Glenn Maynard
8d0bf6039c
simpler mechanism: doesn't require a separate function for each preference;
...
requires only one line in ScreenOptionsMasterPrefs, not two (still needs
appropriate metrics); doesn't require that the metric is in PrefsManager
2004-12-07 10:05:14 +00:00
Glenn Maynard
823eac2631
make g_ConfOptions a vector
2004-12-07 09:49:03 +00:00
Glenn Maynard
dbb52c70d7
real fix for options
2004-12-07 09:22:38 +00:00
Glenn Maynard
ed097b0a5d
cleanups (working on cleaner ConfOption/Preference integration)
2004-12-07 02:47:21 +00:00
Chris Danford
005a7f5efa
convert more prefs to use Preference
2004-12-04 10:35:50 +00:00
Chris Danford
d46bfd460d
convert some prefs to use Preference
2004-12-04 08:21:54 +00:00
Chris Danford
2b9d990e71
prefs name cleanup
2004-12-04 06:09:30 +00:00
Glenn Maynard
abc76e28ed
apply graphic settings on texture color depth change
2004-09-05 22:10:58 +00:00
Glenn Maynard
20dcf02ad1
"0%" -> "SILENT"; remove extra "10%"
2004-09-05 06:00:25 +00:00
Glenn Maynard
ffbe769356
allow both 1280x960 (for CRTs) and 1280x1024 (for LCDs)
2004-09-05 05:50:23 +00:00
Chris Danford
0215714561
add LifeDifficulty text to ScreenTitleMenu
2004-08-21 03:39:28 +00:00
Glenn Maynard
0c4f092fd3
fix ambiguous ?: types
2004-08-06 21:01:28 +00:00
Chris Danford
9cf222284f
add conf line DefaultFailTypeNoOff
2004-07-31 21:40:47 +00:00
Chris Danford
35869118d9
add FAIL_COMBO_OF_30_MISSES
2004-07-31 19:14:53 +00:00
Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Chris Danford
059dfb6ae2
remove html saving options (because the html writer is gone)
2004-07-11 02:24:32 +00:00
Glenn Maynard
a3b651fc28
CelShadeModels does not require a graphics restart to change
2004-06-20 06:55:59 +00:00
Kevin Slaughter
4ea6d862f4
Added GL cel shading
2004-06-18 11:29:38 +00:00
Chris Danford
d4ca0684f0
split SongsPerPlay and EventMode
2004-06-12 02:53:21 +00:00
Chris Danford
62acd3526f
name cleanup: FAIL_ARCADE -> FAIL_IMMEDIATE
...
clean up fail logic
add pref: Min1FullSongInCourses
2004-06-08 07:16:28 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Glenn Maynard
398eb05fcb
call SONGMAN->SetPreferences when PREFSMAN->m_bAutogenSteps
...
changes
2004-06-05 08:11:00 +00:00
Chris Danford
c711c8aa33
name cleanup: ProfileStatsHtml -> PlayerStatsHtml
2004-05-28 04:17:56 +00:00
Glenn Maynard
8bac1efe15
add SaveStats
2004-05-21 02:07:39 +00:00
Glenn Maynard
7cbd73345c
remove PreloadSounds
2004-02-21 00:31:31 +00:00
Glenn Maynard
3a78d151e7
remove SoundPreloadAll
...
cleanup
2004-02-21 00:14:38 +00:00
Glenn Maynard
64f2d8ad3c
rename AutogenMissingTypes -> AutogenSteps
...
simplify
2004-02-10 21:10:23 +00:00
Glenn Maynard
f00bb63423
the options "no" and "off" do not leave much to choice
2004-01-03 04:31:32 +00:00
Glenn Maynard
5c64b361b7
m_bCheckSongCacheOnLoad -> !m_bFastLoad
2003-12-31 09:32:21 +00:00
Glenn Maynard
bc2f27ebc2
add m_bCheckSongCacheOnLoad ("Fast load")
2003-12-30 09:34:05 +00:00
Chris Danford
5aa2a3dff4
add AttractSoundFrequency option
...
remove AttractSound and DemonstrationSound options
2003-12-28 19:46:50 +00:00
Glenn Maynard
f74f47ab88
remove 10+FootInRed
2003-12-21 03:27:14 +00:00
Chris Danford
4ca799bc96
rename "AntiAliasing" to "SmoothLines"
2003-12-20 21:29:55 +00:00
Glenn Maynard
50bfdd0712
CoinModeNoHome
2003-11-26 00:32:21 +00:00
Chris Danford
47def7d3dc
xbox updates
2003-11-13 00:39:36 +00:00
Chris Danford
a35e97b88e
add doubles premium messages
2003-11-09 08:55:21 +00:00
Chris Danford
02679ea68b
clean up premium coin logic
2003-11-09 01:09:35 +00:00
Chris Danford
70df8e2ca1
add antialiasing to graphic options
2003-11-08 15:50:27 +00:00
Chris Danford
e1b38458d9
add antialiasing to graphic options menu
2003-11-08 15:48:40 +00:00
Chris Danford
c3474fe287
split bJointPermium into bVersusForOneCredit and bDoubleForOneCredit
2003-11-07 12:56:32 +00:00
Glenn Maynard
43ed677045
Fix PlayerOptions::GetString percentage rounding.
...
Merge ScreenGameplay::SM_NotesEnded code paths.
Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded). It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).
It coexists with fail types. In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.
One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing. If you want that, too, use "No FailMark".
The danger background works consistently. (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Andrew Wong
38f78c4560
add option to hide name entry screen if course isn't in ranking list
2003-11-03 10:14:13 +00:00
Andrew Livy
93f2e21ce4
Added: 70% PassMark Fail Type
2003-11-03 03:30:39 +00:00
Glenn Maynard
ca1f4ab802
fix sound options menu
2003-10-29 00:34:57 +00:00
Chris Danford
bd585e46a1
fix VC7 warnings
2003-10-22 12:28:30 +00:00
Chris Danford
513f9709ca
Split off separate DemonstrationSound pref
2003-10-22 11:40:04 +00:00
Chris Danford
037c26e20b
add sound volume menu option
2003-10-12 20:34:46 +00:00
Chris Danford
b3d25996d8
add option for silent attract
2003-10-12 19:45:28 +00:00
Chris Danford
cf8c4043f3
remove decode movie MS
...
add menu item for movie texture color
add better presets for Radeon 7xxx
2003-10-07 08:18:28 +00:00