176 lines
4.8 KiB
C++
176 lines
4.8 KiB
C++
#include "global.h"
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#include "GhostArrowRow.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ArrowEffects.h"
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#include "NoteSkinManager.h"
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#include "GameState.h"
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#include "PrefsManager.h"
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#include "NoteFieldPositioning.h"
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#include "Game.h"
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#include "PlayerState.h"
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#include "Style.h"
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GhostArrowRow::GhostArrowRow()
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{
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m_iNumCols = 0;
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}
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void GhostArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOffset )
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{
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Unload();
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m_pPlayerState = pPlayerState;
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m_fYReverseOffsetPixels = fYReverseOffset;
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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m_iNumCols = pStyle->m_iColsPerPlayer;
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// init arrows
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for( int c=0; c<m_iNumCols; c++ )
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{
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const CString &sButton = GAMESTATE->GetCurrentGame()->ColToButtonName( c );
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m_GhostDim.push_back( new GhostArrow );
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m_GhostBright.push_back( new GhostArrow );
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m_HoldGhost.push_back( new HoldGhostArrow );
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m_GhostDim[c]->SetName( "GhostArrowDim" );
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m_GhostBright[c]->SetName( "GhostArrowBright" );
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m_HoldGhost[c]->SetName( "HoldGhostArrow" );
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m_GhostDim[c]->Load( sButton, "tap explosion dim" );
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m_GhostBright[c]->Load( sButton, "tap explosion bright" );
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m_HoldGhost[c]->Load( sButton, "hold explosion" );
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}
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}
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void GhostArrowRow::Unload()
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{
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for( int i = 0; i < m_iNumCols; ++i )
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{
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delete m_GhostDim[i];
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delete m_GhostBright[i];
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delete m_HoldGhost[i];
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}
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m_GhostDim.clear();
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m_GhostBright.clear();
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m_HoldGhost.clear();
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m_iNumCols = 0;
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}
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void GhostArrowRow::Update( float fDeltaTime )
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{
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for( int c=0; c<m_iNumCols; c++ )
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{
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m_GhostDim[c]->Update( fDeltaTime );
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m_GhostBright[c]->Update( fDeltaTime );
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m_HoldGhost[c]->Update( fDeltaTime );
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const float fX = ArrowEffects::GetXPos( m_pPlayerState, c, 0 );
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const float fY = ArrowEffects::GetYPos( m_pPlayerState, c, 0, m_fYReverseOffsetPixels );
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const float fZ = ArrowEffects::GetZPos( m_pPlayerState, c, 0 );
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m_GhostDim[c]->SetX( fX );
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m_GhostBright[c]->SetX( fX );
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m_HoldGhost[c]->SetX( fX );
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m_GhostDim[c]->SetY( fY );
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m_GhostBright[c]->SetY( fY );
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m_HoldGhost[c]->SetY( fY );
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m_GhostDim[c]->SetZ( fZ );
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m_GhostBright[c]->SetZ( fZ );
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m_HoldGhost[c]->SetZ( fZ );
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const float fZoom = ArrowEffects::GetZoom( m_pPlayerState );
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m_GhostDim[c]->SetZoom( fZoom );
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m_GhostBright[c]->SetZoom( fZoom );
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m_HoldGhost[c]->SetZoom( fZoom );
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}
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}
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void GhostArrowRow::DrawPrimitives()
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{
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for( int c=0; c<m_iNumCols; c++ )
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{
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// TODO: Remove indexing by PlayerNumber.
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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NoteFieldMode::BeginDrawTrack( pn, c );
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m_GhostDim[c]->Draw();
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m_GhostBright[c]->Draw();
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m_HoldGhost[c]->Draw();
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NoteFieldMode::EndDrawTrack( c );
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}
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}
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void GhostArrowRow::DidTapNote( int iCol, TapNoteScore tns, bool bBright )
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{
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ASSERT( iCol >= 0 && iCol < m_iNumCols );
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if( bBright )
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m_GhostBright[iCol]->StepTap( tns );
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else
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m_GhostDim[iCol]->StepTap( tns );
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}
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void GhostArrowRow::DidHoldNote( int iCol, HoldNoteScore hns, bool bBright )
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{
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ASSERT( iCol >= 0 && iCol < m_iNumCols );
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if( bBright )
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m_GhostBright[iCol]->StepHold( hns );
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else
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m_GhostDim[iCol]->StepHold( hns );
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}
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void GhostArrowRow::SetHoldIsActive( int iCol )
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{
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ASSERT( iCol >= 0 && iCol < m_iNumCols );
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m_HoldGhost[iCol]->SetHoldIsActive( true );
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}
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void GhostArrowRow::CopyTweening( const GhostArrowRow &from )
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{
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for( int c=0; c<m_iNumCols; c++ )
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{
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m_GhostDim[c]->CopyTweening( *from.m_GhostDim[c] );
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m_GhostBright[c]->CopyTweening( *from.m_GhostBright[c] );
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m_HoldGhost[c]->CopyTweening( *from.m_HoldGhost[c] );
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}
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ActorFrame::CopyTweening( from );
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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