Commit Graph

32 Commits

Author SHA1 Message Date
Glenn Maynard 0e3bc60608 fix text 2006-02-03 00:53:34 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard a87993bcb1 finish ctor transition 2006-01-15 20:46:15 +00:00
Glenn Maynard 87ea090b9b Transition away from Screen(sName). 2006-01-15 18:37:57 +00:00
Glenn Maynard 630ea78f63 missing header 2005-10-07 01:58:41 +00:00
Glenn Maynard 5b5bf32533 cleanup, update 2005-09-11 18:38:12 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard da21fd5a5c cleanup 2005-07-07 10:35:16 +00:00
Chris Danford 7c6dbc102b working on ScreenOptionsProfiles 2005-07-05 23:13:49 +00:00
Glenn Maynard 9b08148f60 ScreenTextEntry::TextEntry/ScreenTextEntry::Password 2005-07-03 04:45:34 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Chris Danford 6adaa3f1a2 Add cancel transition for STextEntry
Validate new edit name is unique
2005-03-23 05:12:31 +00:00
Chris Danford ee4be22260 add input length cap
fix bogus s_bCancelled flag
2005-03-23 04:08:27 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Chris Danford 72bd480883 CENTER_* -> SCREEN_CENTER 2004-11-05 06:35:10 +00:00
Chris Danford 807d892f4f allow theme to specify logical screen dimensions 2004-09-21 06:07:12 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford 2929bacb08 show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Glenn Maynard 8206c086db update 2003-07-06 07:08:31 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 40195e81c7 header2 -> Common title
Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard 1febfa3360 add small titles; it's the only font currently using a different import font 2003-02-06 21:22:36 +00:00
Glenn Maynard 267cddb3e1 commit some stuff i've been using for testing 2003-01-18 21:16:08 +00:00
Glenn Maynard 7d87a666fe reload textures, too 2003-01-11 03:56:24 +00:00
Glenn Maynard ebcfb764ac add font reloading 2003-01-10 02:27:23 +00:00
Glenn Maynard 5c2f183669 sandbox is now a sandbox again; add a Test container, move
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00