Chris Danford
17388b8d74
change Translation.dat -> Translations.xml
2005-10-06 07:13:41 +00:00
Chris Danford
bc332a57b1
change Translation.dat -> Translations.xml
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Move GroupName translations out of code and into Translations.xml
2005-10-06 07:01:58 +00:00
Chris Danford
0200863ced
model file name cleanup
2005-10-06 07:00:30 +00:00
Chris Danford
74a1548e01
cleanup
2005-10-06 06:59:22 +00:00
Glenn Maynard
1472cd1618
old comment
2005-10-06 04:39:30 +00:00
Glenn Maynard
f0fd4d8acc
these mappings aren't really important here; these are just generic difficulty levels
2005-10-06 01:55:25 +00:00
Glenn Maynard
9217d8b333
update
2005-10-06 01:29:02 +00:00
Glenn Maynard
3e964691e5
remove GhostArrow
2005-10-06 01:28:22 +00:00
Glenn Maynard
c3129a682e
Remove GhostArrow, and do them with XML. This is simpler and reduces bloat
...
in note skins.
- skins with only one ghost flash can simply override "Common Tap Explosion Bright"
and "Dim"
- don't need to have tons of files to redirect each type of ghost flash
- still supports overriding ghost commands in NoteSkin metrics.ini
- fixes obscure bug: the first bright ghost flash wouldn't hide the last dim ghost flash
2005-10-06 01:22:18 +00:00
Glenn Maynard
1ab2e6022e
fixup
2005-10-06 01:16:42 +00:00
Glenn Maynard
3c212785c0
remove unused Unload
2005-10-06 01:16:05 +00:00
Glenn Maynard
757b5c0acb
prefer AutoActor over Sprite
2005-10-05 22:36:49 +00:00
Glenn Maynard
a3c0817d81
prefer AutoActor over Sprite
2005-10-05 22:30:54 +00:00
Glenn Maynard
c411e8a4ac
fix name conflict between HoldJudgment::Reset and Actor::Reset
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prefer AutoActor over Sprite
2005-10-05 22:26:02 +00:00
Glenn Maynard
363f995814
Fix HoldJudgments not being shown. Actors can't be stored in STL containers
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without implementing operator= and a copy ctor; the ActorFrame child list
won't be updated. (This used to work because, with a fixed-length array,
this loading was done in the ctor, though it should have been done in Init.) Also
fixes loads happening during Player::Load, which shouldn't happen.
2005-10-05 22:21:27 +00:00
Glenn Maynard
291696fc1f
fix backwards
2005-10-05 22:14:48 +00:00
Glenn Maynard
56720f74b8
fix HOLD_JUDGMENTS_UNDER_FIELD
2005-10-05 22:05:47 +00:00
Glenn Maynard
9f8e27442c
fix name conflict between HoldJudgment::Reset and Actor::Reset
2005-10-05 22:03:47 +00:00
Glenn Maynard
d78b194f09
add GetAnimationLengthSeconds
2005-10-05 08:31:46 +00:00
Glenn Maynard
4cbf9be85a
Add AddCommand and THEME:GetMetricA.
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This won't work with theme reloading, but that hasn't worked in a long time anyway
(recreating the Lua environment while it's actually in use is hard).
2005-10-05 07:37:26 +00:00
Glenn Maynard
4e312a4ffd
cleanup
2005-10-05 06:13:57 +00:00
Glenn Maynard
f723499700
make this behave consistently with THEME:GetPath when given a blank
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button name
2005-10-05 06:05:53 +00:00
Glenn Maynard
73fffe0bde
unused
2005-10-05 05:56:17 +00:00
Glenn Maynard
a5cf8c21b0
cleanup
2005-10-05 05:49:50 +00:00
Glenn Maynard
d1c457601f
cleanup
2005-10-05 05:25:20 +00:00
Chris Danford
2dc967326b
error message cleanup
2005-10-05 05:01:09 +00:00
Chris Danford
a89764040c
remove old NoteColor logic
2005-10-05 05:00:50 +00:00
Glenn Maynard
b76d363994
Remove ugly CopyTweening. This is too wildly incompatible with newer
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XML features, where there's not necessarily any corrolation between elements
of different graphics. This didn't work well, anyway: it'd apply the old tweening
queue to the new graphics, but they might have completely different animations.
This will cause transitions between NoteSkins to be more abrupt, but we don't
use that feature anyway.
2005-10-05 04:49:09 +00:00
Chris Danford
241de76361
do note coloring with tex coord shifting, not separate elements
2005-10-05 03:53:46 +00:00
Glenn Maynard
829b581a9b
fix "conversion from 'NoteType' to 'float', possible loss of data"
2005-10-04 20:32:11 +00:00
Chris Danford
e628f74491
do note coloring with tex coord shifting, not separate elements
2005-10-04 19:45:45 +00:00
Glenn Maynard
57153b6c6c
All of these should be played during silent attract (except for Invalid). Remove
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volume setting (that was the same as m_bIsCriticalSound).
2005-10-04 07:47:15 +00:00
Glenn Maynard
9b41085586
fix IsTimeToPlayAttractSounds
2005-10-04 07:44:38 +00:00
Glenn Maynard
bc85c365ee
cleanup
2005-10-04 07:44:06 +00:00
Glenn Maynard
1cdfffd6a7
Let's be explicit: Demonstration should act like an attract screen. (This usually
...
happens to work without this, because the previous attract screen will set it,
and won't unset it since that's done in input.)
2005-10-04 07:43:42 +00:00
Glenn Maynard
510f214792
unmute first, so Cancel gets to play sounds
2005-10-04 07:40:00 +00:00
Glenn Maynard
c9a12177d8
fix backwards
2005-10-04 07:39:03 +00:00
Glenn Maynard
643da8e2ce
Apply m_bIsCriticalSound permanently on play, so we don't start playing previously
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muted sounds when GetPlayOnlyCriticalSounds changes. Fixes background music
playing for a split second in some sound drivers when start is pressed during attract.
2005-10-04 07:35:35 +00:00
Glenn Maynard
f88e38a788
"warning C4018: '>=' : signed/unsigned mismatch"
2005-10-04 07:21:49 +00:00
Glenn Maynard
b5b224ee38
fix "warning C4213: nonstandard extension used : cast on l-value"
2005-10-04 07:20:52 +00:00
Chris Danford
15880eafd6
When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
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Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford
7cb3a12722
move stats and skips into ScreenStatsOverlay
2005-10-04 06:02:18 +00:00
Chris Danford
4f4738c04c
remove TimeStamping pref. This is shown in ScreenDebugOverlay
2005-10-04 05:54:13 +00:00
Chris Danford
7f71e22ef4
remove MAX_CHOICES
2005-10-04 02:48:33 +00:00
Chris Danford
4f3022ea79
Make it possible to specify a null OptionOrder if you want a key to not have any function.
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Remove use of MAX_CHOICES
2005-10-04 02:34:10 +00:00
Chris Danford
d7e96016db
fix jumpy scrolling if one player holds 2 directions
2005-10-04 02:09:06 +00:00
Chris Danford
65cfea1be9
Only accept repeating input from one player at a time. Fixes "wild scrolling" when 2 players are holding opposite directions.
2005-10-04 01:40:58 +00:00
Chris Danford
a1cc399f3f
mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen
2005-10-03 23:54:40 +00:00
Chris Danford
f02877b54f
add sound API selection
2005-10-03 23:49:14 +00:00
Steve Checkoway
2a188c4ddd
Add files.
2005-10-03 20:26:17 +00:00