::NumButtons, to abstract button counts (so adding devices or buttons doesn't require changes to InputFilter).
Use clamp() for m_AbsPosition_x and m_AbsPosition_y.
2002-08-20 22:51:12 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
7f3a131195
changes made from 0.95 through 0.97
2001-12-28 10:15:59 +00:00
Chris Danford
bbc4097826
kljhfdkjhfjkhdfkjf
2001-12-19 01:50:57 +00:00
Chris Danford
ae2aa31944
rewrite of input handling
2001-11-25 10:49:31 +00:00
Chris Danford
c679ec7956
Rewrote texture loading actor and sprite
2001-11-25 04:31:44 +00:00
Ben Nordstrom
c52c818881
no message
2001-11-21 03:21:00 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00