Commit Graph

764 Commits

Author SHA1 Message Date
Glenn Maynard 0dcd4fa7eb remove stage frame, not used in any maintained themes; do this in underlay 2005-09-08 20:31:35 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard 14cd016746 fix course transition 2005-09-03 05:50:13 +00:00
Glenn Maynard 234020b489 fix battle crash 2005-09-03 05:49:30 +00:00
Chris Danford aaa7a2d18a cleanup MultiPlayer/InputDevice mapping 2005-08-30 16:22:48 +00:00
Chris Danford 9b307b198c add list of scores and judgments to multiplayer gameplay 2005-08-26 17:39:53 +00:00
Glenn Maynard 42e27c06ab cleanup 2005-08-24 20:45:57 +00:00
Glenn Maynard c85554fce8 simplify 2005-08-24 20:44:15 +00:00
Glenn Maynard c136cf3a9e fix "warning C4213: nonstandard extension used : cast on l-value" 2005-08-24 20:43:05 +00:00
Chris Danford dd907dd19c VC7 compile fix 2005-08-23 23:48:23 +00:00
Chris Danford f71cb1cdcf merge Multiplayer into ScreenGameplay. This needs cleanup. 2005-08-23 21:38:51 +00:00
Josh Allen 25020e01b3 Ability to enable/disable scoreboard 2005-08-15 02:10:57 +00:00
Chris Danford 7191258c0a clean up enum Message names so that they match the corresponding strings 2005-08-14 07:29:48 +00:00
Glenn Maynard 059c4a05a8 remove ScreenPreInitCommand; use ScreenInitCommand 2005-08-03 00:49:44 +00:00
Glenn Maynard 4ec405f13b IsHoldNoteAtBeat -> IsHoldNoteAtRow 2005-07-22 00:14:24 +00:00
Glenn Maynard 50a31993a6 TweenOursOnScreen/TweenOursOffScreen 2005-07-14 22:26:09 +00:00
Glenn Maynard 3cade20083 NextCourseSong -> BeforeLoadingNextCourseSong, so it's clear that GetNextCourseSong
is the next song, and not the next next song
2005-07-12 21:16:15 +00:00
Glenn Maynard 61620bb6f5 fix course mode.
We've been using the environment and Lua globals as "parameters" to treat
broadcasts as "functions called on every object".  That doesn't work with
queued message handling.  It's also a bit confusing; it means there are
"parameters" available only for some messages.  It's cleaner to just make the
information available as a function.
2005-07-12 21:12:12 +00:00
Glenn Maynard f2227977b4 moved RebuildPlayerOptionsFromActiveAttacks 2005-07-07 21:30:25 +00:00
Glenn Maynard 9cb562bdfa merge dupe 2005-07-06 06:41:57 +00:00
Glenn Maynard a3cd21e698 cleanup 2005-07-04 23:43:19 +00:00
Glenn Maynard 6c6402b2ee unneeded 2005-07-04 23:42:17 +00:00
Glenn Maynard 50e5ca7030 matching SM_GainFocus and SM_LoseFocus 2005-07-04 23:41:33 +00:00
Glenn Maynard 6cca66a1ab allow running a command before initting gameplay 2005-07-04 23:38:07 +00:00
Glenn Maynard 2b365a1ea9 missing include 2005-07-03 02:49:42 +00:00
Steve Checkoway 2a179a0380 Backing out of the final stage prevents getting extra stage. Backing out of extra stage (or second extra stage) fails the stage. 2005-06-29 07:57:15 +00:00
Chris Danford 93e88a3577 fix gameplay music doesn't obey mute 2005-06-16 18:47:58 +00:00
Glenn Maynard 22566a52cf update 2005-06-16 03:18:13 +00:00
Glenn Maynard 11bc71c826 fix warning 2005-06-16 03:07:30 +00:00
Chris Danford 9c59962805 fix attract sounds play when they shouldn't if two ScreenDemonstrations in a row 2005-06-15 02:01:09 +00:00
Chris Danford de113c2d81 add comments 2005-06-02 21:47:27 +00:00
Chris Danford 9d30bde4c6 fix AV if enable debug lights after starting gameplay with them disabled 2005-06-02 20:06:26 +00:00
Chris Danford a6e691588e consistent P%d naming 2005-05-21 06:17:56 +00:00
Chris Danford ef77da4cac play On and Off commands for Player 2005-05-21 01:56:08 +00:00
Chris Danford 1227d18d6c Modifier -> Modifiers 2005-05-20 08:57:59 +00:00
Chris Danford 38dbfc1355 fix Giving up can unfail 1 player if 2 players present and only 1 failed so far 2005-05-20 03:21:13 +00:00
Chris Danford d67d60e178 sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard 65e8bd1ac0 update 2005-05-19 01:26:41 +00:00
Chris Danford dd98a6bc7e move more of autoplay into debugOverlay 2005-05-18 07:15:56 +00:00
Glenn Maynard 62c4bb2702 remove debug cruft 2005-05-17 21:32:16 +00:00
Chris Danford e389ba6191 convert the rest to use Preference 2005-05-16 09:36:32 +00:00
Chris Danford ec07a8efaf don't oni fail in survival 2005-05-09 17:27:53 +00:00
Chris Danford 0b1031732e give up if all human players have 30 misses so that battle will end early 2005-05-09 15:14:19 +00:00
Chris Danford e734e00bcc give up if all human players have 30 misses so that battle will end early 2005-05-09 14:22:21 +00:00
Chris Danford bd5055455b fix col-specific crossed message only sent for the first tap in each row 2005-05-09 12:26:44 +00:00
Chris Danford f217e5f0f4 track whether player gave up, hide Barely if gave up 2005-05-09 10:12:03 +00:00
Chris Danford 11f8b1f578 cabinet lights solid on before first note 2005-05-09 04:48:18 +00:00
Chris Danford 79ddf1eac5 broadcast message on jumps 2005-05-09 04:29:18 +00:00
Chris Danford 4b5aa60a21 themeable oni die 2005-05-09 04:07:07 +00:00
Chris Danford 68c6b6a126 fix FadeToFail
do FadeToFail for LIFE_TIME
2005-05-09 02:58:30 +00:00