Chris Danford
4e6f00ba9e
separate explosions for HoldNoteScore
2005-04-26 05:28:32 +00:00
Chris Danford
abac6af93b
store a current NoteSkin in NoteSkinManager so that NoteSkin elements can use NOTESKIN:GetPath()
2005-04-18 01:19:56 +00:00
Glenn Maynard
8b31bfab71
cleanup
2005-02-28 05:42:36 +00:00
Glenn Maynard
d80f3c76db
cleanup
2005-02-27 20:31:40 +00:00
Glenn Maynard
0dfdaee605
remove some more old experimental stuff
2005-01-15 02:01:26 +00:00
Glenn Maynard
f4391c932b
remove some old experimental stuff
2005-01-15 01:35:58 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard
3e1bc2ef26
NoteSkinManager::ColToButtonName -> Game::ColToButtonName
2004-09-06 02:49:36 +00:00
Glenn Maynard
5aa3bf05d6
cleanup
2004-07-27 04:54:14 +00:00
Steve Checkoway
6349be7f22
Fix warnings.
2004-07-27 04:51:44 +00:00
Glenn Maynard
f1254b50de
vector<> for members
2004-07-27 04:31:01 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Glenn Maynard
ec3268c86c
work around odd compiler problem
2004-06-19 23:04:10 +00:00
Glenn Maynard
aea0a41a68
clean up STYLE_TECHNO_VERSUS8 hack: Sprite really should not
...
be depending on GameState
2004-06-08 22:27:37 +00:00
Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Glenn Maynard
2a808602e0
remove unused parameter
2004-06-01 08:15:53 +00:00
Chris Danford
40b2ecfee5
simplify mine scoring
...
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Chris Danford
7fa80e5530
change hold explosion format
2004-01-01 01:53:25 +00:00
Chris Danford
4cf6e96f6b
support different explosion graphics per TapNoteScore
2003-12-31 21:40:38 +00:00
Glenn Maynard
a1a68b5beb
fix tweening when switching receptor note skins
2003-11-28 23:27:12 +00:00
Glenn Maynard
7d84c57efa
take note skin name to *Row
2003-11-27 23:45:38 +00:00
Glenn Maynard
c575a5cc1a
rename functions that have the same name as data types (confusing)
2003-11-27 04:25:52 +00:00
Glenn Maynard
0d194ef2a0
handle Y values in GrayArrowRow and GhostArrowRow
2003-11-26 02:15:55 +00:00
Chris Danford
7bd15144cb
add explosion graphic and sound if step on mine
2003-08-10 21:27:54 +00:00
Glenn Maynard
cb622760d8
Handle Z on receptors.
2003-07-12 20:10:48 +00:00
Glenn Maynard
920f2022c4
add arrow redirection in positioning types
2003-04-17 21:45:37 +00:00
Glenn Maynard
f17e4ceaea
Simplify, so I don't have to wrap every call to Mode.
2003-04-15 02:52:58 +00:00
Glenn Maynard
abc65f828f
modifer modes update
2003-04-10 08:49:25 +00:00
Glenn Maynard
32da97588f
Use NoteFieldPositioning.
...
ArrowGetXPos should probably be XOffset, now.
2003-04-02 21:58:27 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
...
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Chris Danford
44baba9fd3
Added NoteSkin metrics to accomodate Prex NoteSkin
2002-09-17 23:02:37 +00:00
Glenn Maynard
6862fedc38
remove unused variables
2002-09-07 10:15:27 +00:00
Chris Danford
5fb403639f
Moved even more constants into theme metrics
2002-08-29 01:38:21 +00:00
Glenn Maynard
ff7801d807
const safety ...
2002-08-22 22:59:54 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
f9046674fb
re-wrote score/statistics tracking
2002-07-28 20:28:37 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00