vector<> for members

This commit is contained in:
Glenn Maynard
2004-07-27 04:31:01 +00:00
parent 0944da00ab
commit f1254b50de
2 changed files with 63 additions and 38 deletions
+58 -35
View File
@@ -14,9 +14,11 @@ GhostArrowRow::GhostArrowRow()
{
m_iNumCols = 0;
}
#include "RageLog.h"
void GhostArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffset )
{
Unload();
m_PlayerNumber = pn;
m_fYReverseOffsetPixels = fYReverseOffset;
@@ -24,6 +26,7 @@ void GhostArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffs
m_iNumCols = pStyle->m_iColsPerPlayer;
LOG->Trace("xxxsz: %i, %i", sizeof(GhostArrow), sizeof(HoldGhostArrow));
// init arrows
for( int c=0; c<m_iNumCols; c++ )
{
@@ -32,49 +35,69 @@ void GhostArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffs
if(Button == "")
Button = NoteSkinManager::ColToButtonName(c);
m_GhostDim[c].SetName( "GhostArrowDim" );
m_GhostBright[c].SetName( "GhostArrowBright" );
m_HoldGhost[c].SetName( "HoldGhostArrow" );
m_GhostDim[c].Init( pn );
m_GhostBright[c].Init( pn );
//m_HoldGhost[c].Init( pn );
m_GhostDim.push_back( new GhostArrow );
m_GhostBright.push_back( new GhostArrow );
m_HoldGhost.push_back( new HoldGhostArrow );
m_GhostDim[c].Load( NoteSkin, Button, "tap explosion dim" );
m_GhostBright[c].Load( NoteSkin, Button, "tap explosion bright" );
m_HoldGhost[c].Load( NoteSkin, Button, "hold explosion" );
m_GhostDim[c]->SetName( "GhostArrowDim" );
m_GhostBright[c]->SetName( "GhostArrowBright" );
m_HoldGhost[c]->SetName( "HoldGhostArrow" );
m_GhostDim[c]->Init( pn );
m_GhostBright[c]->Init( pn );
//m_HoldGhost[c]->Init( pn );
m_GhostDim[c]->Load( NoteSkin, Button, "tap explosion dim" );
m_GhostBright[c]->Load( NoteSkin, Button, "tap explosion bright" );
m_HoldGhost[c]->Load( NoteSkin, Button, "hold explosion" );
}
}
void GhostArrowRow::Unload()
{
for( int i = 0; i < m_iNumCols; ++i )
{
delete m_GhostDim[i];
delete m_GhostBright[i];
delete m_HoldGhost[i];
}
m_GhostDim.clear();
m_GhostBright.clear();
m_HoldGhost.clear();
m_iNumCols = 0;
}
void GhostArrowRow::Update( float fDeltaTime )
{
for( int c=0; c<m_iNumCols; c++ )
{
m_GhostDim[c].Update( fDeltaTime );
m_GhostBright[c].Update( fDeltaTime );
m_HoldGhost[c].Update( fDeltaTime );
m_GhostDim[c]->Update( fDeltaTime );
m_GhostBright[c]->Update( fDeltaTime );
m_HoldGhost[c]->Update( fDeltaTime );
const float fX = ArrowGetXPos( m_PlayerNumber, c, 0 );
const float fY = ArrowGetYPos( m_PlayerNumber, c, 0, m_fYReverseOffsetPixels );
const float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 );
m_GhostDim[c].SetX( fX );
m_GhostBright[c].SetX( fX );
m_HoldGhost[c].SetX( fX );
m_GhostDim[c]->SetX( fX );
m_GhostBright[c]->SetX( fX );
m_HoldGhost[c]->SetX( fX );
m_GhostDim[c].SetY( fY );
m_GhostBright[c].SetY( fY );
m_HoldGhost[c].SetY( fY );
m_GhostDim[c]->SetY( fY );
m_GhostBright[c]->SetY( fY );
m_HoldGhost[c]->SetY( fY );
m_GhostDim[c].SetZ( fZ );
m_GhostBright[c].SetZ( fZ );
m_HoldGhost[c].SetZ( fZ );
m_GhostDim[c]->SetZ( fZ );
m_GhostBright[c]->SetZ( fZ );
m_HoldGhost[c]->SetZ( fZ );
const float fZoom = ArrowGetZoom( m_PlayerNumber );
m_GhostDim[c].SetZoom( fZoom );
m_GhostBright[c].SetZoom( fZoom );
m_HoldGhost[c].SetZoom( fZoom );
m_GhostDim[c]->SetZoom( fZoom );
m_GhostBright[c]->SetZoom( fZoom );
m_HoldGhost[c]->SetZoom( fZoom );
}
}
@@ -84,9 +107,9 @@ void GhostArrowRow::DrawPrimitives()
{
g_NoteFieldMode[m_PlayerNumber].BeginDrawTrack(c);
m_GhostDim[c].Draw();
m_GhostBright[c].Draw();
m_HoldGhost[c].Draw();
m_GhostDim[c]->Draw();
m_GhostBright[c]->Draw();
m_HoldGhost[c]->Draw();
g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
}
@@ -97,24 +120,24 @@ void GhostArrowRow::DidTapNote( int iCol, TapNoteScore score, bool bBright )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
if( bBright )
m_GhostBright[iCol].Step( score );
m_GhostBright[iCol]->Step( score );
else
m_GhostDim[iCol].Step( score );
m_GhostDim[iCol]->Step( score );
}
void GhostArrowRow::SetHoldIsActive( int iCol )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
m_HoldGhost[iCol].SetHoldIsActive( true );
m_HoldGhost[iCol]->SetHoldIsActive( true );
}
void GhostArrowRow::CopyTweening( const GhostArrowRow &from )
{
for( int c=0; c<m_iNumCols; c++ )
{
m_GhostDim[c].CopyTweening( from.m_GhostDim[c] );
m_GhostBright[c].CopyTweening( from.m_GhostBright[c] );
m_HoldGhost[c].CopyTweening( from.m_HoldGhost[c] );
m_GhostDim[c]->CopyTweening( *from.m_GhostDim[c] );
m_GhostBright[c]->CopyTweening( *from.m_GhostBright[c] );
m_HoldGhost[c]->CopyTweening( *from.m_HoldGhost[c] );
}
ActorFrame::CopyTweening( from );
}
+5 -3
View File
@@ -15,11 +15,13 @@ class GhostArrowRow : public ActorFrame
{
public:
GhostArrowRow();
virtual ~GhostArrowRow() { Unload(); }
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void CopyTweening( const GhostArrowRow &from );
void Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffset );
void Unload();
void DidTapNote( int iCol, TapNoteScore score, bool bBright );
void SetHoldIsActive( int iCol );
@@ -29,9 +31,9 @@ protected:
float m_fYReverseOffsetPixels;
PlayerNumber m_PlayerNumber;
GhostArrow m_GhostDim[MAX_NOTE_TRACKS];
GhostArrow m_GhostBright[MAX_NOTE_TRACKS];
HoldGhostArrow m_HoldGhost[MAX_NOTE_TRACKS];
vector<GhostArrow *> m_GhostDim;
vector<GhostArrow *> m_GhostBright;
vector<HoldGhostArrow *> m_HoldGhost;
};