Glenn Maynard
0dcd4fa7eb
remove stage frame, not used in any maintained themes; do this in underlay
2005-09-08 20:31:35 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
14cd016746
fix course transition
2005-09-03 05:50:13 +00:00
Glenn Maynard
234020b489
fix battle crash
2005-09-03 05:49:30 +00:00
Chris Danford
aaa7a2d18a
cleanup MultiPlayer/InputDevice mapping
2005-08-30 16:22:48 +00:00
Chris Danford
9b307b198c
add list of scores and judgments to multiplayer gameplay
2005-08-26 17:39:53 +00:00
Glenn Maynard
42e27c06ab
cleanup
2005-08-24 20:45:57 +00:00
Glenn Maynard
c85554fce8
simplify
2005-08-24 20:44:15 +00:00
Glenn Maynard
c136cf3a9e
fix "warning C4213: nonstandard extension used : cast on l-value"
2005-08-24 20:43:05 +00:00
Chris Danford
dd907dd19c
VC7 compile fix
2005-08-23 23:48:23 +00:00
Chris Danford
f71cb1cdcf
merge Multiplayer into ScreenGameplay. This needs cleanup.
2005-08-23 21:38:51 +00:00
Josh Allen
25020e01b3
Ability to enable/disable scoreboard
2005-08-15 02:10:57 +00:00
Chris Danford
7191258c0a
clean up enum Message names so that they match the corresponding strings
2005-08-14 07:29:48 +00:00
Glenn Maynard
059c4a05a8
remove ScreenPreInitCommand; use ScreenInitCommand
2005-08-03 00:49:44 +00:00
Glenn Maynard
4ec405f13b
IsHoldNoteAtBeat -> IsHoldNoteAtRow
2005-07-22 00:14:24 +00:00
Glenn Maynard
50a31993a6
TweenOursOnScreen/TweenOursOffScreen
2005-07-14 22:26:09 +00:00
Glenn Maynard
3cade20083
NextCourseSong -> BeforeLoadingNextCourseSong, so it's clear that GetNextCourseSong
...
is the next song, and not the next next song
2005-07-12 21:16:15 +00:00
Glenn Maynard
61620bb6f5
fix course mode.
...
We've been using the environment and Lua globals as "parameters" to treat
broadcasts as "functions called on every object". That doesn't work with
queued message handling. It's also a bit confusing; it means there are
"parameters" available only for some messages. It's cleaner to just make the
information available as a function.
2005-07-12 21:12:12 +00:00
Glenn Maynard
f2227977b4
moved RebuildPlayerOptionsFromActiveAttacks
2005-07-07 21:30:25 +00:00
Glenn Maynard
9cb562bdfa
merge dupe
2005-07-06 06:41:57 +00:00
Glenn Maynard
a3cd21e698
cleanup
2005-07-04 23:43:19 +00:00
Glenn Maynard
6c6402b2ee
unneeded
2005-07-04 23:42:17 +00:00
Glenn Maynard
50e5ca7030
matching SM_GainFocus and SM_LoseFocus
2005-07-04 23:41:33 +00:00
Glenn Maynard
6cca66a1ab
allow running a command before initting gameplay
2005-07-04 23:38:07 +00:00
Glenn Maynard
2b365a1ea9
missing include
2005-07-03 02:49:42 +00:00
Steve Checkoway
2a179a0380
Backing out of the final stage prevents getting extra stage. Backing out of extra stage (or second extra stage) fails the stage.
2005-06-29 07:57:15 +00:00
Chris Danford
93e88a3577
fix gameplay music doesn't obey mute
2005-06-16 18:47:58 +00:00
Glenn Maynard
22566a52cf
update
2005-06-16 03:18:13 +00:00
Glenn Maynard
11bc71c826
fix warning
2005-06-16 03:07:30 +00:00
Chris Danford
9c59962805
fix attract sounds play when they shouldn't if two ScreenDemonstrations in a row
2005-06-15 02:01:09 +00:00
Chris Danford
de113c2d81
add comments
2005-06-02 21:47:27 +00:00
Chris Danford
9d30bde4c6
fix AV if enable debug lights after starting gameplay with them disabled
2005-06-02 20:06:26 +00:00
Chris Danford
a6e691588e
consistent P%d naming
2005-05-21 06:17:56 +00:00
Chris Danford
ef77da4cac
play On and Off commands for Player
2005-05-21 01:56:08 +00:00
Chris Danford
1227d18d6c
Modifier -> Modifiers
2005-05-20 08:57:59 +00:00
Chris Danford
38dbfc1355
fix Giving up can unfail 1 player if 2 players present and only 1 failed so far
2005-05-20 03:21:13 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard
65e8bd1ac0
update
2005-05-19 01:26:41 +00:00
Chris Danford
dd98a6bc7e
move more of autoplay into debugOverlay
2005-05-18 07:15:56 +00:00
Glenn Maynard
62c4bb2702
remove debug cruft
2005-05-17 21:32:16 +00:00
Chris Danford
e389ba6191
convert the rest to use Preference
2005-05-16 09:36:32 +00:00
Chris Danford
ec07a8efaf
don't oni fail in survival
2005-05-09 17:27:53 +00:00
Chris Danford
0b1031732e
give up if all human players have 30 misses so that battle will end early
2005-05-09 15:14:19 +00:00
Chris Danford
e734e00bcc
give up if all human players have 30 misses so that battle will end early
2005-05-09 14:22:21 +00:00
Chris Danford
bd5055455b
fix col-specific crossed message only sent for the first tap in each row
2005-05-09 12:26:44 +00:00
Chris Danford
f217e5f0f4
track whether player gave up, hide Barely if gave up
2005-05-09 10:12:03 +00:00
Chris Danford
11f8b1f578
cabinet lights solid on before first note
2005-05-09 04:48:18 +00:00
Chris Danford
79ddf1eac5
broadcast message on jumps
2005-05-09 04:29:18 +00:00
Chris Danford
4b5aa60a21
themeable oni die
2005-05-09 04:07:07 +00:00
Chris Danford
68c6b6a126
fix FadeToFail
...
do FadeToFail for LIFE_TIME
2005-05-09 02:58:30 +00:00