Glenn Maynard
11a09069c2
unused
2007-02-21 03:13:19 +00:00
Glenn Maynard
2513603042
"trace" and "warn" are now just convenience aliases for "lua.Trace"
...
and "lua.Warn", not hardcoded namespace pollution
2007-02-21 00:26:48 +00:00
Glenn Maynard
14f4fbd477
move a couple bindings into a namespace
2007-02-21 00:24:27 +00:00
Glenn Maynard
1dcc088a5b
done in code
2007-02-20 23:59:45 +00:00
Glenn Maynard
2fa8986ea6
fix RunCommandsRecursively by implementing it directly
...
distinguish between Run ("call this function") and Play
("look up the function with this name and call it")
2007-02-20 23:49:13 +00:00
Steve Checkoway
f0c7d92fb5
Revert glSwapInterval since it does not actually do what I thought it did. Re-enable nVidia hack.
2007-02-20 22:28:52 +00:00
Glenn Maynard
9428c1c852
fix up broken with_ffmpeg check. Libraries were being linked on failure, which was very confusing, since it looked like it succeeded. Remove --with-static-ffmpeg-prefix; use --with-ffmpeg instead.
2007-02-20 09:38:47 +00:00
Glenn Maynard
d699e9f8d3
partial fix of ugly spacing
2007-02-20 07:28:23 +00:00
Glenn Maynard
aee4b8065f
don't load commands or set XY for underlay and overlay. These are
...
always self-contained XML/Lua actors that expect to be at 0x0.
2007-02-20 02:55:45 +00:00
Glenn Maynard
0d693a0ccb
remove EffectCommand. Use SetDrawFunction instead; it's cleaner
...
and can modify any property, not just tweened properties.
2007-02-20 02:06:11 +00:00
Glenn Maynard
30ecc6152b
add SetDrawFunction
2007-02-20 02:00:43 +00:00
Glenn Maynard
2fe5d7a76d
add LoadAllCommands
...
remove old assert
2007-02-20 02:00:12 +00:00
Glenn Maynard
de845e00b8
use RunScriptOnStack
2007-02-20 01:17:42 +00:00
Glenn Maynard
c78a78ccbf
avoid locking when copying nil references
2007-02-20 01:16:37 +00:00
Glenn Maynard
669609fc20
add alignment helpers
2007-02-20 00:36:21 +00:00
Glenn Maynard
94619a7607
fix error handling
2007-02-20 00:33:09 +00:00
Glenn Maynard
00c3a91989
4-TLU hardware is common
2007-02-20 00:32:39 +00:00
Glenn Maynard
e4cfafe9f9
bindings
2007-02-19 23:48:36 +00:00
Glenn Maynard
1d94399fe5
ActorMultiTexture: interface to render multitextured textures
2007-02-19 23:48:00 +00:00
Glenn Maynard
f8c5b663c4
add mixing shaders
2007-02-19 23:40:46 +00:00
Glenn Maynard
ebf4bc5c0e
more sensible shader handling, incomplete but functional
...
add mixing modes
2007-02-19 23:40:19 +00:00
Chris Danford
fd566a6355
don't hardcode banner ztest. Use metrics instead.
2007-02-19 20:12:17 +00:00
Chris Danford
e4a02afa18
spacing cleanup
2007-02-19 20:11:40 +00:00
AJ Kelly
3ce08b5d13
fix a metric error in ScreenMusicScroll as explained by chinese_amuro on the forums
2007-02-19 17:44:59 +00:00
Chris Danford
b3c3bd52d2
LOAD_ALL_COMMANDS_AND_SET_XY -> LoadAllCommands; SET_XY
2007-02-19 10:23:29 +00:00
Chris Danford
d61272fe08
consistent command loading style
2007-02-19 10:06:50 +00:00
Chris Danford
2c30453a27
fix duplicate command loading
2007-02-19 09:49:23 +00:00
Chris Danford
bc997f81d4
BitmapText::Rainbow -> RainbowScroll to fix naming confict with Actor::rainbow
2007-02-19 09:32:07 +00:00
Chris Danford
599db61b62
Always call LoadAllCommands explicitly.
...
The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
2007-02-19 09:30:07 +00:00
Chris Danford
d72ebfa33e
fix missing "Launch Game" string in non-English langs
2007-02-19 06:32:48 +00:00
Ben Anderson
1e064b6a8b
SCons compilation is working again. It runs too. Thanks for the pointers Steve.
2007-02-19 05:19:07 +00:00
Steve Checkoway
0355d0cd80
missing metric
2007-02-19 04:25:18 +00:00
Steve Checkoway
a0dfa4d06a
Do this in metrics instead.
2007-02-19 04:25:07 +00:00
Steve Checkoway
8f18ee731d
Stacked screens do not have a PrevScreen, they get popped. Fixes dialog box popping up after pressing escape at ScreenTextEntry.
2007-02-19 03:36:51 +00:00
Steve Checkoway
68420be177
Wide character.
2007-02-19 03:35:36 +00:00
Steve Checkoway
bbbe762ee7
Update sm icon.
2007-02-19 01:18:55 +00:00
Eric Gustafson
965b81f5f8
Something is torturing my binary commits, and i'm determiend to find out what it is.
2007-02-19 01:18:36 +00:00
Eric Gustafson
81d15d4a0a
Source files for the new logo material. Spell-corrected (ADVANGED _> ADVANCED)
2007-02-19 01:04:04 +00:00
Eric Gustafson
539ddc7411
Re-do in binary mode
2007-02-19 00:58:20 +00:00
Eric Gustafson
3fe7d42385
Font for new SM logo and others...
2007-02-18 21:31:54 +00:00
AJ Kelly
d169005d60
ScreenSelectCharacter attack frame (font change+ psd)
2007-02-18 21:29:15 +00:00
Eric Gustafson
92acd840ec
Source files for the new logo material. Spell-corrected (ADVANGED _> ADVANCED)
2007-02-18 21:26:10 +00:00
AJ Kelly
8fd882fdfc
psd versions of newly committed banners
2007-02-18 21:20:57 +00:00
AJ Kelly
38ce967061
less clutter, font change
2007-02-18 21:19:21 +00:00
Eric Gustafson
f354498c24
New installer graphics featuring the new logo. This is my first attempt. Feel free to touch them up.
2007-02-18 21:19:15 +00:00
AJ Kelly
80fce5b026
replace questionable-looking graphic
2007-02-18 21:11:32 +00:00
AJ Kelly
8ba4cb1203
changing to match new program icon
2007-02-18 20:43:53 +00:00
AJ Kelly
2c235e14de
More sizes and formats added, including Windows XP formats (RGBA)
2007-02-18 20:41:56 +00:00
Eric Gustafson
6e0db9adea
New StepMania icon created from our newly-adopted logo by PlagueFox. The death of the dancing man draws nigh!
2007-02-18 18:06:01 +00:00
Steve Checkoway
0e7eed7637
Style.
2007-02-18 11:15:31 +00:00