Style.
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@@ -26,7 +26,7 @@ static Preference<bool> g_bMoveRandomToEnd( "MoveRandomToEnd", false );
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#define WHEEL_TEXT(s) THEME->GetString( "MusicWheel", ssprintf("%sText",s.c_str()) );
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static RString SECTION_COLORS_NAME( size_t i ) { return ssprintf("SectionColor%d",int(i+1)); }
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static RString CHOICE_NAME( RString s ) { return ssprintf("Choice%s",s.c_str()); }
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static RString CHOICE_NAME( RString s ) { return ssprintf("Choice%s",s.c_str()); }
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AutoScreenMessage( SM_SongChanged ) // TODO: Replace this with a Message and MESSAGEMAN
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AutoScreenMessage( SM_SortOrderChanging );
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@@ -48,7 +48,7 @@ static SortOrder ForceAppropriateSort( PlayMode pm, SortOrder so )
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switch( pm )
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{
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// in course modes, force a particular sort
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case PLAY_MODE_ONI: return SORT_ONI_COURSES;
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case PLAY_MODE_ONI: return SORT_ONI_COURSES;
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case PLAY_MODE_NONSTOP: return SORT_NONSTOP_COURSES;
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case PLAY_MODE_ENDLESS: return SORT_ENDLESS_COURSES;
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}
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@@ -226,7 +226,7 @@ bool MusicWheel::SelectSection( const RString & SectionName )
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bool MusicWheel::SelectSong( const Song *p )
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{
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if(p == NULL)
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if( p == NULL )
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return false;
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unsigned i;
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@@ -254,7 +254,7 @@ bool MusicWheel::SelectSong( const Song *p )
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bool MusicWheel::SelectCourse( const Course *p )
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{
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if(p == NULL)
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if( p == NULL )
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return false;
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unsigned i;
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@@ -310,7 +310,7 @@ bool MusicWheel::SelectModeMenuItem()
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return true;
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}
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void MusicWheel::GetSongList(vector<Song*> &arraySongs, SortOrder so, const RString &sPreferredGroup )
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void MusicWheel::GetSongList( vector<Song*> &arraySongs, SortOrder so, const RString &sPreferredGroup )
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{
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vector<Song*> apAllSongs;
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switch( so )
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@@ -394,7 +394,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData *> &arrayWheelItemDat
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wid.m_pAction = HiddenPtr<GameCommand>( new GameCommand );
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wid.m_pAction->m_sName = vsNames[i];
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wid.m_pAction->Load( i, ParseCommands(CHOICE.GetValue(vsNames[i])) );
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wid.m_sLabel = WHEEL_TEXT(vsNames[i]);
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wid.m_sLabel = WHEEL_TEXT( vsNames[i] );
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if( !wid.m_pAction->IsPlayable() )
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continue;
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@@ -422,7 +422,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData *> &arrayWheelItemDat
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///////////////////////////////////
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vector<Song*> arraySongs;
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GetSongList(arraySongs, so, GAMESTATE->m_sPreferredSongGroup );
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GetSongList( arraySongs, so, GAMESTATE->m_sPreferredSongGroup );
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bool bUseSections = true;
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@@ -700,9 +700,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData *> &arrayWheelItemDat
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}
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if( arrayWheelItemDatas.empty() )
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{
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arrayWheelItemDatas.push_back( new WheelItemData(TYPE_SECTION, NULL, "- EMPTY -", NULL, RageColor(1,0,0,1)) );
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}
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}
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void MusicWheel::UpdateSwitch()
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